Documentation:Unreal MHC

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Revision as of 19:13, 14 March 2021 by Assetdk (Talk | contribs) (Customization)

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Once you have the character inside Unreal you want to utilize the shape keys to customize your character.

I ma working on a generic solution that will allow you to do just that, this is the first preview!


Parameter Setup and Parameter Functions

In order to make the customization work you need to make a table containing all the parameters that can be adjusted. This is a bit complicated, but you need to do this once only.. The parameters are imported into Unreal and from there the customization components should handle the rest! The parameter setup is done in a CSV file - I use a google sheet for this, but you can use any tool that works for you and Unreal.

The parameters/functions can be listed like this:

  • Shape key grouping
  • Customize option
  • Randomize
  • Randomize grouping
  • Randomize exclusive grouping
  • Clamp min/max
  • Display name
  • Tool tip
  • Comment

The exclusive grouping can be used at group level, so you can group shape keys that does not mix well - say one major body shape will corrupt an other shape. You will be able to exclude/clamp the other shapes to prevent this from happening.

Customization

The prototype for this can be seen below, in this you can see the shape keys as well as the buttons where you can change the base-tint parameter.

MH UE4 MaterialCustom 1.png