Difference between revisions of "Documentation:Index"
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* [[Documentation:Saving models for Maya and how to import them there|Saving models for Maya and how to import them there]]  | * [[Documentation:Saving models for Maya and how to import them there|Saving models for Maya and how to import them there]]  | ||
* [[Documentation:Saving models for 3ds MAX and how to import them there|Saving models for 3ds MAX and how to import them there]]  | * [[Documentation:Saving models for 3ds MAX and how to import them there|Saving models for 3ds MAX and how to import them there]]  | ||
| − | * [[Documentation:Saving models for Unreal Engine and how to import them there|Saving models for Unreal Engine and how to import them there]] / [[Documentation:MH4UE]]  | + | * [[Documentation:Saving models for Unreal Engine and how to import them there|Saving models for Unreal Engine and how to import them there]] / [[Documentation:MH4UE|MH4UE]]  | 
* [[Documentation:Saving models for Unity and how to import them there|Saving models for Unity and how to import them there]]  | * [[Documentation:Saving models for Unity and how to import them there|Saving models for Unity and how to import them there]]  | ||
* [[Documentation:Saving models for OpenSim / Second Life and how to import them there|Saving models for OpenSim / Second Life and how to import them there]]  | * [[Documentation:Saving models for OpenSim / Second Life and how to import them there|Saving models for OpenSim / Second Life and how to import them there]]  | ||
Revision as of 07:08, 16 January 2021
Contents
- 1 Introduction
 - 2 General overview
 - 3 Working with the human
 - 4 Exporting your work to another application
 - 5 Working with MakeHuman models in Blender
 - 6 Downloading or creating new assets
 - 7 MakeWalk: General Background
 - 8 MakeWalk: In Depth Tutorials
 - 9 Interacting with the community
 - 10 MakeHuman for developers
 - 11 Other / unsorted
 - 12 Meta
 - 13 Old documentation
 
Introduction
- What is MakeHuman?: A quick introduction to MakeHuman.
 - Short and Long Pipeline : The goal of Makehuman is to see it used in 2 different professional pipelines.
 - Professional mesh topology : An overview of the professional topology provided by MakeHuman
 - Legal : The various licenses that apply to MakeHuman and External tools
 
General overview
- Installing MakeHuman
 - Running MakeHuman from source
 - Configuration and settings
 - The interface and its basic functions
 - The toolbar
 - The tabs
 - The sliders
 - Loading and saving
 - Zoom, pan and rotate using the orbital camera
 
Working with the human
- Gender, Random, Measure and Custom
 - Hairstyles and Clothes
 - Modeling the body
 - Alternative topologies
 - Skin and other materials
 - Rendering your work
 
Exporting your work to another application
- Exports and file formats
 - Saving models for Blender and how to import them there
 - Saving models for Maya and how to import them there
 - Saving models for 3ds MAX and how to import them there
 - Saving models for Unreal Engine and how to import them there / MH4UE
 - Saving models for Unity and how to import them there
 - Saving models for OpenSim / Second Life and how to import them there
 
Working with MakeHuman models in Blender
Downloading or creating new assets
- What is an asset?
 - Finding and downloading more assets
 - Getting and installing BlenderTools
 - Targets
 - Clothes
 - Materials (Materials for clothes and other assets)
 - Texture painting a skin in blender
 
MakeWalk: General Background
MakeWalk: In Depth Tutorials
Interacting with the community
MakeHuman for developers
- Plugin System
 - OpenGL Notes
 - Basemesh
 - Directory structure and core modules
 - File formats and extensions
 - Libraries and build procedures
 - Development infrastructure
 - Application design and Code overview
 - Getting started with MakeHuman code
 - Technical notes on MakeHuman
 
Other / unsorted
Meta
Old documentation
- Previous versions of documentation are still available.