Difference between revisions of "Documentation:Alternative topologies"

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(Created page with "Makehuman provides a group of alternative topologies which replace the base mesh and are designed for special purposes. These are useful for various applications such as simul...")
 
 
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Makehuman provides a group of alternative topologies which replace the base mesh and are designed for special purposes. These are useful for various applications such as simulation (E.g. a car crash computer simulator), games and so on.
 
Makehuman provides a group of alternative topologies which replace the base mesh and are designed for special purposes. These are useful for various applications such as simulation (E.g. a car crash computer simulator), games and so on.
  
!IMAGE!Pictures/topologies_0.png!/IMAGE!
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[[File:topologies_0.png]]
  
 
In order to use the alternative topologies provided by MakeHuman; go to Geometries -> Topologies.
 
In order to use the alternative topologies provided by MakeHuman; go to Geometries -> Topologies.
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For illustration purposes we show the wireframe/mesh view of female1605  with 1605 vertices in the figure below.
 
For illustration purposes we show the wireframe/mesh view of female1605  with 1605 vertices in the figure below.
  
!IMAGE!Pictures/Proxies1.png!/IMAGE!
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[[File:Proxies1.png]]

Latest revision as of 17:21, 5 July 2016

Makehuman provides a group of alternative topologies which replace the base mesh and are designed for special purposes. These are useful for various applications such as simulation (E.g. a car crash computer simulator), games and so on.

Topologies 0.png

In order to use the alternative topologies provided by MakeHuman; go to Geometries -> Topologies. For alternative topologies we follow a specific naming convention having the structureNameVertex-countE.g. proxy741 is a alternative topology named proxy with 741 vertices, female1605 is an alternative topology designed for females with 1605 vertices in the mesh.

For illustration purposes we show the wireframe/mesh view of female1605 with 1605 vertices in the figure below.

Proxies1.png