Terminology
This is an attempt to make a small dictionary/glossary to introduce terms commonly used on the forums. It is still very much a work in progres.
Terms specific to MakeHuman
To be written.
Base mesh
To be written.
Target
To be written.
Modifier
To be written.
Skin
To be written.
Nighly / Nightly build
To be written.
Hg / Bitbucket / Mercurial
To be written.
Package
To be written.
Build
To be written.
Blendertools
To be written.
Vertex / Vertices
To be written.
Face
To be written.
Edge
To be written.
Mesh
To be written.
Normal
To be written.
UV / UV unwrap / UV mapping
These terms relate to the process of flattening the surface of a 3d object so it can be laid out on a 2d image, a bit like a sewing pattern. "UV" is not an acronym. U and V is how you name axes on the resulting 2d surface, instead of X/Y/Z. When someone sloppily just say "UV" they most likely mean an UV mapping. See https://en.wikipedia.org/wiki/UV_mapping.
Texture
To be written.
Seam
To be written.
Bump map
To be written.
File formats
Obj file / Wavefront
To be written.
Blend
To be written.
Wavefront
To be written.
FBX
To be written.
MHX
To be written.