Difference between revisions of "Documentation:Index"

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==== Reporting a Bug ====
 
==== Reporting a Bug ====
* [[ Using the Makehuman bug tracker ]]
+
* [[ Documentation:Using the Makehuman bug tracker|Using the Makehuman bug tracker ]]
 
Introduction to the new Makehuman bug tracker
 
Introduction to the new Makehuman bug tracker
* [[ Using the Makehuman log files for error reporting ]]
+
* [[ Documentation:Using the Makehuman log files for error reporting|Using the Makehuman log files for error reporting ]]
 
How to report bugs using the log files.
 
How to report bugs using the log files.
 
==== Developers' note ====
 
==== Developers' note ====
* [[ Getting started ]]
+
* [[ Documentation:Getting started|Getting started ]]
 
The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it.
 
The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it.
* [[ Development infrastructure ]]
+
* [[ Documentation:Development infrastructure|Development infrastructure ]]
 
A description of the MakeHuman development infrastructure.
 
A description of the MakeHuman development infrastructure.
* [[ OpenGL Notes ]]
+
* [[ Documentation:OpenGL Notes|OpenGL Notes ]]
 
Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code.
 
Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code.
* [[ Development organization ]]
+
* [[ Documentation:Development organization|Development organization ]]
 
The organization of distributed development.
 
The organization of distributed development.
* [[ Libraries and build procedures ]]
+
* [[ Documentation:Libraries and build procedures|Libraries and build procedures ]]
 
Describes the details of creating installable packages on major platforms
 
Describes the details of creating installable packages on major platforms
* [[ Directory structure and core modules ]]
+
* [[ Documentation:Directory structure and core modules|Directory structure and core modules ]]
 
Summary of the MH API reference.
 
Summary of the MH API reference.
* [[ File formats and extensions ]]
+
* [[ Documentation:File formats and extensions|File formats and extensions ]]
 
Describes the formats used internally for data and object storage. [CRUDE NOTES]
 
Describes the formats used internally for data and object storage. [CRUDE NOTES]
* [[ Makehuman Plugin System ]]
+
* [[ Documentation:Makehuman Plugin System|Makehuman Plugin System ]]
 
How to make a new plugin and use it in MakeHuman
 
How to make a new plugin and use it in MakeHuman
 
==== Packager's notes ====
 
==== Packager's notes ====
* [[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) ]]
+
* [[ Documentation:Packaging RPM's for Suse/Fedora using Open Build Service (OBS)|Packaging RPM's for Suse/Fedora using Open Build Service (OBS) ]]
 
Packaging procedure and setup.
 
Packaging procedure and setup.
 
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|-style="vertical-align:top;"
 
|-style="vertical-align:top;"
 
| style="width:33%;background-color: #E6E6E6; padding:.5em;"|
 
| style="width:33%;background-color: #E6E6E6; padding:.5em;"|
* [[ Tutorial MH1.0 alpha8 ]]
+
* [[ Docution:Tutorial MH1.0 alpha8:Tutorial MH1.0 alpha8 ]]
 
* [[ [Alpha8] Making diapers for a baby. ]]
 
* [[ [Alpha8] Making diapers for a baby. ]]
 
A tutorial illustrating the MakeClothes workflow.
 
A tutorial illustrating the MakeClothes workflow.
* [[ MakeClothes: Making a simple dress ]]
+
* [[ Documentation:MakeClothes: Making a simple dress|MakeClothes: Making a simple dress ]]
 
The basic MakeClothes workflow.
 
The basic MakeClothes workflow.
* [[ MakeClothes: Controlling the result with vertex groups ]]
+
* [[ DOcution:MakeClothes: Controlling the result with vertex groups|MakeClothes: Controlling the result with vertex groups ]]
 
The output of the clothes-making process depends on how vertex groups are assigned.
 
The output of the clothes-making process depends on how vertex groups are assigned.
* [[ Creating a Custom Target with MakeTarget Standalone ]]
+
* [[ Docution:Creating a Custom Target with MakeTarget Standalone|Creating a Custom Target with MakeTarget Standalone ]]
 
A practical example of custom target
 
A practical example of custom target
* [[ MakeWalk: The making of Running feet ]]
+
* [[ Docution:MakeWalk: The making of Running feet|MakeWalk: The making of Running feet ]]
 
MakeWalk tutorial, focusing on the Edit Action panel.
 
MakeWalk tutorial, focusing on the Edit Action panel.
* [[ MakeWalk: Running feet scene 1 ]]
+
* [[ Docution:MakeWalk: Running feet scene 1|MakeWalk: Running feet scene 1 ]]
 
Making an extended run on a plane.
 
Making an extended run on a plane.
* [[ MakeWalk: Running feet scene 2 ]]
+
* [[ DOcution:MakeWalk: Running feet scene 2|MakeWalk: Running feet scene 2 ]]
 
High heels and slopes.
 
High heels and slopes.
* [[ MakeWalk: Running feet scene 3 ]]
+
* [[ DOcution:MakeWalk: Running feet scene 3|MakeWalk: Running feet scene 3 ]]
 
The race.
 
The race.
* [[ MakeWalk: Running feet scene 4  ]]
+
* [[ Docution:MakeWalk: Running feet scene 4|MakeWalk: Running feet scene 4  ]]
 
Rough terrain.
 
Rough terrain.
* [[ MakeWalk: Automatic animation ]]
+
* [[ Docution:MakeWalk: Automatic animation |MakeWalk: Automatic animation ]]
 
Tutorial on using the editing tools in MakeWalk.
 
Tutorial on using the editing tools in MakeWalk.
 
|}
 
|}

Revision as of 18:10, 30 June 2015

Makehuman Manual

Introduction

MakeHuman definition and vision.

The goal of Makehuman is to see it used in 2 different professional pipelines.

An overview of the professional topology provided by MakeHuman

The various licenses that apply to MakeHuman and External tools

General overview

How to install MH on Windows, Osx and Linux.

The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help.

Navigating the scene using the orbital camera. Load Save and Export Describe file actions for MakeHuman

Define Human Characteristics

A quick introduction to the parametric modelling and sliders usage.

Hair in the MakeHuman Geometries group

How to change skin and materials for hair and clothes.

Special modifiers.

MakeHuman provides a smart alternative topologies library

Rendering Your Work

This section explains how render the character in MakeHuman

How to set lights and how to see and save the rendering

Settings

How to set the general preferences

How to use backgrounds for reference.

Explanation of mouse settings

Configuration of shortcuts in Makehuman

Management of Makehuman plugins

Tools and contributing methods

How to download and install the addons for Blender

Description of MakeTarget™ tool, to create custom morphings for MakeHuman.

Description of MakeClothes and its user interface.

MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature.

Description of the GUI integrated in Blender.

Explain the meaning and use of source and target armature.

Utilities: save and restore the defaults, manage actions, t-pose, etc.

This document will describe common errors and corrective actions.

MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender.

If pose/animate > skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features.

The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender developed by Nathan Vegdahl).

The mhx importer creates objects on the first four layers.

Converting files produced with the most common modelling software, without Blender.

MakeHuman support a variety of languages. It's very easy to add translations.

Reporting a Bug

Introduction to the new Makehuman bug tracker

How to report bugs using the log files.

Developers' note

The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it.

A description of the MakeHuman development infrastructure.

Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code.

The organization of distributed development.

Describes the details of creating installable packages on major platforms

Summary of the MH API reference.

Describes the formats used internally for data and object storage. [CRUDE NOTES]

How to make a new plugin and use it in MakeHuman

Packager's notes

Packaging procedure and setup.

Tutorials

A tutorial illustrating the MakeClothes workflow.

The basic MakeClothes workflow.

The output of the clothes-making process depends on how vertex groups are assigned.

A practical example of custom target

MakeWalk tutorial, focusing on the Edit Action panel.

Making an extended run on a plane.

High heels and slopes.

The race.

Rough terrain.

Tutorial on using the editing tools in MakeWalk.




Instructions

Please put all documentation nodes in namespace "Documentation", like [[Documentation:Introduction to the interface|Introduction to the interface]] (which would resolve as Introduction to the interface)