Terminology

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Revision as of 15:09, 15 August 2015 by Joepal (Talk | contribs)

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This is an attempt to make a small dictionary/glossary to introduce terms commonly used on the forums. It is still very much a work in progres.

Terms specific to MakeHuman

To be written.

Base mesh

To be written.

Target

To be written.

Modifier

To be written.

Skin

To be written.

Nighly / Nightly build

To be written.

Hg / Bitbucket / Mercurial

To be written.

Package

To be written.

Build

To be written.

Blendertools

To be written.

General graphics-related terms

Vertex / Vertices

To be written.

Face

To be written.

Edge

To be written.

Mesh

To be written.

Normal

To be written.

UV / UV unwrap / UV mapping

These terms relate to the process of flattening the surface of a 3d object so it can be laid out on a 2d image, a bit like a sewing pattern. "UV" is not an acronym. U and V is how you name axes on the resulting 2d surface, instead of X/Y/Z. When someone sloppily just say "UV" they most likely mean an UV mapping. See https://en.wikipedia.org/wiki/UV_mapping.

Texture

To be written.

Seam

To be written.

Bump map

To be written.

File formats

Obj file / Wavefront

To be written.

Blend

To be written.

Wavefront

To be written.

FBX

To be written.

MHX

To be written.