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- 16:36, 1 March 2020 (diff | hist) . . (+113) . . Documentation:Saving models for Unreal Engine and how to import them there (→What can and can't be done?)
- 22:09, 27 February 2020 (diff | hist) . . (+384) . . Documentation:Saving models for Unreal Engine and how to import them there (→Observations about Blender 2.8)
- 19:25, 27 February 2020 (diff | hist) . . (+525) . . Documentation:Saving models for Unreal Engine and how to import them there (→Observations about Blender 2.8)
- 19:18, 27 February 2020 (diff | hist) . . (+36) . . Documentation:Saving models for Unreal Engine and how to import them there (→Expressions and targets)
- 18:38, 27 February 2020 (diff | hist) . . (+506) . . Documentation:Saving models for Unreal Engine and how to import them there (→Expressions and targets)
- 18:22, 27 February 2020 (diff | hist) . . (+232) . . Documentation:Saving models for Unreal Engine and how to import them there (→Expressions and targets)
- 18:17, 27 February 2020 (diff | hist) . . (+295) . . m Documentation:Saving models for Unreal Engine and how to import them there (→Expressions and targets)
- 18:13, 27 February 2020 (diff | hist) . . (+263) . . Documentation:Saving models for Unreal Engine and how to import them there (→Expressions and targets)
- 18:12, 27 February 2020 (diff | hist) . . (0) . . N File:MH-Blender-shapekey2.png (current)
- 18:06, 27 February 2020 (diff | hist) . . (+49) . . Documentation:Saving models for Unreal Engine and how to import them there (→Expressions and targets)
- 18:05, 27 February 2020 (diff | hist) . . (0) . . N File:MH-Blender-shapekey1.png (current)
- 17:57, 27 February 2020 (diff | hist) . . (+1,136) . . Documentation:Saving models for Unreal Engine and how to import them there (→Expressions and targets)
- 17:24, 27 February 2020 (diff | hist) . . (+327) . . Documentation:Saving models for Unreal Engine and how to import them there (→More shape keys, made in Blender 2.8)
- 17:18, 27 February 2020 (diff | hist) . . (+119) . . m Documentation:Saving models for Unreal Engine and how to import them there (→More shape keys, made in Blender 2.8)
- 17:15, 27 February 2020 (diff | hist) . . (-5) . . Documentation:Saving models for Unreal Engine and how to import them there (→More shape keys, made in Blender 2.8)
- 17:14, 27 February 2020 (diff | hist) . . (+141) . . Documentation:Saving models for Unreal Engine and how to import them there (→More shape keys, made in Blender 2.8)
- 17:12, 27 February 2020 (diff | hist) . . (+397) . . Documentation:Saving models for Unreal Engine and how to import them there (→More shape keys, made in Blender 2.8)
- 17:02, 27 February 2020 (diff | hist) . . (+40) . . Documentation:Saving models for Unreal Engine and how to import them there (→UE4 import, and retarget)
- 07:55, 27 February 2020 (diff | hist) . . (+25) . . Documentation:Saving models for Unreal Engine and how to import them there (→Choose Topology/Shape keys)
- 07:32, 27 February 2020 (diff | hist) . . (-1) . . Documentation:Saving models for Unreal Engine and how to import them there (→Export your base-character)
- 07:30, 27 February 2020 (diff | hist) . . (+1,036) . . m Documentation:Saving models for Unreal Engine and how to import them there (→Making a base-character)
- 07:17, 27 February 2020 (diff | hist) . . (+30) . . Documentation:Saving models for Unreal Engine and how to import them there (→Making a base-character)
- 15:14, 19 February 2020 (diff | hist) . . (+118) . . Documentation:Saving models for Unreal Engine and how to import them there (→UE4 import, and retarget)
- 15:09, 19 February 2020 (diff | hist) . . (+490) . . Documentation:Saving models for Unreal Engine and how to import them there (→UE4 import and retarget)
- 15:08, 19 February 2020 (diff | hist) . . (0) . . N File:MH-Base-Animation-Retarget.png (current)
- 14:46, 19 February 2020 (diff | hist) . . (+13) . . Documentation:Saving models for Unreal Engine and how to import them there (→UE4 import)
- 14:45, 19 February 2020 (diff | hist) . . (+510) . . Documentation:Saving models for Unreal Engine and how to import them there (→UE4 import)
- 14:44, 19 February 2020 (diff | hist) . . (+17) . . N File:MH-Base-Skeleton-Retarget.png (Retarget skeleton) (current)
- 14:35, 19 February 2020 (diff | hist) . . (+156) . . Documentation:Saving models for Unreal Engine and how to import them there (→FBX export settings)
- 14:32, 19 February 2020 (diff | hist) . . (-1) . . Documentation:Saving models for Unreal Engine and how to import them there (→=UE4 import)
- 14:31, 19 February 2020 (diff | hist) . . (+205) . . Documentation:Saving models for Unreal Engine and how to import them there (→FBX export settings)
- 14:26, 19 February 2020 (diff | hist) . . (0) . . File:MH-Base-FBX-operator-presets.png (Assetdk uploaded a new version of File:MH-Base-FBX-operator-presets.png) (current)
- 14:23, 19 February 2020 (diff | hist) . . (+423) . . Documentation:Saving models for Unreal Engine and how to import them there (→FBX export settings)
- 14:21, 19 February 2020 (diff | hist) . . (+41) . . N File:MH-Base-FBX-operator-presets.png (FBX export from blender, Operator presets)
- 14:13, 19 February 2020 (diff | hist) . . (+169) . . Documentation:Saving models for Unreal Engine and how to import them there (→Export the FBX for your base character, and import to UE4)
- 14:13, 19 February 2020 (diff | hist) . . (+9) . . N File:MH-Base-FBX-main-root.png (main_root) (current)
- 13:36, 19 February 2020 (diff | hist) . . (+335) . . Documentation:Saving models for Unreal Engine and how to import them there (→Export the FBX for your base character, and import to UE4)
- 23:13, 17 February 2020 (diff | hist) . . (+125) . . Documentation:Saving models for Unreal Engine and how to import them there (→Inspect the results, in Blender)
- 23:10, 17 February 2020 (diff | hist) . . (+857) . . Documentation:Saving models for Unreal Engine and how to import them there (→But, first import and inspect FBX and MHX2!)
- 23:01, 17 February 2020 (diff | hist) . . (+13) . . N File:MH-Blender-base-imported-icons.png (Blender icons) (current)
- 22:54, 17 February 2020 (diff | hist) . . (+28) . . N File:MH-Blender-base-imported.png (First import of FBX and MHX2) (current)
- 22:48, 17 February 2020 (diff | hist) . . (+184) . . Documentation:Saving models for Unreal Engine and how to import them there (→But, first import and inspect FBX and MHX2!)
- 22:44, 17 February 2020 (diff | hist) . . (0) . . File:MH-Blender-FBX-import-options.png (Assetdk uploaded a new version of File:MH-Blender-FBX-import-options.png) (current)
- 22:39, 17 February 2020 (diff | hist) . . (-1) . . Documentation:Saving models for Unreal Engine and how to import them there (→But, first import and inspect FBX and MHX2!)
- 22:39, 17 February 2020 (diff | hist) . . (+367) . . Documentation:Saving models for Unreal Engine and how to import them there (→But, first import and inspect FBX and MHX2!)
- 22:35, 17 February 2020 (diff | hist) . . (+25) . . N File:MH-Blender-FBX-import-options.png (Import FBX, std. options!)
- 22:28, 17 February 2020 (diff | hist) . . (+11) . . Documentation:Saving models for Unreal Engine and how to import them there (→But, first inspect FBX and MHX2!)
- 22:28, 17 February 2020 (diff | hist) . . (+847) . . Documentation:Saving models for Unreal Engine and how to import them there (→Use Blender v 2.80 to get more!!)
- 22:22, 17 February 2020 (diff | hist) . . (+29) . . N File:MH-Base-Blender-setup.png (Blender setup for Collections) (current)
- 22:05, 17 February 2020 (diff | hist) . . (+997) . . Documentation:Saving models for Unreal Engine and how to import them there (→Eyelashes and Eyebrow materials)
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