A pair of tight jeans with a lot of details, like pockets, seams etc. Delete groups are used. The textures can also be used for the short jeans. Edit: A normal-map is added. Best way to use the material in Blender: duplicate it and use a less glossy version for the fabric (e.g. connect input color of glossy shader to output of diffuse texture, you can also delete the fresnel and use a fixed value instead), use the glossy version for the buttons (set roughness of glossy shader to a low value). Change: I added the "delete_verts" to the end of the .mhclo file. If you do not want them, simply throw these lines away.
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