Difference between revisions of "Documentation:Index"

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==== Introduction ====
 
==== Introduction ====
* [[MakeHuman™ and its Purpose ]]  
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* [[Documentation:MakeHuman™ and its Purpose|MakeHuman™ and its Purpose  ]]  
 
MakeHuman definition and vision.
 
MakeHuman definition and vision.
* [[ Short and Long Pipeline ]]
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* [[ Documentation:Short and Long Pipeline|Short and Long Pipeline ]]
 
The goal of Makehuman is to see it used in 2 different professional pipelines.  
 
The goal of Makehuman is to see it used in 2 different professional pipelines.  
* [[ Professional mesh topology ]]
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* [[ Documentation:Professional mesh topology|Professional mesh topology ]]
 
An overview of the professional topology provided by MakeHuman
 
An overview of the professional topology provided by MakeHuman
* [[ Legal ]]
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* [[ Documentation:Legal|Legal ]]
 
The various licenses that apply to MakeHuman and External tools
 
The various licenses that apply to MakeHuman and External tools
  
 
==== General overview ====
 
==== General overview ====
* [[ Install MakeHuman™  ]]
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* [[ Documentation:Install MakeHuman™|Install MakeHuman™  ]]
 
How to install MH on Windows, Osx and Linux.
 
How to install MH on Windows, Osx and Linux.
* [[ The Interface and basic functions. ]]
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* [[ Documentation:The Interface and basic functions.|The Interface and basic functions. ]]
 
The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help.
 
The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help.
* [[ Zoom, pan and rotate using the orbital camera ]]
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* [[ Documentation:Zoom, pan and rotate using the orbital camera|Zoom, pan and rotate using the orbital camera ]]
 
Navigating the scene using the orbital camera.
 
Navigating the scene using the orbital camera.
[[ Load Save and Export  ]]
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[[ Documentation:Load Save and Export|Load Save and Export  ]]
 
Describe file actions for MakeHuman
 
Describe file actions for MakeHuman
  
 
==== Define Human Characteristics ====
 
==== Define Human Characteristics ====
* [[ Parametric Modelling  ]]
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* [[ Documentation:Parametric Modelling|Parametric Modelling  ]]
 
A quick introduction to the parametric modelling and sliders usage.
 
A quick introduction to the parametric modelling and sliders usage.
* [[ Using MakeHuman Hairstyles and Clothes  ]]
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* [[ Documentation:Using MakeHuman Hairstyles and Clothes|Using MakeHuman Hairstyles and Clothes  ]]
 
Hair in the MakeHuman Geometries group  
 
Hair in the MakeHuman Geometries group  
* [[ Skin and other materials]]
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* [[ Documentation:Skin and other materials|Skin and other materials ]]
 
How to change skin and materials for hair and clothes.
 
How to change skin and materials for hair and clothes.
* [[ Gender, Random, Measure and Custom ]]
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* [[ Documentation:Gender, Random, Measure and Custom|Gender, Random, Measure and Custom ]]
 
Special modifiers.
 
Special modifiers.
* [[ Makehuman alternative topologies ]]
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* [[ Documentation:Makehuman alternative topologies|Makehuman alternative topologies ]]
 
MakeHuman provides a smart alternative topologies library
 
MakeHuman provides a smart alternative topologies library
  
 
==== Rendering Your Work ====
 
==== Rendering Your Work ====
* [[ Quick rendering and advanced rendering ]]
+
* [[ Documtion:Quick rendering and advanced rendering|Quick rendering and advanced rendering ]]
 
This section explains how render the character in MakeHuman
 
This section explains how render the character in MakeHuman
 
* [[ Scene and Viewer ]]
 
* [[ Scene and Viewer ]]

Revision as of 17:35, 30 June 2015

Makehuman Manual

Introduction

MakeHuman definition and vision.

The goal of Makehuman is to see it used in 2 different professional pipelines.

An overview of the professional topology provided by MakeHuman

The various licenses that apply to MakeHuman and External tools

General overview

How to install MH on Windows, Osx and Linux.

The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help.

Navigating the scene using the orbital camera. Load Save and Export Describe file actions for MakeHuman

Define Human Characteristics

A quick introduction to the parametric modelling and sliders usage.

Hair in the MakeHuman Geometries group

How to change skin and materials for hair and clothes.

Special modifiers.

MakeHuman provides a smart alternative topologies library

Rendering Your Work

This section explains how render the character in MakeHuman

How to set lights and how to see and save the rendering

Settings

How to set the general preferences

How to use backgrounds for reference.

Explanation of mouse settings

Configuration of shortcuts in Makehuman

Management of Makehuman plugins

Tools and contributing methods

How to download and install the addons for Blender

Description of MakeTarget™ tool, to create custom morphings for MakeHuman.

Description of MakeClothes and its user interface.

MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature.

Description of the GUI integrated in Blender.

Explain the meaning and use of source and target armature.

Utilities: save and restore the defaults, manage actions, t-pose, etc.

This document will describe common errors and corrective actions.

MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender.

If pose/animate > skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features.

The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender developed by Nathan Vegdahl).

The mhx importer creates objects on the first four layers.

Converting files produced with the most common modelling software, without Blender.

MakeHuman support a variety of languages. It's very easy to add translations.

Reporting a Bug

Introduction to the new Makehuman bug tracker

How to report bugs using the log files.

Developers' note

The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it.

A description of the MakeHuman development infrastructure.

Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code.

The organization of distributed development.

Describes the details of creating installable packages on major platforms

Summary of the MH API reference.

Describes the formats used internally for data and object storage. [CRUDE NOTES]

How to make a new plugin and use it in MakeHuman

Packager's notes

Packaging procedure and setup.

Tutorials

A tutorial illustrating the MakeClothes workflow.

The basic MakeClothes workflow.

The output of the clothes-making process depends on how vertex groups are assigned.

A practical example of custom target

MakeWalk tutorial, focusing on the Edit Action panel.

Making an extended run on a plane.

High heels and slopes.

The race.

Rough terrain.

Tutorial on using the editing tools in MakeWalk.




Instructions

Please put all documentation nodes in namespace "Documentation", like [[Documentation:Introduction to the interface|Introduction to the interface]] (which would resolve as Introduction to the interface)