Difference between revisions of "Documentation:Index"

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Start page for documentation
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=== Makehuman Manual ===
 +
==== Introduction ====
 +
[[MakeHuman™ and its Purpose ]]
 +
MakeHuman definition and vision.
 +
[[ Short and Long Pipeline ]]
 +
The goal of Makehuman is to see it used in 2 different professional pipelines.
 +
[[ Professional mesh topology An overview of the professional topology provided by MakeHuman ]]
 +
[[ Legal The various licenses that apply to MakeHuman and External tools ]]
 +
==== General overview ====
 +
[[ Install MakeHuman™ How to install MH on Windows, Osx and Linux. ]]
 +
[[ The Interface and basic functions. The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help. ]]
 +
[[ Zoom, pan and rotate using the orbital camera Navigating the scene using the orbital camera. ]]
 +
[[ Load Save and Export Describe file actions for MakeHuman ]]
 +
==== Define Human Characteristics ====
 +
[[ Parametric Modelling A quick introduction to the parametric modelling and sliders usage. ]]
 +
[[ Using MakeHuman Hairstyles and Clothes Hair in the MakeHuman Geometries group ]]
 +
[[ Skin and other materials How to change skin and materials for hair and clothes. ]]
 +
[[ Gender, Random, Measure and Custom Special modifiers. ]]
 +
[[ Makehuman alternative topologies MakeHuman provides a smart alternative topologies library ]]
 +
==== Rendering Your Work ====
 +
[[ Quick rendering and advanced rendering This section explains how render the character in MakeHuman ]]
 +
[[ Scene and Viewer How to set lights and how to see and save the rendering ]]
 +
==== Settings ====
 +
[[ General How to set the general preferences ]]
 +
[[ Background How to use backgrounds for reference. ]]
 +
[[ Mouse Explanation of mouse settings ]]
 +
[[ Shortcuts Configuration of shortcuts in Makehuman ]]
 +
[[ Plugins Management of Makehuman plugins ]]
 +
==== Tools and contributing methods ====
 +
[[ MHBlenderTools: Download and installation How to download and install the addons for Blender ]]
 +
[[MHBlenderTools: MakeTarget Description of MakeTarget™ tool, to create custom morphings for MakeHuman. ]]
 +
[[ MHBlenderTools: MakeClothes Description of MakeClothes and its user interface. ]]
 +
[[ MHBlenderTools: MakeWalk basic workflow MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature. ]]
 +
[[ MHBlenderTools: MakeWalk user interface Description of the GUI integrated in Blender. ]]
 +
[[ MHBlenderTools: MakeWalk armatures Explain the meaning and use of source and target armature. ]]
 +
[[ MHBlenderTools: MakeWalk utilities Utilities: save and restore the defaults, manage actions, t-pose, etc. ]]
 +
[[ MHBlenderTools: MakeWalk troubleshooting. This document will describe common errors and corrective actions. ]]
 +
[[ MHBlenderTools: MHX importer basic usage. MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender. ]]
 +
[[ MHBlenderTools: MHX default rigging If pose/animate > skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features. ]]
 +
[[ MHBlenderTools: MHX other rigging systems The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender devoped by Nathan Vegdahl). ]]
 +
[[ MHBlenderTools: MHX Layers and masks The mhx importer creates objects on the first four layers. ]]
 +
[[ MakeTarget standalone Converting files produced with the most common modelling software, without Blender. ]]
 +
[[ GUI languages and translations. MakeHuman support a variety of languages. It's very easy to add translations. ]]
 +
==== Reporting a Bug ====
 +
[[ Using the Makehuman bug tracker Introduction to the new Makehuman bug tracker ]]
 +
[[ Using the Makehuman log files for error reporting How to report bugs using the log files. ]]
 +
==== Developers' note ====
 +
[[ Getting started The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it. ]]
 +
[[ Development infrastructure A description of the MakeHuman development infrastructure. ]]
 +
[[ OpenGL Notes Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code. ]]
 +
[[ Development organization The organization of distributed development. ]]
 +
[[ Libraries and build procedures Describes the details of creating installable packages on major platforms ]]
 +
[[ Directory structure and core modules Summary of the MH API reference.  ]]
 +
[[ File formats and extensions Describes the formats used internally for data and object storage. [CRUDE NOTES]  ]]
 +
[[ Makehuman Plugin System How to make a new plugin and use it in MakeHuman  ]]
 +
==== Packager's notes ====
 +
[[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) Packaging procedure and setup. ]]
 +
==== Tutorials ====
 +
[[ Tutorial MH1.0 alpha8 ]]
 +
[[ [Alpha8] Making diapers for a baby. A tutorial illustrating the MakeClothes workflow. ]]
 +
[[ MakeClothes: Making a simple dress The basic MakeClothes workflow. ]]
 +
[[ MakeClothes: Controlling the result with vertex groups The output of the clothes-making process depends on how vertex groups are assigned. ]]
 +
[[ Creating a Custom Target with MakeTarget Standalone A practical example of custom target ]]
 +
[[ MakeWalk: The making of Running feet MakeWalk tutorial, focusing on the Edit Action panel. ]]
 +
[[ MakeWalk: Running feet scene 1 Making an extended run on a plane. ]]
 +
[[ MakeWalk: Running feet scene 2 High heels and slopes. ]]
 +
[[ MakeWalk: Running feet scene 3 The race. ]]
 +
[[ MakeWalk: Running feet scene 4 Rough terrain. ]]
 +
[[ MakeWalk: Automatic animation Tutorial on using the editing tools in MakeWalk. ]]
 +
[[ Advertisement ]]
 +
|}
  
Start page for documentation
 
  
== Introduction ==
+
 
== MakeHuman™ and its Purpose MakeHuman definition and vision. ==
+
__NOTOC__
=== Short and Long Pipeline The goal of Makehuman is to see it used in 2 different professional pipelines. ===
+
 
=== Professional mesh topology An overview of the professional topology provided by MakeHuman ===
+
=== Legal The various licenses that apply to MakeHuman and External tools ===
+
== General overview ==
+
=== Install MakeHuman™ How to install MH on Windows, Osx and Linux. ===
+
The Interface and basic functions. The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help.===
+
=== Zoom, pan and rotate using the orbital camera Navigating the scene using the orbital camera.===
+
=== Load Save and Export Describe file actions for MakeHuman===
+
== Define Human Characteristics ==
+
Parametric Modelling A quick introduction to the parametric modelling and sliders usage.===
+
Using MakeHuman Hairstyles and Clothes Hair in the MakeHuman Geometries group ===
+
Skin and other materials How to change skin and materials for hair and clothes.===
+
Gender, Random, Measure and Custom Special modifiers.===
+
Makehuman alternative topologies MakeHuman provides a smart alternative topologies library ===
+
== Rendering Your Work ==
+
Quick rendering and advanced rendering This section explains how render the character in MakeHuman ===
+
Scene and Viewer How to set lights and how to see and save the rendering ===
+
== Settings ==
+
General How to set the general preferences ===
+
Background How to use backgrounds for reference.===
+
Mouse Explanation of mouse settings ===
+
Shortcuts Configuration of shortcuts in Makehuman ===
+
Plugins Management of Makehuman plugins ===
+
==  Tools and contributing methods ==
+
MHBlenderTools: Download and installation How to download and install the addons for Blender ===
+
MHBlenderTools: MakeTarget Description of MakeTarget™ tool, to create custom morphings for MakeHuman. ===
+
MHBlenderTools: MakeClothes Description of MakeClothes and its user interface.===
+
MHBlenderTools: MakeWalk basic workflow MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature. ===
+
MHBlenderTools: MakeWalk user interface Description of the GUI integrated in Blender. ===
+
MHBlenderTools: MakeWalk armatures Explain the meaning and use of source and target armature. ===
+
MHBlenderTools: MakeWalk utilities Utilities: save and restore the defaults, manage actions, t-pose, etc. ===
+
MHBlenderTools: MakeWalk troubleshooting. This document will describe common errors and corrective actions. ===
+
MHBlenderTools: MHX importer basic usage. MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender. ===
+
MHBlenderTools: MHX default rigging If pose/animate > skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features.
+
MHBlenderTools: MHX other rigging systems The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender devoped by Nathan Vegdahl). ===
+
MHBlenderTools: MHX Layers and masks The mhx importer creates objects on the first four layers. ===
+
MakeTarget standalone Converting files produced with the most common modelling software, without Blender.===
+
GUI languages and translations. MakeHuman support a variety of languages. It's very easy to add translations.===
+
== Reporting a Bug ==
+
Using the Makehuman bug tracker Introduction to the new Makehuman bug tracker ===
+
Using the Makehuman log files for error reporting How to report bugs using the log files. ===
+
== Developers' note ==
+
Getting started The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it. ===
+
Development infrastructure A description of the MakeHuman development infrastructure. ===
+
OpenGL Notes Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code. ===
+
Development organization The organization of distributed development. ===
+
Libraries and build procedures Describes the details of creating installable packages on major platforms ===
+
Directory structure and core modules Summary of the MH API reference. ===
+
File formats and extensions Describes the formats used internally for data and object storage. [CRUDE NOTES} ===
+
Makehuman Plugin System How to make a new plugin and use it in MakeHuman ===
+
== Packager's notes ==
+
Packaging RPM's for Suse/Fedora using Open Build Service (OBS) Packaging procedure and setup. ===
+
== Tutorials ==
+
Tutorial MH1.0 alpha8 ===
+
[Alpha8] Making diapers for a baby. A tutorial illustrating the MakeClothes workflow. ===
+
MakeClothes: Making a simple dress The basic MakeClothes workflow. ===
+
MakeClothes: Controlling the result with vertex groups The output of the clothes-making process depends on how vertex groups are assigned. ===
+
Creating a Custom Target with MakeTarget Standalone A practical example of custom target ===
+
MakeWalk: The making of Running feet MakeWalk tutorial, focusing on the Edit Action panel. ===
+
MakeWalk: Running feet scene 1 Making an extended run on a plane. ===
+
MakeWalk: Running feet scene 2 High heels and slopes. ===
+
MakeWalk: Running feet scene 3 The race. ===
+
MakeWalk: Running feet scene 4 Rough terrain. ===
+
MakeWalk: Automatic animation Tutorial on using the editing tools in MakeWalk. ===
+
  
  

Revision as of 22:09, 29 June 2015

Makehuman Manual

Introduction

MakeHuman™ and its Purpose MakeHuman definition and vision. Short and Long Pipeline The goal of Makehuman is to see it used in 2 different professional pipelines. [[ Professional mesh topology An overview of the professional topology provided by MakeHuman ]] [[ Legal The various licenses that apply to MakeHuman and External tools ]]

General overview

[[ Install MakeHuman™ How to install MH on Windows, Osx and Linux. ]] [[ The Interface and basic functions. The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help. ]] [[ Zoom, pan and rotate using the orbital camera Navigating the scene using the orbital camera. ]] [[ Load Save and Export Describe file actions for MakeHuman ]]

Define Human Characteristics

[[ Parametric Modelling A quick introduction to the parametric modelling and sliders usage. ]] [[ Using MakeHuman Hairstyles and Clothes Hair in the MakeHuman Geometries group ]] [[ Skin and other materials How to change skin and materials for hair and clothes. ]] [[ Gender, Random, Measure and Custom Special modifiers. ]] [[ Makehuman alternative topologies MakeHuman provides a smart alternative topologies library ]]

Rendering Your Work

[[ Quick rendering and advanced rendering This section explains how render the character in MakeHuman ]] [[ Scene and Viewer How to set lights and how to see and save the rendering ]]

Settings

[[ General How to set the general preferences ]] [[ Background How to use backgrounds for reference. ]] [[ Mouse Explanation of mouse settings ]] [[ Shortcuts Configuration of shortcuts in Makehuman ]] [[ Plugins Management of Makehuman plugins ]]

Tools and contributing methods

[[ MHBlenderTools: Download and installation How to download and install the addons for Blender ]] [[MHBlenderTools: MakeTarget Description of MakeTarget™ tool, to create custom morphings for MakeHuman. ]] [[ MHBlenderTools: MakeClothes Description of MakeClothes and its user interface. ]] [[ MHBlenderTools: MakeWalk basic workflow MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature. ]] [[ MHBlenderTools: MakeWalk user interface Description of the GUI integrated in Blender. ]] [[ MHBlenderTools: MakeWalk armatures Explain the meaning and use of source and target armature. ]] [[ MHBlenderTools: MakeWalk utilities Utilities: save and restore the defaults, manage actions, t-pose, etc. ]] [[ MHBlenderTools: MakeWalk troubleshooting. This document will describe common errors and corrective actions. ]] [[ MHBlenderTools: MHX importer basic usage. MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender. ]] [[ MHBlenderTools: MHX default rigging If pose/animate > skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features. ]] [[ MHBlenderTools: MHX other rigging systems The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender devoped by Nathan Vegdahl). ]] [[ MHBlenderTools: MHX Layers and masks The mhx importer creates objects on the first four layers. ]] [[ MakeTarget standalone Converting files produced with the most common modelling software, without Blender. ]] [[ GUI languages and translations. MakeHuman support a variety of languages. It's very easy to add translations. ]]

Reporting a Bug

[[ Using the Makehuman bug tracker Introduction to the new Makehuman bug tracker ]] [[ Using the Makehuman log files for error reporting How to report bugs using the log files. ]]

Developers' note

[[ Getting started The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it. ]] [[ Development infrastructure A description of the MakeHuman development infrastructure. ]] [[ OpenGL Notes Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code. ]] [[ Development organization The organization of distributed development. ]] [[ Libraries and build procedures Describes the details of creating installable packages on major platforms ]] [[ Directory structure and core modules Summary of the MH API reference. ]] [[ File formats and extensions Describes the formats used internally for data and object storage. [CRUDE NOTES] ]] [[ Makehuman Plugin System How to make a new plugin and use it in MakeHuman ]]

Packager's notes

[[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) Packaging procedure and setup. ]]

Tutorials

Tutorial MH1.0 alpha8 [[ [Alpha8] Making diapers for a baby. A tutorial illustrating the MakeClothes workflow. ]] [[ MakeClothes: Making a simple dress The basic MakeClothes workflow. ]] [[ MakeClothes: Controlling the result with vertex groups The output of the clothes-making process depends on how vertex groups are assigned. ]] [[ Creating a Custom Target with MakeTarget Standalone A practical example of custom target ]] [[ MakeWalk: The making of Running feet MakeWalk tutorial, focusing on the Edit Action panel. ]] [[ MakeWalk: Running feet scene 1 Making an extended run on a plane. ]] [[ MakeWalk: Running feet scene 2 High heels and slopes. ]] [[ MakeWalk: Running feet scene 3 The race. ]] [[ MakeWalk: Running feet scene 4 Rough terrain. ]] [[ MakeWalk: Automatic animation Tutorial on using the editing tools in MakeWalk. ]] Advertisement




Instructions

Please put all documentation nodes in namespace "Documentation", like [[Documentation:Introduction to the interface|Introduction to the interface]] (which would resolve as Introduction to the interface)