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		<id>http://www.makehumancommunity.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aiena1</id>
		<title>MakeHuman Community Wiki - User contributions [en]</title>
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		<updated>2026-04-19T02:24:02Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Short_and_Long_Pipeline&amp;diff=44</id>
		<title>Documentation:Short and Long Pipeline</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Short_and_Long_Pipeline&amp;diff=44"/>
				<updated>2015-07-01T10:46:03Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: make titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Makehuman was created to provide everyone with specialized software that strives to be the state of the art in a very specific field: the virtual human. The goal is to see it used in two different pipelines or workflows.&lt;br /&gt;
&lt;br /&gt;
===Short Pipeline===&lt;br /&gt;
&lt;br /&gt;
The short pipeline is intended for quick character prototyping and for 2D art. The user defines the character, adds clothes, hair, a pose and expressions, by selecting them from our libraries, and running the render to obtain an image of the character (future goal: indistinguishable from a real photo of him).This output can be used as a character preview, fineart, blueprints, storyboards, comics, illustrations, etc.. No special skill is required from the user.&lt;br /&gt;
&lt;br /&gt;
===Long Pipeline===&lt;br /&gt;
&lt;br /&gt;
The long pipeline is intended to create a 3D character in rest pose for export to external software (Blender, Maya, Max, C4D, etc..) in order to be tweaked, animated and rendered.  Another common usage of the rest-posed character is for games. The long pipeline requires the user to have professional skills and a good working knowledge of the external tools chosen to produce the desired final product.&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Short_and_Long_Pipeline&amp;diff=43</id>
		<title>Documentation:Short and Long Pipeline</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Short_and_Long_Pipeline&amp;diff=43"/>
				<updated>2015-07-01T10:45:05Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: Cre&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Makehuman was created to provide everyone with specialized software that strives to be the state of the art in a very specific field: the virtual human. The goal is to see it used in two different pipelines or workflows.&lt;br /&gt;
Short Pipeline&lt;br /&gt;
&lt;br /&gt;
The short pipeline is intended for quick character prototyping and for 2D art. The user defines the character, adds clothes, hair, a pose and expressions, by selecting them from our libraries, and running the render to obtain an image of the character (future goal: indistinguishable from a real photo of him).This output can be used as a character preview, fineart, blueprints, storyboards, comics, illustrations, etc.. No special skill is required from the user.&lt;br /&gt;
Long Pipeline&lt;br /&gt;
&lt;br /&gt;
The long pipeline is intended to create a 3D character in rest pose for export to external software (Blender, Maya, Max, C4D, etc..) in order to be tweaked, animated and rendered.  Another common usage of the rest-posed character is for games. The long pipeline requires the user to have professional skills and a good working knowledge of the external tools chosen to produce the desired final product.&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:MakeHuman%E2%84%A2_and_its_Purpose&amp;diff=40</id>
		<title>Documentation:MakeHuman™ and its Purpose</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:MakeHuman%E2%84%A2_and_its_Purpose&amp;diff=40"/>
				<updated>2015-06-30T19:43:57Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MakeHuman™ is a tool designed to simplify the creation of virtual humans using a Graphical User Interface, also commonly referred to as a GUI. This is a specialized branch of the more general subject of 3D modelling. The MakeHuman Team is focused on this specific branch of the broader subject in order to achieve the best possible level of quality and ease of use in that area.  The ultimate goal is to be able to quickly produce a wide array of realistic virtual humans with only a few clicks of the mouse and be able to render or export them for use in other projects.&lt;br /&gt;
&lt;br /&gt;
[[File:MH&amp;amp;Purp NQ.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Humans are created through the manipulation of controls that allow for the blending of different human attributes to create unique 3D human characters. The controls are intended to provide the user with a simple way to create characters that give expression to the widest possible range of human forms. The controllable attributes are broken into two groups: macro and detail. The macro targets deal with overall human characteristics like gender, age, height, weight and ethnicity. The detail targets allow for the character to be further refined by focusing on the low level details of such things as the eye's shape or finger's length.&lt;br /&gt;
&lt;br /&gt;
The MakeHuman™ project strives to provide a complete tool that allows for the management of all things needed to create realistic virtual humans. This includes some tools that have not yet been created or are in the early stages of development for things like poses, animation cycles, managing facial expressions, hair and clothes. With the exception of modelling, most of these tools follow a &amp;quot;point and click&amp;quot; approach by using the MakeHuman™'s Library. Via the MakeHuman™ Library, users preview and load poses, animation cycles, facial expressions, hair, shoes and clothes onto their character. MakeHuman™ also offers tools for exporting virtual humans to other software (such as the Blender 3D modeling suite) where further refinements can be made.&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:MakeHuman%E2%84%A2_and_its_Purpose&amp;diff=39</id>
		<title>Documentation:MakeHuman™ and its Purpose</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:MakeHuman%E2%84%A2_and_its_Purpose&amp;diff=39"/>
				<updated>2015-06-30T19:42:32Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: align image center&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MakeHuman™ is a tool designed to simplify the creation of virtual humans using a Graphical User Interface, also commonly referred to as a GUI. This is a specialized branch of the more general subject of 3D modelling. The MakeHuman Team is focused on this specific branch of the broader subject in order to achieve the best possible level of quality and ease of use in that area.  The ultimate goal is to be able to quickly produce a wide array of realistic virtual humans with only a few clicks of the mouse and be able to render or export them for use in other projects.&lt;br /&gt;
&lt;br /&gt;
[[File:MH&amp;amp;Purp NQ.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Humans are created through the manipulation of controls that allow for the blending of different human attributes to create unique 3D human characters. The controls are intended to provide the user with a simple way to create characters that give expression to the widest possible range of human forms. The controllable attributes are broken into two groups: macro and detail. The macro targets deal with overall human characteristics like gender, age, height, weight and ethnicity. The detail targets allow for the character to be further refined by focusing on the low level details of such things as the eye's shape or finger's length.&lt;br /&gt;
&lt;br /&gt;
The MakeHuman™ project strives to provide a complete tool that allows for the management of all things needed to create realistic virtual humans. This includes some tools that have not yet been created or are in the early stages of development for things like poses, animation cycles, managing facial expressions, hair and clothes. With the exception of modelling, most of these tools follow a &amp;quot;point and click&amp;quot; approach by using the MakeHuman™'s Library. Via the MH Library, users preview and load poses, animation cycles, facial expressions, hair, shoes and clothes onto their character. MakeHuman™ also offers tools for exporting virtual humans to other software (such as the Blender 3D modeling suite) where further refinements can be made.&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:MakeHuman%E2%84%A2_and_its_Purpose&amp;diff=38</id>
		<title>Documentation:MakeHuman™ and its Purpose</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:MakeHuman%E2%84%A2_and_its_Purpose&amp;diff=38"/>
				<updated>2015-06-30T19:40:18Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: Fix layout of MakeHuman™ and its Purpose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MakeHuman™ is a tool designed to simplify the creation of virtual humans using a Graphical User Interface, also commonly referred to as a GUI. This is a specialized branch of the more general subject of 3D modelling. The MakeHuman Team is focused on this specific branch of the broader subject in order to achieve the best possible level of quality and ease of use in that area.  The ultimate goal is to be able to quickly produce a wide array of realistic virtual humans with only a few clicks of the mouse and be able to render or export them for use in other projects.&lt;br /&gt;
&lt;br /&gt;
[[File:MH&amp;amp;Purp NQ.jpg]]&lt;br /&gt;
&lt;br /&gt;
Humans are created through the manipulation of controls that allow for the blending of different human attributes to create unique 3D human characters. The controls are intended to provide the user with a simple way to create characters that give expression to the widest possible range of human forms. The controllable attributes are broken into two groups: macro and detail. The macro targets deal with overall human characteristics like gender, age, height, weight and ethnicity. The detail targets allow for the character to be further refined by focusing on the low level details of such things as the eye's shape or finger's length.&lt;br /&gt;
&lt;br /&gt;
The MakeHuman™ project strives to provide a complete tool that allows for the management of all things needed to create realistic virtual humans. This includes some tools that have not yet been created or are in the early stages of development for things like poses, animation cycles, managing facial expressions, hair and clothes. With the exception of modelling, most of these tools follow a &amp;quot;point and click&amp;quot; approach by using the MakeHuman™'s Library. Via the MH Library, users preview and load poses, animation cycles, facial expressions, hair, shoes and clothes onto their character. MakeHuman™ also offers tools for exporting virtual humans to other software (such as the Blender 3D modeling suite) where further refinements can be made.&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:MakeHuman%E2%84%A2_and_its_Purpose&amp;diff=37</id>
		<title>Documentation:MakeHuman™ and its Purpose</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:MakeHuman%E2%84%A2_and_its_Purpose&amp;diff=37"/>
				<updated>2015-06-30T19:39:29Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MakeHuman™ is a tool designed to simplify the creation of virtual humans using a Graphical User Interface, also commonly referred to as a GUI. This is a specialized branch of the more general subject of 3D modelling. The MakeHuman Team is focused on this specific branch of the broader subject in order to achieve the best possible level of quality and ease of use in that area.  The ultimate goal is to be able to quickly produce a wide array of realistic virtual humans with only a few clicks of the mouse and be able to render or export them for use in other projects.&lt;br /&gt;
&lt;br /&gt;
[[File:MH&amp;amp;Purp NQ.jpg]]&lt;br /&gt;
Humans are created through the manipulation of controls that allow for the blending of different human attributes to create unique 3D human characters. The controls are intended to provide the user with a simple way to create characters that give expression to the widest possible range of human forms. The controllable attributes are broken into two groups: macro and detail. The macro targets deal with overall human characteristics like gender, age, height, weight and ethnicity. The detail targets allow for the character to be further refined by focusing on the low level details of such things as the eye's shape or finger's length.&lt;br /&gt;
&lt;br /&gt;
The MakeHuman™ project strives to provide a complete tool that allows for the management of all things needed to create realistic virtual humans. This includes some tools that have not yet been created or are in the early stages of development for things like poses, animation cycles, managing facial expressions, hair and clothes. With the exception of modelling, most of these tools follow a &amp;quot;point and click&amp;quot; approach by using the MakeHuman™'s Library. Via the MH Library, users preview and load poses, animation cycles, facial expressions, hair, shoes and clothes onto their character. MakeHuman™ also offers tools for exporting virtual humans to other software (such as the Blender 3D modeling suite) where further refinements can be made.&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:MakeHuman%E2%84%A2_and_its_Purpose&amp;diff=36</id>
		<title>Documentation:MakeHuman™ and its Purpose</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:MakeHuman%E2%84%A2_and_its_Purpose&amp;diff=36"/>
				<updated>2015-06-30T19:39:05Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: Created page with &amp;quot;MakeHuman™ is a tool designed to simplify the creation of virtual humans using a Graphical User Interface, also commonly referred to as a GUI. This is a specialized branch o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MakeHuman™ is a tool designed to simplify the creation of virtual humans using a Graphical User Interface, also commonly referred to as a GUI. This is a specialized branch of the more general subject of 3D modelling. The MakeHuman Team is focused on this specific branch of the broader subject in order to achieve the best possible level of quality and ease of use in that area.  The ultimate goal is to be able to quickly produce a wide array of realistic virtual humans with only a few clicks of the mouse and be able to render or export them for use in other projects.&lt;br /&gt;
&lt;br /&gt;
[[File:File:MH&amp;amp;Purp NQ.jpg]]&lt;br /&gt;
Humans are created through the manipulation of controls that allow for the blending of different human attributes to create unique 3D human characters. The controls are intended to provide the user with a simple way to create characters that give expression to the widest possible range of human forms. The controllable attributes are broken into two groups: macro and detail. The macro targets deal with overall human characteristics like gender, age, height, weight and ethnicity. The detail targets allow for the character to be further refined by focusing on the low level details of such things as the eye's shape or finger's length.&lt;br /&gt;
&lt;br /&gt;
The MakeHuman™ project strives to provide a complete tool that allows for the management of all things needed to create realistic virtual humans. This includes some tools that have not yet been created or are in the early stages of development for things like poses, animation cycles, managing facial expressions, hair and clothes. With the exception of modelling, most of these tools follow a &amp;quot;point and click&amp;quot; approach by using the MakeHuman™'s Library. Via the MH Library, users preview and load poses, animation cycles, facial expressions, hair, shoes and clothes onto their character. MakeHuman™ also offers tools for exporting virtual humans to other software (such as the Blender 3D modeling suite) where further refinements can be made.&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=File:MH%26Purp_NQ.jpg&amp;diff=35</id>
		<title>File:MH&amp;Purp NQ.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=File:MH%26Purp_NQ.jpg&amp;diff=35"/>
				<updated>2015-06-30T19:37:51Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: MakeHuman and its Purpose main image. (Normal Quality)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MakeHuman and its Purpose main image. (Normal Quality)&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=34</id>
		<title>Documentation:Index</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=34"/>
				<updated>2015-06-30T18:52:25Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Makehuman Manual ===&lt;br /&gt;
{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
* [[Documentation:MakeHuman™ and its Purpose|MakeHuman™ and its Purpose  ]] &lt;br /&gt;
MakeHuman definition and vision.&lt;br /&gt;
* [[ Documentation:Short and Long Pipeline|Short and Long Pipeline ]]&lt;br /&gt;
The goal of Makehuman is to see it used in 2 different professional pipelines. &lt;br /&gt;
* [[ Documentation:Professional mesh topology|Professional mesh topology ]]&lt;br /&gt;
An overview of the professional topology provided by MakeHuman&lt;br /&gt;
* [[ Documentation:Legal|Legal ]]&lt;br /&gt;
The various licenses that apply to MakeHuman and External tools&lt;br /&gt;
&lt;br /&gt;
==== General overview ====&lt;br /&gt;
* [[ Documentation:Install MakeHuman™|Install MakeHuman™  ]]&lt;br /&gt;
How to install MH on Windows, Osx and Linux.&lt;br /&gt;
* [[ Documentation:The Interface and basic functions.|The Interface and basic functions. ]]&lt;br /&gt;
The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help.&lt;br /&gt;
* [[ Documentation:Zoom, pan and rotate using the orbital camera|Zoom, pan and rotate using the orbital camera ]]&lt;br /&gt;
Navigating the scene using the orbital camera.&lt;br /&gt;
[[ Documentation:Load Save and Export|Load Save and Export  ]]&lt;br /&gt;
Describe file actions for MakeHuman&lt;br /&gt;
&lt;br /&gt;
==== Define Human Characteristics ====&lt;br /&gt;
* [[ Documentation:Parametric Modelling|Parametric Modelling  ]]&lt;br /&gt;
A quick introduction to the parametric modelling and sliders usage.&lt;br /&gt;
* [[ Documentation:Using MakeHuman Hairstyles and Clothes|Using MakeHuman Hairstyles and Clothes  ]]&lt;br /&gt;
Hair in the MakeHuman Geometries group &lt;br /&gt;
* [[ Documentation:Skin and other materials|Skin and other materials ]]&lt;br /&gt;
How to change skin and materials for hair and clothes.&lt;br /&gt;
* [[ Documentation:Gender, Random, Measure and Custom|Gender, Random, Measure and Custom ]]&lt;br /&gt;
Special modifiers.&lt;br /&gt;
* [[ Documentation:Makehuman alternative topologies|Makehuman alternative topologies ]]&lt;br /&gt;
MakeHuman provides a smart alternative topologies library&lt;br /&gt;
&lt;br /&gt;
==== Rendering Your Work ====&lt;br /&gt;
* [[ Documentation:Quick rendering and advanced rendering|Quick rendering and advanced rendering ]]&lt;br /&gt;
This section explains how render the character in MakeHuman&lt;br /&gt;
* [[ Documentation:Scene and Viewer|Scene and Viewer ]]&lt;br /&gt;
How to set lights and how to see and save the rendering&lt;br /&gt;
&lt;br /&gt;
==== Settings ====&lt;br /&gt;
* [[ Documentation:General|General ]]&lt;br /&gt;
How to set the general preferences&lt;br /&gt;
* [[ Documentation:Background|Background ]] &lt;br /&gt;
How to use backgrounds for reference.&lt;br /&gt;
* [[ Documentation:Mouse|Mouse ]]&lt;br /&gt;
Explanation of mouse settings&lt;br /&gt;
* [[ Documentation:Shortcuts|Shortcuts ]]&lt;br /&gt;
Configuration of shortcuts in Makehuman &lt;br /&gt;
* [[ Documentation:Plugins|Plugins ]]&lt;br /&gt;
Management of Makehuman plugins&lt;br /&gt;
&lt;br /&gt;
==== Tools and contributing methods ====&lt;br /&gt;
* [[ Documentation:MHBlenderTools: Download and installation|MHBlenderTools: Download and installation ]]&lt;br /&gt;
How to download and install the addons for Blender&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeTarget|MHBlenderTools: MakeTarget ]]&lt;br /&gt;
Description of MakeTarget™ tool, to create custom morphings for MakeHuman.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeClothes|MHBlenderTools: MakeClothes ]]&lt;br /&gt;
Description of MakeClothes and its user interface.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeWalk basic workflow|MHBlenderTools: MakeWalk basic workflow ]]&lt;br /&gt;
MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeWalk user interface|MHBlenderTools: MakeWalk user interface ]]&lt;br /&gt;
Description of the GUI integrated in Blender.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeWalk armatures|MHBlenderTools: MakeWalk armatures ]]&lt;br /&gt;
Explain the meaning and use of source and target armature.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeWalk utilities|MHBlenderTools: MakeWalk utilities ]]&lt;br /&gt;
Utilities: save and restore the defaults, manage actions, t-pose, etc.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeWalk troubleshooting.|MHBlenderTools: MakeWalk troubleshooting. ]]&lt;br /&gt;
This document will describe common errors and corrective actions.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MHX importer basic usage.|MHBlenderTools: MHX importer basic usage. ]]&lt;br /&gt;
MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MHX default rigging|MHBlenderTools: MHX default rigging ]] &lt;br /&gt;
If pose/animate &amp;gt; skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MHX other rigging systems|MHBlenderTools: MHX other rigging systems ]]&lt;br /&gt;
The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender developed by Nathan Vegdahl).&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MHX Layers and masks|MHBlenderTools: MHX Layers and masks ]]&lt;br /&gt;
The mhx importer creates objects on the first four layers.&lt;br /&gt;
* [[ Documentation:MakeTarget standalone|MakeTarget standalone ]]&lt;br /&gt;
Converting files produced with the most common modelling software, without Blender.&lt;br /&gt;
* [[ Documentation:GUI languages and translations.|GUI languages and translations. ]]&lt;br /&gt;
MakeHuman support a variety of languages. It's very easy to add translations.&lt;br /&gt;
&lt;br /&gt;
==== Reporting a Bug ====&lt;br /&gt;
* [[ Documentation:Using the Makehuman bug tracker|Using the Makehuman bug tracker ]]&lt;br /&gt;
Introduction to the new Makehuman bug tracker&lt;br /&gt;
* [[ Documentation:Using the Makehuman log files for error reporting|Using the Makehuman log files for error reporting ]]&lt;br /&gt;
How to report bugs using the log files.&lt;br /&gt;
==== Developers' note ====&lt;br /&gt;
* [[ Documentation:Getting started|Getting started ]]&lt;br /&gt;
The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it.&lt;br /&gt;
* [[ Documentation:Development infrastructure|Development infrastructure ]]&lt;br /&gt;
A description of the MakeHuman development infrastructure.&lt;br /&gt;
* [[ Documentation:OpenGL Notes|OpenGL Notes ]]&lt;br /&gt;
Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code.&lt;br /&gt;
* [[ Documentation:Development organization|Development organization ]]&lt;br /&gt;
The organization of distributed development.&lt;br /&gt;
* [[ Documentation:Libraries and build procedures|Libraries and build procedures ]]&lt;br /&gt;
Describes the details of creating installable packages on major platforms&lt;br /&gt;
* [[ Documentation:Directory structure and core modules|Directory structure and core modules ]]&lt;br /&gt;
Summary of the MH API reference.&lt;br /&gt;
* [[ Documentation:File formats and extensions|File formats and extensions ]]&lt;br /&gt;
Describes the formats used internally for data and object storage. [CRUDE NOTES]&lt;br /&gt;
* [[ Documentation:Makehuman Plugin System|Makehuman Plugin System ]]&lt;br /&gt;
How to make a new plugin and use it in MakeHuman&lt;br /&gt;
==== Packager's notes ====&lt;br /&gt;
* [[ Documentation:Packaging RPM's for Suse/Fedora using Open Build Service (OBS)|Packaging RPM's for Suse/Fedora using Open Build Service (OBS) ]]&lt;br /&gt;
Packaging procedure and setup.&lt;br /&gt;
|}&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
* [[ Docution:Tutorial MH1.0 alpha8:Tutorial MH1.0 alpha8 ]]&lt;br /&gt;
* [[ [Alpha8] Making diapers for a baby. ]]&lt;br /&gt;
A tutorial illustrating the MakeClothes workflow.&lt;br /&gt;
* [[ Documentation:MakeClothes: Making a simple dress|MakeClothes: Making a simple dress ]]&lt;br /&gt;
The basic MakeClothes workflow.&lt;br /&gt;
* [[ DOcution:MakeClothes: Controlling the result with vertex groups|MakeClothes: Controlling the result with vertex groups ]]&lt;br /&gt;
The output of the clothes-making process depends on how vertex groups are assigned.&lt;br /&gt;
* [[ Docution:Creating a Custom Target with MakeTarget Standalone|Creating a Custom Target with MakeTarget Standalone ]]&lt;br /&gt;
A practical example of custom target&lt;br /&gt;
* [[ Docution:MakeWalk: The making of Running feet|MakeWalk: The making of Running feet ]]&lt;br /&gt;
MakeWalk tutorial, focusing on the Edit Action panel.&lt;br /&gt;
* [[ Docution:MakeWalk: Running feet scene 1|MakeWalk: Running feet scene 1 ]]&lt;br /&gt;
Making an extended run on a plane.&lt;br /&gt;
* [[ DOcution:MakeWalk: Running feet scene 2|MakeWalk: Running feet scene 2 ]]&lt;br /&gt;
High heels and slopes.&lt;br /&gt;
* [[ DOcution:MakeWalk: Running feet scene 3|MakeWalk: Running feet scene 3 ]]&lt;br /&gt;
The race.&lt;br /&gt;
* [[ Docution:MakeWalk: Running feet scene 4|MakeWalk: Running feet scene 4  ]]&lt;br /&gt;
Rough terrain.&lt;br /&gt;
* [[ Docution:MakeWalk: Automatic animation |MakeWalk: Automatic animation ]]&lt;br /&gt;
Tutorial on using the editing tools in MakeWalk.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Author Notes:&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Please put all documentation nodes in namespace &amp;quot;Documentation&amp;quot;, like &amp;lt;nowiki&amp;gt;[[Documentation:Introduction to the interface|Introduction to the interface]]&amp;lt;/nowiki&amp;gt; (which would resolve as [[Documentation:Introduction to the interface|Introduction to the interface]])&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=33</id>
		<title>Documentation:Index</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=33"/>
				<updated>2015-06-30T18:13:43Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: Update Index to conform to namespace standards,  hide instructions for authors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Makehuman Manual ===&lt;br /&gt;
{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
* [[Documentation:MakeHuman™ and its Purpose|MakeHuman™ and its Purpose  ]] &lt;br /&gt;
MakeHuman definition and vision.&lt;br /&gt;
* [[ Documentation:Short and Long Pipeline|Short and Long Pipeline ]]&lt;br /&gt;
The goal of Makehuman is to see it used in 2 different professional pipelines. &lt;br /&gt;
* [[ Documentation:Professional mesh topology|Professional mesh topology ]]&lt;br /&gt;
An overview of the professional topology provided by MakeHuman&lt;br /&gt;
* [[ Documentation:Legal|Legal ]]&lt;br /&gt;
The various licenses that apply to MakeHuman and External tools&lt;br /&gt;
&lt;br /&gt;
==== General overview ====&lt;br /&gt;
* [[ Documentation:Install MakeHuman™|Install MakeHuman™  ]]&lt;br /&gt;
How to install MH on Windows, Osx and Linux.&lt;br /&gt;
* [[ Documentation:The Interface and basic functions.|The Interface and basic functions. ]]&lt;br /&gt;
The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help.&lt;br /&gt;
* [[ Documentation:Zoom, pan and rotate using the orbital camera|Zoom, pan and rotate using the orbital camera ]]&lt;br /&gt;
Navigating the scene using the orbital camera.&lt;br /&gt;
[[ Documentation:Load Save and Export|Load Save and Export  ]]&lt;br /&gt;
Describe file actions for MakeHuman&lt;br /&gt;
&lt;br /&gt;
==== Define Human Characteristics ====&lt;br /&gt;
* [[ Documentation:Parametric Modelling|Parametric Modelling  ]]&lt;br /&gt;
A quick introduction to the parametric modelling and sliders usage.&lt;br /&gt;
* [[ Documentation:Using MakeHuman Hairstyles and Clothes|Using MakeHuman Hairstyles and Clothes  ]]&lt;br /&gt;
Hair in the MakeHuman Geometries group &lt;br /&gt;
* [[ Documentation:Skin and other materials|Skin and other materials ]]&lt;br /&gt;
How to change skin and materials for hair and clothes.&lt;br /&gt;
* [[ Documentation:Gender, Random, Measure and Custom|Gender, Random, Measure and Custom ]]&lt;br /&gt;
Special modifiers.&lt;br /&gt;
* [[ Documentation:Makehuman alternative topologies|Makehuman alternative topologies ]]&lt;br /&gt;
MakeHuman provides a smart alternative topologies library&lt;br /&gt;
&lt;br /&gt;
==== Rendering Your Work ====&lt;br /&gt;
* [[ Documentation:Quick rendering and advanced rendering|Quick rendering and advanced rendering ]]&lt;br /&gt;
This section explains how render the character in MakeHuman&lt;br /&gt;
* [[ Documentation:Scene and Viewer|Scene and Viewer ]]&lt;br /&gt;
How to set lights and how to see and save the rendering&lt;br /&gt;
&lt;br /&gt;
==== Settings ====&lt;br /&gt;
* [[ Documentation:General|General ]]&lt;br /&gt;
How to set the general preferences&lt;br /&gt;
* [[ Documentation:Background|Background ]] &lt;br /&gt;
How to use backgrounds for reference.&lt;br /&gt;
* [[ Documentation:Mouse|Mouse ]]&lt;br /&gt;
Explanation of mouse settings&lt;br /&gt;
* [[ Documentation:Shortcuts|Shortcuts ]]&lt;br /&gt;
Configuration of shortcuts in Makehuman &lt;br /&gt;
* [[ Documentation:Plugins|Plugins ]]&lt;br /&gt;
Management of Makehuman plugins&lt;br /&gt;
&lt;br /&gt;
==== Tools and contributing methods ====&lt;br /&gt;
* [[ Documentation:MHBlenderTools: Download and installation|MHBlenderTools: Download and installation ]]&lt;br /&gt;
How to download and install the addons for Blender&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeTarget|MHBlenderTools: MakeTarget ]]&lt;br /&gt;
Description of MakeTarget™ tool, to create custom morphings for MakeHuman.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeClothes|MHBlenderTools: MakeClothes ]]&lt;br /&gt;
Description of MakeClothes and its user interface.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeWalk basic workflow|MHBlenderTools: MakeWalk basic workflow ]]&lt;br /&gt;
MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeWalk user interface|MHBlenderTools: MakeWalk user interface ]]&lt;br /&gt;
Description of the GUI integrated in Blender.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeWalk armatures|MHBlenderTools: MakeWalk armatures ]]&lt;br /&gt;
Explain the meaning and use of source and target armature.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeWalk utilities|MHBlenderTools: MakeWalk utilities ]]&lt;br /&gt;
Utilities: save and restore the defaults, manage actions, t-pose, etc.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeWalk troubleshooting.|MHBlenderTools: MakeWalk troubleshooting. ]]&lt;br /&gt;
This document will describe common errors and corrective actions.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MHX importer basic usage.|MHBlenderTools: MHX importer basic usage. ]]&lt;br /&gt;
MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MHX default rigging|MHBlenderTools: MHX default rigging ]] &lt;br /&gt;
If pose/animate &amp;gt; skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MHX other rigging systems|MHBlenderTools: MHX other rigging systems ]]&lt;br /&gt;
The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender developed by Nathan Vegdahl).&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MHX Layers and masks|MHBlenderTools: MHX Layers and masks ]]&lt;br /&gt;
The mhx importer creates objects on the first four layers.&lt;br /&gt;
* [[ Documentation:MakeTarget standalone|MakeTarget standalone ]]&lt;br /&gt;
Converting files produced with the most common modelling software, without Blender.&lt;br /&gt;
* [[ Documentation:GUI languages and translations.|GUI languages and translations. ]]&lt;br /&gt;
MakeHuman support a variety of languages. It's very easy to add translations.&lt;br /&gt;
&lt;br /&gt;
==== Reporting a Bug ====&lt;br /&gt;
* [[ Documentation:Using the Makehuman bug tracker|Using the Makehuman bug tracker ]]&lt;br /&gt;
Introduction to the new Makehuman bug tracker&lt;br /&gt;
* [[ Documentation:Using the Makehuman log files for error reporting|Using the Makehuman log files for error reporting ]]&lt;br /&gt;
How to report bugs using the log files.&lt;br /&gt;
==== Developers' note ====&lt;br /&gt;
* [[ Documentation:Getting started|Getting started ]]&lt;br /&gt;
The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it.&lt;br /&gt;
* [[ Documentation:Development infrastructure|Development infrastructure ]]&lt;br /&gt;
A description of the MakeHuman development infrastructure.&lt;br /&gt;
* [[ Documentation:OpenGL Notes|OpenGL Notes ]]&lt;br /&gt;
Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code.&lt;br /&gt;
* [[ Documentation:Development organization|Development organization ]]&lt;br /&gt;
The organization of distributed development.&lt;br /&gt;
* [[ Documentation:Libraries and build procedures|Libraries and build procedures ]]&lt;br /&gt;
Describes the details of creating installable packages on major platforms&lt;br /&gt;
* [[ Documentation:Directory structure and core modules|Directory structure and core modules ]]&lt;br /&gt;
Summary of the MH API reference.&lt;br /&gt;
* [[ Documentation:File formats and extensions|File formats and extensions ]]&lt;br /&gt;
Describes the formats used internally for data and object storage. [CRUDE NOTES]&lt;br /&gt;
* [[ Documentation:Makehuman Plugin System|Makehuman Plugin System ]]&lt;br /&gt;
How to make a new plugin and use it in MakeHuman&lt;br /&gt;
==== Packager's notes ====&lt;br /&gt;
* [[ Documentation:Packaging RPM's for Suse/Fedora using Open Build Service (OBS)|Packaging RPM's for Suse/Fedora using Open Build Service (OBS) ]]&lt;br /&gt;
Packaging procedure and setup.&lt;br /&gt;
|}&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
* [[ Docution:Tutorial MH1.0 alpha8:Tutorial MH1.0 alpha8 ]]&lt;br /&gt;
* [[ [Alpha8] Making diapers for a baby. ]]&lt;br /&gt;
A tutorial illustrating the MakeClothes workflow.&lt;br /&gt;
* [[ Documentation:MakeClothes: Making a simple dress|MakeClothes: Making a simple dress ]]&lt;br /&gt;
The basic MakeClothes workflow.&lt;br /&gt;
* [[ DOcution:MakeClothes: Controlling the result with vertex groups|MakeClothes: Controlling the result with vertex groups ]]&lt;br /&gt;
The output of the clothes-making process depends on how vertex groups are assigned.&lt;br /&gt;
* [[ Docution:Creating a Custom Target with MakeTarget Standalone|Creating a Custom Target with MakeTarget Standalone ]]&lt;br /&gt;
A practical example of custom target&lt;br /&gt;
* [[ Docution:MakeWalk: The making of Running feet|MakeWalk: The making of Running feet ]]&lt;br /&gt;
MakeWalk tutorial, focusing on the Edit Action panel.&lt;br /&gt;
* [[ Docution:MakeWalk: Running feet scene 1|MakeWalk: Running feet scene 1 ]]&lt;br /&gt;
Making an extended run on a plane.&lt;br /&gt;
* [[ DOcution:MakeWalk: Running feet scene 2|MakeWalk: Running feet scene 2 ]]&lt;br /&gt;
High heels and slopes.&lt;br /&gt;
* [[ DOcution:MakeWalk: Running feet scene 3|MakeWalk: Running feet scene 3 ]]&lt;br /&gt;
The race.&lt;br /&gt;
* [[ Docution:MakeWalk: Running feet scene 4|MakeWalk: Running feet scene 4  ]]&lt;br /&gt;
Rough terrain.&lt;br /&gt;
* [[ Docution:MakeWalk: Automatic animation |MakeWalk: Automatic animation ]]&lt;br /&gt;
Tutorial on using the editing tools in MakeWalk.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Author Notes:&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Please put all documentation nodes in namespace &amp;quot;Documentation&amp;quot;, like &amp;lt;nowiki&amp;gt;[[Documentation:Introduction to the interface|Introduction to the interface]]&amp;lt;/nowiki&amp;gt; (which would resolve as [[Documentation:Introduction to the interface|Introduction to the interface]])&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=32</id>
		<title>Documentation:Index</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=32"/>
				<updated>2015-06-30T18:10:06Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Makehuman Manual ===&lt;br /&gt;
{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
* [[Documentation:MakeHuman™ and its Purpose|MakeHuman™ and its Purpose  ]] &lt;br /&gt;
MakeHuman definition and vision.&lt;br /&gt;
* [[ Documentation:Short and Long Pipeline|Short and Long Pipeline ]]&lt;br /&gt;
The goal of Makehuman is to see it used in 2 different professional pipelines. &lt;br /&gt;
* [[ Documentation:Professional mesh topology|Professional mesh topology ]]&lt;br /&gt;
An overview of the professional topology provided by MakeHuman&lt;br /&gt;
* [[ Documentation:Legal|Legal ]]&lt;br /&gt;
The various licenses that apply to MakeHuman and External tools&lt;br /&gt;
&lt;br /&gt;
==== General overview ====&lt;br /&gt;
* [[ Documentation:Install MakeHuman™|Install MakeHuman™  ]]&lt;br /&gt;
How to install MH on Windows, Osx and Linux.&lt;br /&gt;
* [[ Documentation:The Interface and basic functions.|The Interface and basic functions. ]]&lt;br /&gt;
The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help.&lt;br /&gt;
* [[ Documentation:Zoom, pan and rotate using the orbital camera|Zoom, pan and rotate using the orbital camera ]]&lt;br /&gt;
Navigating the scene using the orbital camera.&lt;br /&gt;
[[ Documentation:Load Save and Export|Load Save and Export  ]]&lt;br /&gt;
Describe file actions for MakeHuman&lt;br /&gt;
&lt;br /&gt;
==== Define Human Characteristics ====&lt;br /&gt;
* [[ Documentation:Parametric Modelling|Parametric Modelling  ]]&lt;br /&gt;
A quick introduction to the parametric modelling and sliders usage.&lt;br /&gt;
* [[ Documentation:Using MakeHuman Hairstyles and Clothes|Using MakeHuman Hairstyles and Clothes  ]]&lt;br /&gt;
Hair in the MakeHuman Geometries group &lt;br /&gt;
* [[ Documentation:Skin and other materials|Skin and other materials ]]&lt;br /&gt;
How to change skin and materials for hair and clothes.&lt;br /&gt;
* [[ Documentation:Gender, Random, Measure and Custom|Gender, Random, Measure and Custom ]]&lt;br /&gt;
Special modifiers.&lt;br /&gt;
* [[ Documentation:Makehuman alternative topologies|Makehuman alternative topologies ]]&lt;br /&gt;
MakeHuman provides a smart alternative topologies library&lt;br /&gt;
&lt;br /&gt;
==== Rendering Your Work ====&lt;br /&gt;
* [[ Documentation:Quick rendering and advanced rendering|Quick rendering and advanced rendering ]]&lt;br /&gt;
This section explains how render the character in MakeHuman&lt;br /&gt;
* [[ Documentation:Scene and Viewer|Scene and Viewer ]]&lt;br /&gt;
How to set lights and how to see and save the rendering&lt;br /&gt;
&lt;br /&gt;
==== Settings ====&lt;br /&gt;
* [[ Documentation:General|General ]]&lt;br /&gt;
How to set the general preferences&lt;br /&gt;
* [[ Documentation:Background|Background ]] &lt;br /&gt;
How to use backgrounds for reference.&lt;br /&gt;
* [[ Documentation:Mouse|Mouse ]]&lt;br /&gt;
Explanation of mouse settings&lt;br /&gt;
* [[ Documentation:Shortcuts|Shortcuts ]]&lt;br /&gt;
Configuration of shortcuts in Makehuman &lt;br /&gt;
* [[ Documentation:Plugins|Plugins ]]&lt;br /&gt;
Management of Makehuman plugins&lt;br /&gt;
&lt;br /&gt;
==== Tools and contributing methods ====&lt;br /&gt;
* [[ Documentation:MHBlenderTools: Download and installation|MHBlenderTools: Download and installation ]]&lt;br /&gt;
How to download and install the addons for Blender&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeTarget|MHBlenderTools: MakeTarget ]]&lt;br /&gt;
Description of MakeTarget™ tool, to create custom morphings for MakeHuman.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeClothes|MHBlenderTools: MakeClothes ]]&lt;br /&gt;
Description of MakeClothes and its user interface.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeWalk basic workflow|MHBlenderTools: MakeWalk basic workflow ]]&lt;br /&gt;
MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeWalk user interface|MHBlenderTools: MakeWalk user interface ]]&lt;br /&gt;
Description of the GUI integrated in Blender.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeWalk armatures|MHBlenderTools: MakeWalk armatures ]]&lt;br /&gt;
Explain the meaning and use of source and target armature.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeWalk utilities|MHBlenderTools: MakeWalk utilities ]]&lt;br /&gt;
Utilities: save and restore the defaults, manage actions, t-pose, etc.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeWalk troubleshooting.|MHBlenderTools: MakeWalk troubleshooting. ]]&lt;br /&gt;
This document will describe common errors and corrective actions.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MHX importer basic usage.|MHBlenderTools: MHX importer basic usage. ]]&lt;br /&gt;
MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MHX default rigging|MHBlenderTools: MHX default rigging ]] &lt;br /&gt;
If pose/animate &amp;gt; skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MHX other rigging systems|MHBlenderTools: MHX other rigging systems ]]&lt;br /&gt;
The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender developed by Nathan Vegdahl).&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MHX Layers and masks|MHBlenderTools: MHX Layers and masks ]]&lt;br /&gt;
The mhx importer creates objects on the first four layers.&lt;br /&gt;
* [[ Documentation:MakeTarget standalone|MakeTarget standalone ]]&lt;br /&gt;
Converting files produced with the most common modelling software, without Blender.&lt;br /&gt;
* [[ Documentation:GUI languages and translations.|GUI languages and translations. ]]&lt;br /&gt;
MakeHuman support a variety of languages. It's very easy to add translations.&lt;br /&gt;
&lt;br /&gt;
==== Reporting a Bug ====&lt;br /&gt;
* [[ Documentation:Using the Makehuman bug tracker|Using the Makehuman bug tracker ]]&lt;br /&gt;
Introduction to the new Makehuman bug tracker&lt;br /&gt;
* [[ Documentation:Using the Makehuman log files for error reporting|Using the Makehuman log files for error reporting ]]&lt;br /&gt;
How to report bugs using the log files.&lt;br /&gt;
==== Developers' note ====&lt;br /&gt;
* [[ Documentation:Getting started|Getting started ]]&lt;br /&gt;
The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it.&lt;br /&gt;
* [[ Documentation:Development infrastructure|Development infrastructure ]]&lt;br /&gt;
A description of the MakeHuman development infrastructure.&lt;br /&gt;
* [[ Documentation:OpenGL Notes|OpenGL Notes ]]&lt;br /&gt;
Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code.&lt;br /&gt;
* [[ Documentation:Development organization|Development organization ]]&lt;br /&gt;
The organization of distributed development.&lt;br /&gt;
* [[ Documentation:Libraries and build procedures|Libraries and build procedures ]]&lt;br /&gt;
Describes the details of creating installable packages on major platforms&lt;br /&gt;
* [[ Documentation:Directory structure and core modules|Directory structure and core modules ]]&lt;br /&gt;
Summary of the MH API reference.&lt;br /&gt;
* [[ Documentation:File formats and extensions|File formats and extensions ]]&lt;br /&gt;
Describes the formats used internally for data and object storage. [CRUDE NOTES]&lt;br /&gt;
* [[ Documentation:Makehuman Plugin System|Makehuman Plugin System ]]&lt;br /&gt;
How to make a new plugin and use it in MakeHuman&lt;br /&gt;
==== Packager's notes ====&lt;br /&gt;
* [[ Documentation:Packaging RPM's for Suse/Fedora using Open Build Service (OBS)|Packaging RPM's for Suse/Fedora using Open Build Service (OBS) ]]&lt;br /&gt;
Packaging procedure and setup.&lt;br /&gt;
|}&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
* [[ Docution:Tutorial MH1.0 alpha8:Tutorial MH1.0 alpha8 ]]&lt;br /&gt;
* [[ [Alpha8] Making diapers for a baby. ]]&lt;br /&gt;
A tutorial illustrating the MakeClothes workflow.&lt;br /&gt;
* [[ Documentation:MakeClothes: Making a simple dress|MakeClothes: Making a simple dress ]]&lt;br /&gt;
The basic MakeClothes workflow.&lt;br /&gt;
* [[ DOcution:MakeClothes: Controlling the result with vertex groups|MakeClothes: Controlling the result with vertex groups ]]&lt;br /&gt;
The output of the clothes-making process depends on how vertex groups are assigned.&lt;br /&gt;
* [[ Docution:Creating a Custom Target with MakeTarget Standalone|Creating a Custom Target with MakeTarget Standalone ]]&lt;br /&gt;
A practical example of custom target&lt;br /&gt;
* [[ Docution:MakeWalk: The making of Running feet|MakeWalk: The making of Running feet ]]&lt;br /&gt;
MakeWalk tutorial, focusing on the Edit Action panel.&lt;br /&gt;
* [[ Docution:MakeWalk: Running feet scene 1|MakeWalk: Running feet scene 1 ]]&lt;br /&gt;
Making an extended run on a plane.&lt;br /&gt;
* [[ DOcution:MakeWalk: Running feet scene 2|MakeWalk: Running feet scene 2 ]]&lt;br /&gt;
High heels and slopes.&lt;br /&gt;
* [[ DOcution:MakeWalk: Running feet scene 3|MakeWalk: Running feet scene 3 ]]&lt;br /&gt;
The race.&lt;br /&gt;
* [[ Docution:MakeWalk: Running feet scene 4|MakeWalk: Running feet scene 4  ]]&lt;br /&gt;
Rough terrain.&lt;br /&gt;
* [[ Docution:MakeWalk: Automatic animation |MakeWalk: Automatic animation ]]&lt;br /&gt;
Tutorial on using the editing tools in MakeWalk.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Please put all documentation nodes in namespace &amp;quot;Documentation&amp;quot;, like &amp;lt;nowiki&amp;gt;[[Documentation:Introduction to the interface|Introduction to the interface]]&amp;lt;/nowiki&amp;gt; (which would resolve as [[Documentation:Introduction to the interface|Introduction to the interface]])&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=31</id>
		<title>Documentation:Index</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=31"/>
				<updated>2015-06-30T18:02:06Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Makehuman Manual ===&lt;br /&gt;
{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
* [[Documentation:MakeHuman™ and its Purpose|MakeHuman™ and its Purpose  ]] &lt;br /&gt;
MakeHuman definition and vision.&lt;br /&gt;
* [[ Documentation:Short and Long Pipeline|Short and Long Pipeline ]]&lt;br /&gt;
The goal of Makehuman is to see it used in 2 different professional pipelines. &lt;br /&gt;
* [[ Documentation:Professional mesh topology|Professional mesh topology ]]&lt;br /&gt;
An overview of the professional topology provided by MakeHuman&lt;br /&gt;
* [[ Documentation:Legal|Legal ]]&lt;br /&gt;
The various licenses that apply to MakeHuman and External tools&lt;br /&gt;
&lt;br /&gt;
==== General overview ====&lt;br /&gt;
* [[ Documentation:Install MakeHuman™|Install MakeHuman™  ]]&lt;br /&gt;
How to install MH on Windows, Osx and Linux.&lt;br /&gt;
* [[ Documentation:The Interface and basic functions.|The Interface and basic functions. ]]&lt;br /&gt;
The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help.&lt;br /&gt;
* [[ Documentation:Zoom, pan and rotate using the orbital camera|Zoom, pan and rotate using the orbital camera ]]&lt;br /&gt;
Navigating the scene using the orbital camera.&lt;br /&gt;
[[ Documentation:Load Save and Export|Load Save and Export  ]]&lt;br /&gt;
Describe file actions for MakeHuman&lt;br /&gt;
&lt;br /&gt;
==== Define Human Characteristics ====&lt;br /&gt;
* [[ Documentation:Parametric Modelling|Parametric Modelling  ]]&lt;br /&gt;
A quick introduction to the parametric modelling and sliders usage.&lt;br /&gt;
* [[ Documentation:Using MakeHuman Hairstyles and Clothes|Using MakeHuman Hairstyles and Clothes  ]]&lt;br /&gt;
Hair in the MakeHuman Geometries group &lt;br /&gt;
* [[ Documentation:Skin and other materials|Skin and other materials ]]&lt;br /&gt;
How to change skin and materials for hair and clothes.&lt;br /&gt;
* [[ Documentation:Gender, Random, Measure and Custom|Gender, Random, Measure and Custom ]]&lt;br /&gt;
Special modifiers.&lt;br /&gt;
* [[ Documentation:Makehuman alternative topologies|Makehuman alternative topologies ]]&lt;br /&gt;
MakeHuman provides a smart alternative topologies library&lt;br /&gt;
&lt;br /&gt;
==== Rendering Your Work ====&lt;br /&gt;
* [[ Documentation:Quick rendering and advanced rendering|Quick rendering and advanced rendering ]]&lt;br /&gt;
This section explains how render the character in MakeHuman&lt;br /&gt;
* [[ Documentation:Scene and Viewer|Scene and Viewer ]]&lt;br /&gt;
How to set lights and how to see and save the rendering&lt;br /&gt;
&lt;br /&gt;
==== Settings ====&lt;br /&gt;
* [[ Documentation:General|General ]]&lt;br /&gt;
How to set the general preferences&lt;br /&gt;
* [[ Documentation:Background|Background ]] &lt;br /&gt;
How to use backgrounds for reference.&lt;br /&gt;
* [[ Documentation:Mouse|Mouse ]]&lt;br /&gt;
Explanation of mouse settings&lt;br /&gt;
* [[ Documentation:Shortcuts|Shortcuts ]]&lt;br /&gt;
Configuration of shortcuts in Makehuman &lt;br /&gt;
* [[ Documentation:Plugins|Plugins ]]&lt;br /&gt;
Management of Makehuman plugins&lt;br /&gt;
&lt;br /&gt;
==== Tools and contributing methods ====&lt;br /&gt;
* [[ Documentation:MHBlenderTools: Download and installation|MHBlenderTools: Download and installation ]]&lt;br /&gt;
How to download and install the addons for Blender&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeTarget|MHBlenderTools: MakeTarget ]]&lt;br /&gt;
Description of MakeTarget™ tool, to create custom morphings for MakeHuman.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeClothes|MHBlenderTools: MakeClothes ]]&lt;br /&gt;
Description of MakeClothes and its user interface.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeWalk basic workflow|MHBlenderTools: MakeWalk basic workflow ]]&lt;br /&gt;
MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeWalk user interface|MHBlenderTools: MakeWalk user interface ]]&lt;br /&gt;
Description of the GUI integrated in Blender.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeWalk armatures|MHBlenderTools: MakeWalk armatures ]]&lt;br /&gt;
Explain the meaning and use of source and target armature.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeWalk utilities|MHBlenderTools: MakeWalk utilities ]]&lt;br /&gt;
Utilities: save and restore the defaults, manage actions, t-pose, etc.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MakeWalk troubleshooting.|MHBlenderTools: MakeWalk troubleshooting. ]]&lt;br /&gt;
This document will describe common errors and corrective actions.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MHX importer basic usage.|MHBlenderTools: MHX importer basic usage. ]]&lt;br /&gt;
MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MHX default rigging|MHBlenderTools: MHX default rigging ]] &lt;br /&gt;
If pose/animate &amp;gt; skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features.&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MHX other rigging systems|MHBlenderTools: MHX other rigging systems ]]&lt;br /&gt;
The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender developed by Nathan Vegdahl).&lt;br /&gt;
* [[ Documentation:MHBlenderTools: MHX Layers and masks|MHBlenderTools: MHX Layers and masks ]]&lt;br /&gt;
The mhx importer creates objects on the first four layers.&lt;br /&gt;
* [[ Documentation:MakeTarget standalone|MakeTarget standalone ]]&lt;br /&gt;
Converting files produced with the most common modelling software, without Blender.&lt;br /&gt;
* [[ Documentation:GUI languages and translations.|GUI languages and translations. ]]&lt;br /&gt;
MakeHuman support a variety of languages. It's very easy to add translations.&lt;br /&gt;
&lt;br /&gt;
==== Reporting a Bug ====&lt;br /&gt;
* [[ Using the Makehuman bug tracker ]]&lt;br /&gt;
Introduction to the new Makehuman bug tracker&lt;br /&gt;
* [[ Using the Makehuman log files for error reporting ]]&lt;br /&gt;
How to report bugs using the log files.&lt;br /&gt;
==== Developers' note ====&lt;br /&gt;
* [[ Getting started ]]&lt;br /&gt;
The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it.&lt;br /&gt;
* [[ Development infrastructure ]]&lt;br /&gt;
A description of the MakeHuman development infrastructure.&lt;br /&gt;
* [[ OpenGL Notes ]]&lt;br /&gt;
Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code.&lt;br /&gt;
* [[ Development organization ]]&lt;br /&gt;
The organization of distributed development.&lt;br /&gt;
* [[ Libraries and build procedures ]]&lt;br /&gt;
Describes the details of creating installable packages on major platforms&lt;br /&gt;
* [[ Directory structure and core modules ]]&lt;br /&gt;
Summary of the MH API reference.&lt;br /&gt;
* [[ File formats and extensions ]]&lt;br /&gt;
Describes the formats used internally for data and object storage. [CRUDE NOTES]&lt;br /&gt;
* [[ Makehuman Plugin System ]]&lt;br /&gt;
How to make a new plugin and use it in MakeHuman&lt;br /&gt;
==== Packager's notes ====&lt;br /&gt;
* [[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) ]]&lt;br /&gt;
Packaging procedure and setup.&lt;br /&gt;
|}&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
* [[ Tutorial MH1.0 alpha8 ]]&lt;br /&gt;
* [[ [Alpha8] Making diapers for a baby. ]]&lt;br /&gt;
A tutorial illustrating the MakeClothes workflow.&lt;br /&gt;
* [[ MakeClothes: Making a simple dress ]]&lt;br /&gt;
The basic MakeClothes workflow.&lt;br /&gt;
* [[ MakeClothes: Controlling the result with vertex groups ]]&lt;br /&gt;
The output of the clothes-making process depends on how vertex groups are assigned.&lt;br /&gt;
* [[ Creating a Custom Target with MakeTarget Standalone ]]&lt;br /&gt;
A practical example of custom target&lt;br /&gt;
* [[ MakeWalk: The making of Running feet ]]&lt;br /&gt;
MakeWalk tutorial, focusing on the Edit Action panel.&lt;br /&gt;
* [[ MakeWalk: Running feet scene 1 ]]&lt;br /&gt;
Making an extended run on a plane.&lt;br /&gt;
* [[ MakeWalk: Running feet scene 2 ]]&lt;br /&gt;
High heels and slopes.&lt;br /&gt;
* [[ MakeWalk: Running feet scene 3 ]]&lt;br /&gt;
The race.&lt;br /&gt;
* [[ MakeWalk: Running feet scene 4  ]]&lt;br /&gt;
Rough terrain.&lt;br /&gt;
* [[ MakeWalk: Automatic animation ]]&lt;br /&gt;
Tutorial on using the editing tools in MakeWalk.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Please put all documentation nodes in namespace &amp;quot;Documentation&amp;quot;, like &amp;lt;nowiki&amp;gt;[[Documentation:Introduction to the interface|Introduction to the interface]]&amp;lt;/nowiki&amp;gt; (which would resolve as [[Documentation:Introduction to the interface|Introduction to the interface]])&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=30</id>
		<title>Documentation:Index</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=30"/>
				<updated>2015-06-30T17:35:04Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Makehuman Manual ===&lt;br /&gt;
{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
* [[Documentation:MakeHuman™ and its Purpose|MakeHuman™ and its Purpose  ]] &lt;br /&gt;
MakeHuman definition and vision.&lt;br /&gt;
* [[ Documentation:Short and Long Pipeline|Short and Long Pipeline ]]&lt;br /&gt;
The goal of Makehuman is to see it used in 2 different professional pipelines. &lt;br /&gt;
* [[ Documentation:Professional mesh topology|Professional mesh topology ]]&lt;br /&gt;
An overview of the professional topology provided by MakeHuman&lt;br /&gt;
* [[ Documentation:Legal|Legal ]]&lt;br /&gt;
The various licenses that apply to MakeHuman and External tools&lt;br /&gt;
&lt;br /&gt;
==== General overview ====&lt;br /&gt;
* [[ Documentation:Install MakeHuman™|Install MakeHuman™  ]]&lt;br /&gt;
How to install MH on Windows, Osx and Linux.&lt;br /&gt;
* [[ Documentation:The Interface and basic functions.|The Interface and basic functions. ]]&lt;br /&gt;
The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help.&lt;br /&gt;
* [[ Documentation:Zoom, pan and rotate using the orbital camera|Zoom, pan and rotate using the orbital camera ]]&lt;br /&gt;
Navigating the scene using the orbital camera.&lt;br /&gt;
[[ Documentation:Load Save and Export|Load Save and Export  ]]&lt;br /&gt;
Describe file actions for MakeHuman&lt;br /&gt;
&lt;br /&gt;
==== Define Human Characteristics ====&lt;br /&gt;
* [[ Documentation:Parametric Modelling|Parametric Modelling  ]]&lt;br /&gt;
A quick introduction to the parametric modelling and sliders usage.&lt;br /&gt;
* [[ Documentation:Using MakeHuman Hairstyles and Clothes|Using MakeHuman Hairstyles and Clothes  ]]&lt;br /&gt;
Hair in the MakeHuman Geometries group &lt;br /&gt;
* [[ Documentation:Skin and other materials|Skin and other materials ]]&lt;br /&gt;
How to change skin and materials for hair and clothes.&lt;br /&gt;
* [[ Documentation:Gender, Random, Measure and Custom|Gender, Random, Measure and Custom ]]&lt;br /&gt;
Special modifiers.&lt;br /&gt;
* [[ Documentation:Makehuman alternative topologies|Makehuman alternative topologies ]]&lt;br /&gt;
MakeHuman provides a smart alternative topologies library&lt;br /&gt;
&lt;br /&gt;
==== Rendering Your Work ====&lt;br /&gt;
* [[ Documtion:Quick rendering and advanced rendering|Quick rendering and advanced rendering ]]&lt;br /&gt;
This section explains how render the character in MakeHuman&lt;br /&gt;
* [[ Scene and Viewer ]]&lt;br /&gt;
How to set lights and how to see and save the rendering&lt;br /&gt;
&lt;br /&gt;
==== Settings ====&lt;br /&gt;
* [[ General ]]&lt;br /&gt;
How to set the general preferences&lt;br /&gt;
* [[ Background ]] &lt;br /&gt;
How to use backgrounds for reference.&lt;br /&gt;
* [[ Mouse ]]&lt;br /&gt;
Explanation of mouse settings&lt;br /&gt;
* [[ Shortcuts ]]&lt;br /&gt;
Configuration of shortcuts in Makehuman &lt;br /&gt;
* [[ Plugins ]]&lt;br /&gt;
Management of Makehuman plugins&lt;br /&gt;
&lt;br /&gt;
==== Tools and contributing methods ====&lt;br /&gt;
* [[ MHBlenderTools: Download and installation ]]&lt;br /&gt;
How to download and install the addons for Blender&lt;br /&gt;
* [[MHBlenderTools: MakeTarget ]]&lt;br /&gt;
Description of MakeTarget™ tool, to create custom morphings for MakeHuman.&lt;br /&gt;
* [[ MHBlenderTools: MakeClothes ]]&lt;br /&gt;
Description of MakeClothes and its user interface.&lt;br /&gt;
* [[ MHBlenderTools: MakeWalk basic workflow ]]&lt;br /&gt;
MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature.&lt;br /&gt;
* [[ MHBlenderTools: MakeWalk user interface ]]&lt;br /&gt;
Description of the GUI integrated in Blender.&lt;br /&gt;
* [[ MHBlenderTools: MakeWalk armatures ]]&lt;br /&gt;
Explain the meaning and use of source and target armature.&lt;br /&gt;
* [[ MHBlenderTools: MakeWalk utilities ]]&lt;br /&gt;
Utilities: save and restore the defaults, manage actions, t-pose, etc.&lt;br /&gt;
* [[ MHBlenderTools: MakeWalk troubleshooting. ]]&lt;br /&gt;
This document will describe common errors and corrective actions.&lt;br /&gt;
* [[ MHBlenderTools: MHX importer basic usage. ]]&lt;br /&gt;
MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender.&lt;br /&gt;
* [[ MHBlenderTools: MHX default rigging ]] &lt;br /&gt;
If pose/animate &amp;gt; skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features.&lt;br /&gt;
* [[ MHBlenderTools: MHX other rigging systems ]]&lt;br /&gt;
The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender developed by Nathan Vegdahl).&lt;br /&gt;
* [[ MHBlenderTools: MHX Layers and masks ]]&lt;br /&gt;
The mhx importer creates objects on the first four layers.&lt;br /&gt;
* [[ MakeTarget standalone ]]&lt;br /&gt;
Converting files produced with the most common modelling software, without Blender.&lt;br /&gt;
* [[ GUI languages and translations. ]]&lt;br /&gt;
MakeHuman support a variety of languages. It's very easy to add translations.&lt;br /&gt;
&lt;br /&gt;
==== Reporting a Bug ====&lt;br /&gt;
* [[ Using the Makehuman bug tracker ]]&lt;br /&gt;
Introduction to the new Makehuman bug tracker&lt;br /&gt;
* [[ Using the Makehuman log files for error reporting ]]&lt;br /&gt;
How to report bugs using the log files.&lt;br /&gt;
==== Developers' note ====&lt;br /&gt;
* [[ Getting started ]]&lt;br /&gt;
The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it.&lt;br /&gt;
* [[ Development infrastructure ]]&lt;br /&gt;
A description of the MakeHuman development infrastructure.&lt;br /&gt;
* [[ OpenGL Notes ]]&lt;br /&gt;
Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code.&lt;br /&gt;
* [[ Development organization ]]&lt;br /&gt;
The organization of distributed development.&lt;br /&gt;
* [[ Libraries and build procedures ]]&lt;br /&gt;
Describes the details of creating installable packages on major platforms&lt;br /&gt;
* [[ Directory structure and core modules ]]&lt;br /&gt;
Summary of the MH API reference.&lt;br /&gt;
* [[ File formats and extensions ]]&lt;br /&gt;
Describes the formats used internally for data and object storage. [CRUDE NOTES]&lt;br /&gt;
* [[ Makehuman Plugin System ]]&lt;br /&gt;
How to make a new plugin and use it in MakeHuman&lt;br /&gt;
==== Packager's notes ====&lt;br /&gt;
* [[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) ]]&lt;br /&gt;
Packaging procedure and setup.&lt;br /&gt;
|}&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
* [[ Tutorial MH1.0 alpha8 ]]&lt;br /&gt;
* [[ [Alpha8] Making diapers for a baby. ]]&lt;br /&gt;
A tutorial illustrating the MakeClothes workflow.&lt;br /&gt;
* [[ MakeClothes: Making a simple dress ]]&lt;br /&gt;
The basic MakeClothes workflow.&lt;br /&gt;
* [[ MakeClothes: Controlling the result with vertex groups ]]&lt;br /&gt;
The output of the clothes-making process depends on how vertex groups are assigned.&lt;br /&gt;
* [[ Creating a Custom Target with MakeTarget Standalone ]]&lt;br /&gt;
A practical example of custom target&lt;br /&gt;
* [[ MakeWalk: The making of Running feet ]]&lt;br /&gt;
MakeWalk tutorial, focusing on the Edit Action panel.&lt;br /&gt;
* [[ MakeWalk: Running feet scene 1 ]]&lt;br /&gt;
Making an extended run on a plane.&lt;br /&gt;
* [[ MakeWalk: Running feet scene 2 ]]&lt;br /&gt;
High heels and slopes.&lt;br /&gt;
* [[ MakeWalk: Running feet scene 3 ]]&lt;br /&gt;
The race.&lt;br /&gt;
* [[ MakeWalk: Running feet scene 4  ]]&lt;br /&gt;
Rough terrain.&lt;br /&gt;
* [[ MakeWalk: Automatic animation ]]&lt;br /&gt;
Tutorial on using the editing tools in MakeWalk.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Please put all documentation nodes in namespace &amp;quot;Documentation&amp;quot;, like &amp;lt;nowiki&amp;gt;[[Documentation:Introduction to the interface|Introduction to the interface]]&amp;lt;/nowiki&amp;gt; (which would resolve as [[Documentation:Introduction to the interface|Introduction to the interface]])&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=29</id>
		<title>Documentation:Index</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=29"/>
				<updated>2015-06-29T22:31:35Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Makehuman Manual ===&lt;br /&gt;
{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
* [[MakeHuman™ and its Purpose ]] &lt;br /&gt;
MakeHuman definition and vision.&lt;br /&gt;
* [[ Short and Long Pipeline ]]&lt;br /&gt;
The goal of Makehuman is to see it used in 2 different professional pipelines. &lt;br /&gt;
* [[ Professional mesh topology ]]&lt;br /&gt;
An overview of the professional topology provided by MakeHuman&lt;br /&gt;
* [[ Legal ]]&lt;br /&gt;
The various licenses that apply to MakeHuman and External tools&lt;br /&gt;
&lt;br /&gt;
==== General overview ====&lt;br /&gt;
* [[ Install MakeHuman™  ]]&lt;br /&gt;
How to install MH on Windows, Osx and Linux.&lt;br /&gt;
* [[ The Interface and basic functions. ]]&lt;br /&gt;
The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help.&lt;br /&gt;
* [[ Zoom, pan and rotate using the orbital camera ]]&lt;br /&gt;
Navigating the scene using the orbital camera.&lt;br /&gt;
[[ Load Save and Export  ]]&lt;br /&gt;
Describe file actions for MakeHuman&lt;br /&gt;
&lt;br /&gt;
==== Define Human Characteristics ====&lt;br /&gt;
* [[ Parametric Modelling  ]]&lt;br /&gt;
A quick introduction to the parametric modelling and sliders usage.&lt;br /&gt;
* [[ Using MakeHuman Hairstyles and Clothes  ]]&lt;br /&gt;
Hair in the MakeHuman Geometries group &lt;br /&gt;
* [[ Skin and other materials]]&lt;br /&gt;
How to change skin and materials for hair and clothes.&lt;br /&gt;
* [[ Gender, Random, Measure and Custom ]]&lt;br /&gt;
Special modifiers.&lt;br /&gt;
* [[ Makehuman alternative topologies ]]&lt;br /&gt;
MakeHuman provides a smart alternative topologies library&lt;br /&gt;
&lt;br /&gt;
==== Rendering Your Work ====&lt;br /&gt;
* [[ Quick rendering and advanced rendering ]]&lt;br /&gt;
This section explains how render the character in MakeHuman&lt;br /&gt;
* [[ Scene and Viewer ]]&lt;br /&gt;
How to set lights and how to see and save the rendering&lt;br /&gt;
&lt;br /&gt;
==== Settings ====&lt;br /&gt;
* [[ General ]]&lt;br /&gt;
How to set the general preferences&lt;br /&gt;
* [[ Background ]] &lt;br /&gt;
How to use backgrounds for reference.&lt;br /&gt;
* [[ Mouse ]]&lt;br /&gt;
Explanation of mouse settings&lt;br /&gt;
* [[ Shortcuts ]]&lt;br /&gt;
Configuration of shortcuts in Makehuman &lt;br /&gt;
* [[ Plugins ]]&lt;br /&gt;
Management of Makehuman plugins&lt;br /&gt;
&lt;br /&gt;
==== Tools and contributing methods ====&lt;br /&gt;
* [[ MHBlenderTools: Download and installation ]]&lt;br /&gt;
How to download and install the addons for Blender&lt;br /&gt;
* [[MHBlenderTools: MakeTarget ]]&lt;br /&gt;
Description of MakeTarget™ tool, to create custom morphings for MakeHuman.&lt;br /&gt;
* [[ MHBlenderTools: MakeClothes ]]&lt;br /&gt;
Description of MakeClothes and its user interface.&lt;br /&gt;
* [[ MHBlenderTools: MakeWalk basic workflow ]]&lt;br /&gt;
MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature.&lt;br /&gt;
* [[ MHBlenderTools: MakeWalk user interface ]]&lt;br /&gt;
Description of the GUI integrated in Blender.&lt;br /&gt;
* [[ MHBlenderTools: MakeWalk armatures ]]&lt;br /&gt;
Explain the meaning and use of source and target armature.&lt;br /&gt;
* [[ MHBlenderTools: MakeWalk utilities ]]&lt;br /&gt;
Utilities: save and restore the defaults, manage actions, t-pose, etc.&lt;br /&gt;
* [[ MHBlenderTools: MakeWalk troubleshooting. ]]&lt;br /&gt;
This document will describe common errors and corrective actions.&lt;br /&gt;
* [[ MHBlenderTools: MHX importer basic usage. ]]&lt;br /&gt;
MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender.&lt;br /&gt;
* [[ MHBlenderTools: MHX default rigging ]] &lt;br /&gt;
If pose/animate &amp;gt; skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features.&lt;br /&gt;
* [[ MHBlenderTools: MHX other rigging systems ]]&lt;br /&gt;
The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender developed by Nathan Vegdahl).&lt;br /&gt;
* [[ MHBlenderTools: MHX Layers and masks ]]&lt;br /&gt;
The mhx importer creates objects on the first four layers.&lt;br /&gt;
* [[ MakeTarget standalone ]]&lt;br /&gt;
Converting files produced with the most common modelling software, without Blender.&lt;br /&gt;
* [[ GUI languages and translations. ]]&lt;br /&gt;
MakeHuman support a variety of languages. It's very easy to add translations.&lt;br /&gt;
&lt;br /&gt;
==== Reporting a Bug ====&lt;br /&gt;
* [[ Using the Makehuman bug tracker ]]&lt;br /&gt;
Introduction to the new Makehuman bug tracker&lt;br /&gt;
* [[ Using the Makehuman log files for error reporting ]]&lt;br /&gt;
How to report bugs using the log files.&lt;br /&gt;
==== Developers' note ====&lt;br /&gt;
* [[ Getting started ]]&lt;br /&gt;
The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it.&lt;br /&gt;
* [[ Development infrastructure ]]&lt;br /&gt;
A description of the MakeHuman development infrastructure.&lt;br /&gt;
* [[ OpenGL Notes ]]&lt;br /&gt;
Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code.&lt;br /&gt;
* [[ Development organization ]]&lt;br /&gt;
The organization of distributed development.&lt;br /&gt;
* [[ Libraries and build procedures ]]&lt;br /&gt;
Describes the details of creating installable packages on major platforms&lt;br /&gt;
* [[ Directory structure and core modules ]]&lt;br /&gt;
Summary of the MH API reference.&lt;br /&gt;
* [[ File formats and extensions ]]&lt;br /&gt;
Describes the formats used internally for data and object storage. [CRUDE NOTES]&lt;br /&gt;
* [[ Makehuman Plugin System ]]&lt;br /&gt;
How to make a new plugin and use it in MakeHuman&lt;br /&gt;
==== Packager's notes ====&lt;br /&gt;
* [[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) ]]&lt;br /&gt;
Packaging procedure and setup.&lt;br /&gt;
|}&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
* [[ Tutorial MH1.0 alpha8 ]]&lt;br /&gt;
* [[ [Alpha8] Making diapers for a baby. ]]&lt;br /&gt;
A tutorial illustrating the MakeClothes workflow.&lt;br /&gt;
* [[ MakeClothes: Making a simple dress ]]&lt;br /&gt;
The basic MakeClothes workflow.&lt;br /&gt;
* [[ MakeClothes: Controlling the result with vertex groups ]]&lt;br /&gt;
The output of the clothes-making process depends on how vertex groups are assigned.&lt;br /&gt;
* [[ Creating a Custom Target with MakeTarget Standalone ]]&lt;br /&gt;
A practical example of custom target&lt;br /&gt;
* [[ MakeWalk: The making of Running feet ]]&lt;br /&gt;
MakeWalk tutorial, focusing on the Edit Action panel.&lt;br /&gt;
* [[ MakeWalk: Running feet scene 1 ]]&lt;br /&gt;
Making an extended run on a plane.&lt;br /&gt;
* [[ MakeWalk: Running feet scene 2 ]]&lt;br /&gt;
High heels and slopes.&lt;br /&gt;
* [[ MakeWalk: Running feet scene 3 ]]&lt;br /&gt;
The race.&lt;br /&gt;
* [[ MakeWalk: Running feet scene 4  ]]&lt;br /&gt;
Rough terrain.&lt;br /&gt;
* [[ MakeWalk: Automatic animation ]]&lt;br /&gt;
Tutorial on using the editing tools in MakeWalk.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Please put all documentation nodes in namespace &amp;quot;Documentation&amp;quot;, like &amp;lt;nowiki&amp;gt;[[Documentation:Introduction to the interface|Introduction to the interface]]&amp;lt;/nowiki&amp;gt; (which would resolve as [[Documentation:Introduction to the interface|Introduction to the interface]])&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=28</id>
		<title>Documentation:Index</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=28"/>
				<updated>2015-06-29T22:27:04Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: /* Tools and contributing methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
=== Makehuman Manual ===&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
* [[MakeHuman™ and its Purpose ]] &lt;br /&gt;
MakeHuman definition and vision.&lt;br /&gt;
* [[ Short and Long Pipeline ]]&lt;br /&gt;
The goal of Makehuman is to see it used in 2 different professional pipelines. &lt;br /&gt;
* [[ Professional mesh topology ]]&lt;br /&gt;
An overview of the professional topology provided by MakeHuman&lt;br /&gt;
* [[ Legal ]]&lt;br /&gt;
The various licenses that apply to MakeHuman and External tools&lt;br /&gt;
&lt;br /&gt;
==== General overview ====&lt;br /&gt;
* [[ Install MakeHuman™  ]]&lt;br /&gt;
How to install MH on Windows, Osx and Linux.&lt;br /&gt;
* [[ The Interface and basic functions. ]]&lt;br /&gt;
The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help.&lt;br /&gt;
* [[ Zoom, pan and rotate using the orbital camera ]]&lt;br /&gt;
Navigating the scene using the orbital camera.&lt;br /&gt;
[[ Load Save and Export  ]]&lt;br /&gt;
Describe file actions for MakeHuman&lt;br /&gt;
&lt;br /&gt;
==== Define Human Characteristics ====&lt;br /&gt;
* [[ Parametric Modelling  ]]&lt;br /&gt;
A quick introduction to the parametric modelling and sliders usage.&lt;br /&gt;
* [[ Using MakeHuman Hairstyles and Clothes  ]]&lt;br /&gt;
Hair in the MakeHuman Geometries group &lt;br /&gt;
* [[ Skin and other materials]]&lt;br /&gt;
How to change skin and materials for hair and clothes.&lt;br /&gt;
* [[ Gender, Random, Measure and Custom ]]&lt;br /&gt;
Special modifiers.&lt;br /&gt;
* [[ Makehuman alternative topologies ]]&lt;br /&gt;
MakeHuman provides a smart alternative topologies library&lt;br /&gt;
&lt;br /&gt;
==== Rendering Your Work ====&lt;br /&gt;
* [[ Quick rendering and advanced rendering ]]&lt;br /&gt;
This section explains how render the character in MakeHuman&lt;br /&gt;
* [[ Scene and Viewer ]]&lt;br /&gt;
How to set lights and how to see and save the rendering&lt;br /&gt;
&lt;br /&gt;
==== Settings ====&lt;br /&gt;
* [[ General ]]&lt;br /&gt;
How to set the general preferences&lt;br /&gt;
* [[ Background ]] &lt;br /&gt;
How to use backgrounds for reference.&lt;br /&gt;
* [[ Mouse ]]&lt;br /&gt;
Explanation of mouse settings&lt;br /&gt;
* [[ Shortcuts ]]&lt;br /&gt;
Configuration of shortcuts in Makehuman &lt;br /&gt;
* [[ Plugins ]]&lt;br /&gt;
Management of Makehuman plugins&lt;br /&gt;
&lt;br /&gt;
==== Tools and contributing methods ====&lt;br /&gt;
* [[ MHBlenderTools: Download and installation ]]&lt;br /&gt;
How to download and install the addons for Blender&lt;br /&gt;
* [[MHBlenderTools: MakeTarget ]]&lt;br /&gt;
Description of MakeTarget™ tool, to create custom morphings for MakeHuman.&lt;br /&gt;
* [[ MHBlenderTools: MakeClothes ]]&lt;br /&gt;
Description of MakeClothes and its user interface.&lt;br /&gt;
* [[ MHBlenderTools: MakeWalk basic workflow ]]&lt;br /&gt;
MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature.&lt;br /&gt;
* [[ MHBlenderTools: MakeWalk user interface ]]&lt;br /&gt;
Description of the GUI integrated in Blender.&lt;br /&gt;
* [[ MHBlenderTools: MakeWalk armatures ]]&lt;br /&gt;
Explain the meaning and use of source and target armature.&lt;br /&gt;
* [[ MHBlenderTools: MakeWalk utilities ]]&lt;br /&gt;
Utilities: save and restore the defaults, manage actions, t-pose, etc.&lt;br /&gt;
* [[ MHBlenderTools: MakeWalk troubleshooting. ]]&lt;br /&gt;
This document will describe common errors and corrective actions.&lt;br /&gt;
* [[ MHBlenderTools: MHX importer basic usage. ]]&lt;br /&gt;
MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender.&lt;br /&gt;
* [[ MHBlenderTools: MHX default rigging ]] &lt;br /&gt;
If pose/animate &amp;gt; skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features.&lt;br /&gt;
* [[ MHBlenderTools: MHX other rigging systems ]]&lt;br /&gt;
The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender developed by Nathan Vegdahl).&lt;br /&gt;
* [[ MHBlenderTools: MHX Layers and masks ]]&lt;br /&gt;
The mhx importer creates objects on the first four layers.&lt;br /&gt;
* [[ MakeTarget standalone ]]&lt;br /&gt;
Converting files produced with the most common modelling software, without Blender.&lt;br /&gt;
* [[ GUI languages and translations. ]]&lt;br /&gt;
MakeHuman support a variety of languages. It's very easy to add translations.&lt;br /&gt;
&lt;br /&gt;
==== Reporting a Bug ====&lt;br /&gt;
* [[ Using the Makehuman bug tracker ]]&lt;br /&gt;
Introduction to the new Makehuman bug tracker&lt;br /&gt;
* [[ Using the Makehuman log files for error reporting ]]&lt;br /&gt;
How to report bugs using the log files.&lt;br /&gt;
==== Developers' note ====&lt;br /&gt;
* [[ Getting started ]]&lt;br /&gt;
The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it.&lt;br /&gt;
* [[ Development infrastructure ]]&lt;br /&gt;
A description of the MakeHuman development infrastructure.&lt;br /&gt;
* [[ OpenGL Notes ]]&lt;br /&gt;
Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code.&lt;br /&gt;
* [[ Development organization ]]&lt;br /&gt;
The organization of distributed development.&lt;br /&gt;
* [[ Libraries and build procedures ]]&lt;br /&gt;
Describes the details of creating installable packages on major platforms&lt;br /&gt;
* [[ Directory structure and core modules ]]&lt;br /&gt;
Summary of the MH API reference.&lt;br /&gt;
* [[ File formats and extensions ]]&lt;br /&gt;
Describes the formats used internally for data and object storage. [CRUDE NOTES]&lt;br /&gt;
* [[ Makehuman Plugin System ]]&lt;br /&gt;
How to make a new plugin and use it in MakeHuman&lt;br /&gt;
==== Packager's notes ====&lt;br /&gt;
* [[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) ]]&lt;br /&gt;
Packaging procedure and setup.&lt;br /&gt;
==== Tutorials ====&lt;br /&gt;
* [[ Tutorial MH1.0 alpha8 ]]&lt;br /&gt;
* [[ [Alpha8] Making diapers for a baby. ]]&lt;br /&gt;
A tutorial illustrating the MakeClothes workflow.&lt;br /&gt;
* [[ MakeClothes: Making a simple dress ]]&lt;br /&gt;
The basic MakeClothes workflow.&lt;br /&gt;
* [[ MakeClothes: Controlling the result with vertex groups ]]&lt;br /&gt;
The output of the clothes-making process depends on how vertex groups are assigned.&lt;br /&gt;
* [[ Creating a Custom Target with MakeTarget Standalone ]]&lt;br /&gt;
A practical example of custom target&lt;br /&gt;
* [[ MakeWalk: The making of Running feet ]]&lt;br /&gt;
MakeWalk tutorial, focusing on the Edit Action panel.&lt;br /&gt;
* [[ MakeWalk: Running feet scene 1 ]]&lt;br /&gt;
Making an extended run on a plane.&lt;br /&gt;
* [[ MakeWalk: Running feet scene 2 ]]&lt;br /&gt;
High heels and slopes.&lt;br /&gt;
* [[ MakeWalk: Running feet scene 3 ]]&lt;br /&gt;
The race.&lt;br /&gt;
* [[ MakeWalk: Running feet scene 4  ]]&lt;br /&gt;
Rough terrain.&lt;br /&gt;
* [[ MakeWalk: Automatic animation ]]&lt;br /&gt;
Tutorial on using the editing tools in MakeWalk.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Please put all documentation nodes in namespace &amp;quot;Documentation&amp;quot;, like &amp;lt;nowiki&amp;gt;[[Documentation:Introduction to the interface|Introduction to the interface]]&amp;lt;/nowiki&amp;gt; (which would resolve as [[Documentation:Introduction to the interface|Introduction to the interface]])&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=27</id>
		<title>Documentation:Index</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=27"/>
				<updated>2015-06-29T22:25:12Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
=== Makehuman Manual ===&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
* [[MakeHuman™ and its Purpose ]] &lt;br /&gt;
MakeHuman definition and vision.&lt;br /&gt;
* [[ Short and Long Pipeline ]]&lt;br /&gt;
The goal of Makehuman is to see it used in 2 different professional pipelines. &lt;br /&gt;
* [[ Professional mesh topology ]]&lt;br /&gt;
An overview of the professional topology provided by MakeHuman&lt;br /&gt;
* [[ Legal ]]&lt;br /&gt;
The various licenses that apply to MakeHuman and External tools&lt;br /&gt;
&lt;br /&gt;
==== General overview ====&lt;br /&gt;
* [[ Install MakeHuman™  ]]&lt;br /&gt;
How to install MH on Windows, Osx and Linux.&lt;br /&gt;
* [[ The Interface and basic functions. ]]&lt;br /&gt;
The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help.&lt;br /&gt;
* [[ Zoom, pan and rotate using the orbital camera ]]&lt;br /&gt;
Navigating the scene using the orbital camera.&lt;br /&gt;
[[ Load Save and Export  ]]&lt;br /&gt;
Describe file actions for MakeHuman&lt;br /&gt;
&lt;br /&gt;
==== Define Human Characteristics ====&lt;br /&gt;
* [[ Parametric Modelling  ]]&lt;br /&gt;
A quick introduction to the parametric modelling and sliders usage.&lt;br /&gt;
* [[ Using MakeHuman Hairstyles and Clothes  ]]&lt;br /&gt;
Hair in the MakeHuman Geometries group &lt;br /&gt;
* [[ Skin and other materials]]&lt;br /&gt;
How to change skin and materials for hair and clothes.&lt;br /&gt;
* [[ Gender, Random, Measure and Custom ]]&lt;br /&gt;
Special modifiers.&lt;br /&gt;
* [[ Makehuman alternative topologies ]]&lt;br /&gt;
MakeHuman provides a smart alternative topologies library&lt;br /&gt;
&lt;br /&gt;
==== Rendering Your Work ====&lt;br /&gt;
* [[ Quick rendering and advanced rendering ]]&lt;br /&gt;
This section explains how render the character in MakeHuman&lt;br /&gt;
* [[ Scene and Viewer ]]&lt;br /&gt;
How to set lights and how to see and save the rendering&lt;br /&gt;
&lt;br /&gt;
==== Settings ====&lt;br /&gt;
* [[ General ]]&lt;br /&gt;
How to set the general preferences&lt;br /&gt;
* [[ Background ]] &lt;br /&gt;
How to use backgrounds for reference.&lt;br /&gt;
* [[ Mouse ]]&lt;br /&gt;
Explanation of mouse settings&lt;br /&gt;
* [[ Shortcuts ]]&lt;br /&gt;
Configuration of shortcuts in Makehuman &lt;br /&gt;
* [[ Plugins ]]&lt;br /&gt;
Management of Makehuman plugins&lt;br /&gt;
&lt;br /&gt;
==== Tools and contributing methods ====&lt;br /&gt;
* [[ MHBlenderTools: Download and installation 	How to download and install the addons for Blender ]]&lt;br /&gt;
* [[MHBlenderTools: MakeTarget 	Description of MakeTarget™ tool, to create custom morphings for MakeHuman. ]]&lt;br /&gt;
* [[ MHBlenderTools: MakeClothes 	Description of MakeClothes and its user interface. ]]&lt;br /&gt;
* [[ MHBlenderTools: MakeWalk basic workflow 	MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature. ]]&lt;br /&gt;
* [[ MHBlenderTools: MakeWalk user interface 	Description of the GUI integrated in Blender. ]]&lt;br /&gt;
* [[ MHBlenderTools: MakeWalk armatures 	Explain the meaning and use of source and target armature. ]]&lt;br /&gt;
* [[ MHBlenderTools: MakeWalk utilities 	Utilities: save and restore the defaults, manage actions, t-pose, etc. ]]&lt;br /&gt;
* [[ MHBlenderTools: MakeWalk troubleshooting. 	This document will describe common errors and corrective actions. ]]&lt;br /&gt;
* [[ MHBlenderTools: MHX importer basic usage. 	MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender. ]]&lt;br /&gt;
* [[ MHBlenderTools: MHX default rigging 	If pose/animate &amp;gt; skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features. ]]&lt;br /&gt;
* [[ MHBlenderTools: MHX other rigging systems ]]&lt;br /&gt;
The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender developed by Nathan Vegdahl).&lt;br /&gt;
* [[ MHBlenderTools: MHX Layers and masks ]]&lt;br /&gt;
The mhx importer creates objects on the first four layers.&lt;br /&gt;
* [[ MakeTarget standalone ]]&lt;br /&gt;
Converting files produced with the most common modelling software, without Blender.&lt;br /&gt;
* [[ GUI languages and translations. ]]&lt;br /&gt;
MakeHuman support a variety of languages. It's very easy to add translations.&lt;br /&gt;
==== Reporting a Bug ====&lt;br /&gt;
* [[ Using the Makehuman bug tracker ]]&lt;br /&gt;
Introduction to the new Makehuman bug tracker&lt;br /&gt;
* [[ Using the Makehuman log files for error reporting ]]&lt;br /&gt;
How to report bugs using the log files.&lt;br /&gt;
==== Developers' note ====&lt;br /&gt;
* [[ Getting started ]]&lt;br /&gt;
The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it.&lt;br /&gt;
* [[ Development infrastructure ]]&lt;br /&gt;
A description of the MakeHuman development infrastructure.&lt;br /&gt;
* [[ OpenGL Notes ]]&lt;br /&gt;
Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code.&lt;br /&gt;
* [[ Development organization ]]&lt;br /&gt;
The organization of distributed development.&lt;br /&gt;
* [[ Libraries and build procedures ]]&lt;br /&gt;
Describes the details of creating installable packages on major platforms&lt;br /&gt;
* [[ Directory structure and core modules ]]&lt;br /&gt;
Summary of the MH API reference.&lt;br /&gt;
* [[ File formats and extensions ]]&lt;br /&gt;
Describes the formats used internally for data and object storage. [CRUDE NOTES]&lt;br /&gt;
* [[ Makehuman Plugin System ]]&lt;br /&gt;
How to make a new plugin and use it in MakeHuman&lt;br /&gt;
==== Packager's notes ====&lt;br /&gt;
* [[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) ]]&lt;br /&gt;
Packaging procedure and setup.&lt;br /&gt;
==== Tutorials ====&lt;br /&gt;
* [[ Tutorial MH1.0 alpha8 ]]&lt;br /&gt;
* [[ [Alpha8] Making diapers for a baby. ]]&lt;br /&gt;
A tutorial illustrating the MakeClothes workflow.&lt;br /&gt;
* [[ MakeClothes: Making a simple dress ]]&lt;br /&gt;
The basic MakeClothes workflow.&lt;br /&gt;
* [[ MakeClothes: Controlling the result with vertex groups ]]&lt;br /&gt;
The output of the clothes-making process depends on how vertex groups are assigned.&lt;br /&gt;
* [[ Creating a Custom Target with MakeTarget Standalone ]]&lt;br /&gt;
A practical example of custom target&lt;br /&gt;
* [[ MakeWalk: The making of Running feet ]]&lt;br /&gt;
MakeWalk tutorial, focusing on the Edit Action panel.&lt;br /&gt;
* [[ MakeWalk: Running feet scene 1 ]]&lt;br /&gt;
Making an extended run on a plane.&lt;br /&gt;
* [[ MakeWalk: Running feet scene 2 ]]&lt;br /&gt;
High heels and slopes.&lt;br /&gt;
* [[ MakeWalk: Running feet scene 3 ]]&lt;br /&gt;
The race.&lt;br /&gt;
* [[ MakeWalk: Running feet scene 4  ]]&lt;br /&gt;
Rough terrain.&lt;br /&gt;
* [[ MakeWalk: Automatic animation ]]&lt;br /&gt;
Tutorial on using the editing tools in MakeWalk.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Please put all documentation nodes in namespace &amp;quot;Documentation&amp;quot;, like &amp;lt;nowiki&amp;gt;[[Documentation:Introduction to the interface|Introduction to the interface]]&amp;lt;/nowiki&amp;gt; (which would resolve as [[Documentation:Introduction to the interface|Introduction to the interface]])&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=26</id>
		<title>Documentation:Index</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=26"/>
				<updated>2015-06-29T22:18:22Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: /* Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
=== Makehuman Manual ===&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
* [[MakeHuman™ and its Purpose ]] &lt;br /&gt;
MakeHuman definition and vision.&lt;br /&gt;
* [[ Short and Long Pipeline ]]&lt;br /&gt;
The goal of Makehuman is to see it used in 2 different professional pipelines. &lt;br /&gt;
* [[ Professional mesh topology ]]&lt;br /&gt;
An overview of the professional topology provided by MakeHuman&lt;br /&gt;
* [[ Legal ]]&lt;br /&gt;
The various licenses that apply to MakeHuman and External tools&lt;br /&gt;
&lt;br /&gt;
==== General overview ====&lt;br /&gt;
* [[ Install MakeHuman™  ]]&lt;br /&gt;
How to install MH on Windows, Osx and Linux.&lt;br /&gt;
* [[ The Interface and basic functions. ]]&lt;br /&gt;
The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help.&lt;br /&gt;
* [[ Zoom, pan and rotate using the orbital camera ]]&lt;br /&gt;
Navigating the scene using the orbital camera.&lt;br /&gt;
[[ Load Save and Export  ]]&lt;br /&gt;
Describe file actions for MakeHuman&lt;br /&gt;
&lt;br /&gt;
==== Define Human Characteristics ====&lt;br /&gt;
* [[ Parametric Modelling  ]]&lt;br /&gt;
A quick introduction to the parametric modelling and sliders usage.&lt;br /&gt;
* [[ Using MakeHuman Hairstyles and Clothes  ]]&lt;br /&gt;
Hair in the MakeHuman Geometries group &lt;br /&gt;
* [[ Skin and other materials]]&lt;br /&gt;
How to change skin and materials for hair and clothes.&lt;br /&gt;
* [[ Gender, Random, Measure and Custom ]]&lt;br /&gt;
Special modifiers.&lt;br /&gt;
* [[ Makehuman alternative topologies ]]&lt;br /&gt;
MakeHuman provides a smart alternative topologies library&lt;br /&gt;
&lt;br /&gt;
==== Rendering Your Work ====&lt;br /&gt;
* [[ Quick rendering and advanced rendering ]]&lt;br /&gt;
This section explains how render the character in MakeHuman&lt;br /&gt;
* [[ Scene and Viewer ]]&lt;br /&gt;
How to set lights and how to see and save the rendering&lt;br /&gt;
&lt;br /&gt;
==== Settings ====&lt;br /&gt;
* [[ General ]]&lt;br /&gt;
How to set the general preferences&lt;br /&gt;
* [[ Background ]] &lt;br /&gt;
How to use backgrounds for reference.&lt;br /&gt;
* [[ Mouse ]]&lt;br /&gt;
Explanation of mouse settings&lt;br /&gt;
* [[ Shortcuts ]]&lt;br /&gt;
Configuration of shortcuts in Makehuman &lt;br /&gt;
* [[ Plugins ]]&lt;br /&gt;
Management of Makehuman plugins&lt;br /&gt;
&lt;br /&gt;
==== Tools and contributing methods ====&lt;br /&gt;
[[ MHBlenderTools: Download and installation 	How to download and install the addons for Blender ]]&lt;br /&gt;
[[MHBlenderTools: MakeTarget 	Description of MakeTarget™ tool, to create custom morphings for MakeHuman. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeClothes 	Description of MakeClothes and its user interface. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk basic workflow 	MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk user interface 	Description of the GUI integrated in Blender. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk armatures 	Explain the meaning and use of source and target armature. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk utilities 	Utilities: save and restore the defaults, manage actions, t-pose, etc. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk troubleshooting. 	This document will describe common errors and corrective actions. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX importer basic usage. 	MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX default rigging 	If pose/animate &amp;gt; skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX other rigging systems 	The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender devoped by Nathan Vegdahl). ]]&lt;br /&gt;
[[ MHBlenderTools: MHX Layers and masks 	The mhx importer creates objects on the first four layers. ]]&lt;br /&gt;
[[ MakeTarget standalone 	Converting files produced with the most common modelling software, without Blender. ]]&lt;br /&gt;
[[ GUI languages and translations. 	MakeHuman support a variety of languages. It's very easy to add translations. ]]&lt;br /&gt;
==== Reporting a Bug ====&lt;br /&gt;
[[ Using the Makehuman bug tracker 	Introduction to the new Makehuman bug tracker ]]&lt;br /&gt;
[[ Using the Makehuman log files for error reporting 	How to report bugs using the log files. ]]&lt;br /&gt;
==== Developers' note ====&lt;br /&gt;
[[ Getting started 	The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it. ]]&lt;br /&gt;
[[ Development infrastructure 	A description of the MakeHuman development infrastructure. ]]&lt;br /&gt;
[[ OpenGL Notes 	Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code. ]]&lt;br /&gt;
[[ Development organization 	The organization of distributed development. ]]&lt;br /&gt;
[[ Libraries and build procedures 	Describes the details of creating installable packages on major platforms ]]&lt;br /&gt;
[[ Directory structure and core modules 	Summary of the MH API reference.  ]]&lt;br /&gt;
[[ File formats and extensions 	Describes the formats used internally for data and object storage. [CRUDE NOTES]  ]]&lt;br /&gt;
[[ Makehuman Plugin System 	How to make a new plugin and use it in MakeHuman  ]]&lt;br /&gt;
==== Packager's notes ====&lt;br /&gt;
[[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) 	Packaging procedure and setup. ]]&lt;br /&gt;
==== Tutorials ====&lt;br /&gt;
[[ Tutorial MH1.0 alpha8 ]]&lt;br /&gt;
[[ [Alpha8] Making diapers for a baby. 	A tutorial illustrating the MakeClothes workflow. ]]&lt;br /&gt;
[[ MakeClothes: Making a simple dress 	The basic MakeClothes workflow. ]]&lt;br /&gt;
[[ MakeClothes: Controlling the result with vertex groups 	The output of the clothes-making process depends on how vertex groups are assigned. ]]&lt;br /&gt;
[[ Creating a Custom Target with MakeTarget Standalone 	A practical example of custom target ]]&lt;br /&gt;
[[ MakeWalk: The making of Running feet 	MakeWalk tutorial, focusing on the Edit Action panel. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 1 	Making an extended run on a plane. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 2 	High heels and slopes. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 3 	The race. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 4 	Rough terrain. ]]&lt;br /&gt;
[[ MakeWalk: Automatic animation 	Tutorial on using the editing tools in MakeWalk. ]]&lt;br /&gt;
[[ Advertisement ]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Please put all documentation nodes in namespace &amp;quot;Documentation&amp;quot;, like &amp;lt;nowiki&amp;gt;[[Documentation:Introduction to the interface|Introduction to the interface]]&amp;lt;/nowiki&amp;gt; (which would resolve as [[Documentation:Introduction to the interface|Introduction to the interface]])&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=25</id>
		<title>Documentation:Index</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=25"/>
				<updated>2015-06-29T22:17:07Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: /* Rendering Your Work */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
=== Makehuman Manual ===&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
* [[MakeHuman™ and its Purpose ]] &lt;br /&gt;
MakeHuman definition and vision.&lt;br /&gt;
* [[ Short and Long Pipeline ]]&lt;br /&gt;
The goal of Makehuman is to see it used in 2 different professional pipelines. &lt;br /&gt;
* [[ Professional mesh topology ]]&lt;br /&gt;
An overview of the professional topology provided by MakeHuman&lt;br /&gt;
* [[ Legal ]]&lt;br /&gt;
The various licenses that apply to MakeHuman and External tools&lt;br /&gt;
&lt;br /&gt;
==== General overview ====&lt;br /&gt;
* [[ Install MakeHuman™  ]]&lt;br /&gt;
How to install MH on Windows, Osx and Linux.&lt;br /&gt;
* [[ The Interface and basic functions. ]]&lt;br /&gt;
The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help.&lt;br /&gt;
* [[ Zoom, pan and rotate using the orbital camera ]]&lt;br /&gt;
Navigating the scene using the orbital camera.&lt;br /&gt;
[[ Load Save and Export  ]]&lt;br /&gt;
Describe file actions for MakeHuman&lt;br /&gt;
&lt;br /&gt;
==== Define Human Characteristics ====&lt;br /&gt;
* [[ Parametric Modelling  ]]&lt;br /&gt;
A quick introduction to the parametric modelling and sliders usage.&lt;br /&gt;
* [[ Using MakeHuman Hairstyles and Clothes  ]]&lt;br /&gt;
Hair in the MakeHuman Geometries group &lt;br /&gt;
* [[ Skin and other materials]]&lt;br /&gt;
How to change skin and materials for hair and clothes.&lt;br /&gt;
* [[ Gender, Random, Measure and Custom ]]&lt;br /&gt;
Special modifiers.&lt;br /&gt;
* [[ Makehuman alternative topologies ]]&lt;br /&gt;
MakeHuman provides a smart alternative topologies library&lt;br /&gt;
&lt;br /&gt;
==== Rendering Your Work ====&lt;br /&gt;
* [[ Quick rendering and advanced rendering ]]&lt;br /&gt;
This section explains how render the character in MakeHuman&lt;br /&gt;
* [[ Scene and Viewer ]]&lt;br /&gt;
How to set lights and how to see and save the rendering&lt;br /&gt;
&lt;br /&gt;
==== Settings ====&lt;br /&gt;
[[ General 	How to set the general preferences ]]&lt;br /&gt;
[[ Background 	How to use backgrounds for reference. ]]&lt;br /&gt;
[[ Mouse 	Explanation of mouse settings ]]&lt;br /&gt;
[[ Shortcuts 	Configuration of shortcuts in Makehuman ]]&lt;br /&gt;
[[ Plugins 	Management of Makehuman plugins ]]&lt;br /&gt;
==== Tools and contributing methods ====&lt;br /&gt;
[[ MHBlenderTools: Download and installation 	How to download and install the addons for Blender ]]&lt;br /&gt;
[[MHBlenderTools: MakeTarget 	Description of MakeTarget™ tool, to create custom morphings for MakeHuman. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeClothes 	Description of MakeClothes and its user interface. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk basic workflow 	MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk user interface 	Description of the GUI integrated in Blender. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk armatures 	Explain the meaning and use of source and target armature. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk utilities 	Utilities: save and restore the defaults, manage actions, t-pose, etc. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk troubleshooting. 	This document will describe common errors and corrective actions. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX importer basic usage. 	MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX default rigging 	If pose/animate &amp;gt; skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX other rigging systems 	The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender devoped by Nathan Vegdahl). ]]&lt;br /&gt;
[[ MHBlenderTools: MHX Layers and masks 	The mhx importer creates objects on the first four layers. ]]&lt;br /&gt;
[[ MakeTarget standalone 	Converting files produced with the most common modelling software, without Blender. ]]&lt;br /&gt;
[[ GUI languages and translations. 	MakeHuman support a variety of languages. It's very easy to add translations. ]]&lt;br /&gt;
==== Reporting a Bug ====&lt;br /&gt;
[[ Using the Makehuman bug tracker 	Introduction to the new Makehuman bug tracker ]]&lt;br /&gt;
[[ Using the Makehuman log files for error reporting 	How to report bugs using the log files. ]]&lt;br /&gt;
==== Developers' note ====&lt;br /&gt;
[[ Getting started 	The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it. ]]&lt;br /&gt;
[[ Development infrastructure 	A description of the MakeHuman development infrastructure. ]]&lt;br /&gt;
[[ OpenGL Notes 	Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code. ]]&lt;br /&gt;
[[ Development organization 	The organization of distributed development. ]]&lt;br /&gt;
[[ Libraries and build procedures 	Describes the details of creating installable packages on major platforms ]]&lt;br /&gt;
[[ Directory structure and core modules 	Summary of the MH API reference.  ]]&lt;br /&gt;
[[ File formats and extensions 	Describes the formats used internally for data and object storage. [CRUDE NOTES]  ]]&lt;br /&gt;
[[ Makehuman Plugin System 	How to make a new plugin and use it in MakeHuman  ]]&lt;br /&gt;
==== Packager's notes ====&lt;br /&gt;
[[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) 	Packaging procedure and setup. ]]&lt;br /&gt;
==== Tutorials ====&lt;br /&gt;
[[ Tutorial MH1.0 alpha8 ]]&lt;br /&gt;
[[ [Alpha8] Making diapers for a baby. 	A tutorial illustrating the MakeClothes workflow. ]]&lt;br /&gt;
[[ MakeClothes: Making a simple dress 	The basic MakeClothes workflow. ]]&lt;br /&gt;
[[ MakeClothes: Controlling the result with vertex groups 	The output of the clothes-making process depends on how vertex groups are assigned. ]]&lt;br /&gt;
[[ Creating a Custom Target with MakeTarget Standalone 	A practical example of custom target ]]&lt;br /&gt;
[[ MakeWalk: The making of Running feet 	MakeWalk tutorial, focusing on the Edit Action panel. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 1 	Making an extended run on a plane. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 2 	High heels and slopes. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 3 	The race. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 4 	Rough terrain. ]]&lt;br /&gt;
[[ MakeWalk: Automatic animation 	Tutorial on using the editing tools in MakeWalk. ]]&lt;br /&gt;
[[ Advertisement ]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Please put all documentation nodes in namespace &amp;quot;Documentation&amp;quot;, like &amp;lt;nowiki&amp;gt;[[Documentation:Introduction to the interface|Introduction to the interface]]&amp;lt;/nowiki&amp;gt; (which would resolve as [[Documentation:Introduction to the interface|Introduction to the interface]])&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=24</id>
		<title>Documentation:Index</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=24"/>
				<updated>2015-06-29T22:16:21Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: /* Define Human Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
=== Makehuman Manual ===&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
* [[MakeHuman™ and its Purpose ]] &lt;br /&gt;
MakeHuman definition and vision.&lt;br /&gt;
* [[ Short and Long Pipeline ]]&lt;br /&gt;
The goal of Makehuman is to see it used in 2 different professional pipelines. &lt;br /&gt;
* [[ Professional mesh topology ]]&lt;br /&gt;
An overview of the professional topology provided by MakeHuman&lt;br /&gt;
* [[ Legal ]]&lt;br /&gt;
The various licenses that apply to MakeHuman and External tools&lt;br /&gt;
&lt;br /&gt;
==== General overview ====&lt;br /&gt;
* [[ Install MakeHuman™  ]]&lt;br /&gt;
How to install MH on Windows, Osx and Linux.&lt;br /&gt;
* [[ The Interface and basic functions. ]]&lt;br /&gt;
The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help.&lt;br /&gt;
* [[ Zoom, pan and rotate using the orbital camera ]]&lt;br /&gt;
Navigating the scene using the orbital camera.&lt;br /&gt;
[[ Load Save and Export  ]]&lt;br /&gt;
Describe file actions for MakeHuman&lt;br /&gt;
&lt;br /&gt;
==== Define Human Characteristics ====&lt;br /&gt;
* [[ Parametric Modelling  ]]&lt;br /&gt;
A quick introduction to the parametric modelling and sliders usage.&lt;br /&gt;
* [[ Using MakeHuman Hairstyles and Clothes  ]]&lt;br /&gt;
Hair in the MakeHuman Geometries group &lt;br /&gt;
* [[ Skin and other materials]]&lt;br /&gt;
How to change skin and materials for hair and clothes.&lt;br /&gt;
* [[ Gender, Random, Measure and Custom ]]&lt;br /&gt;
Special modifiers.&lt;br /&gt;
* [[ Makehuman alternative topologies ]]&lt;br /&gt;
MakeHuman provides a smart alternative topologies library&lt;br /&gt;
&lt;br /&gt;
==== Rendering Your Work ====&lt;br /&gt;
[[ Quick rendering and advanced rendering 	This section explains how render the character in MakeHuman ]]&lt;br /&gt;
[[ Scene and Viewer 	How to set lights and how to see and save the rendering ]]&lt;br /&gt;
==== Settings ====&lt;br /&gt;
[[ General 	How to set the general preferences ]]&lt;br /&gt;
[[ Background 	How to use backgrounds for reference. ]]&lt;br /&gt;
[[ Mouse 	Explanation of mouse settings ]]&lt;br /&gt;
[[ Shortcuts 	Configuration of shortcuts in Makehuman ]]&lt;br /&gt;
[[ Plugins 	Management of Makehuman plugins ]]&lt;br /&gt;
==== Tools and contributing methods ====&lt;br /&gt;
[[ MHBlenderTools: Download and installation 	How to download and install the addons for Blender ]]&lt;br /&gt;
[[MHBlenderTools: MakeTarget 	Description of MakeTarget™ tool, to create custom morphings for MakeHuman. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeClothes 	Description of MakeClothes and its user interface. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk basic workflow 	MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk user interface 	Description of the GUI integrated in Blender. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk armatures 	Explain the meaning and use of source and target armature. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk utilities 	Utilities: save and restore the defaults, manage actions, t-pose, etc. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk troubleshooting. 	This document will describe common errors and corrective actions. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX importer basic usage. 	MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX default rigging 	If pose/animate &amp;gt; skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX other rigging systems 	The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender devoped by Nathan Vegdahl). ]]&lt;br /&gt;
[[ MHBlenderTools: MHX Layers and masks 	The mhx importer creates objects on the first four layers. ]]&lt;br /&gt;
[[ MakeTarget standalone 	Converting files produced with the most common modelling software, without Blender. ]]&lt;br /&gt;
[[ GUI languages and translations. 	MakeHuman support a variety of languages. It's very easy to add translations. ]]&lt;br /&gt;
==== Reporting a Bug ====&lt;br /&gt;
[[ Using the Makehuman bug tracker 	Introduction to the new Makehuman bug tracker ]]&lt;br /&gt;
[[ Using the Makehuman log files for error reporting 	How to report bugs using the log files. ]]&lt;br /&gt;
==== Developers' note ====&lt;br /&gt;
[[ Getting started 	The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it. ]]&lt;br /&gt;
[[ Development infrastructure 	A description of the MakeHuman development infrastructure. ]]&lt;br /&gt;
[[ OpenGL Notes 	Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code. ]]&lt;br /&gt;
[[ Development organization 	The organization of distributed development. ]]&lt;br /&gt;
[[ Libraries and build procedures 	Describes the details of creating installable packages on major platforms ]]&lt;br /&gt;
[[ Directory structure and core modules 	Summary of the MH API reference.  ]]&lt;br /&gt;
[[ File formats and extensions 	Describes the formats used internally for data and object storage. [CRUDE NOTES]  ]]&lt;br /&gt;
[[ Makehuman Plugin System 	How to make a new plugin and use it in MakeHuman  ]]&lt;br /&gt;
==== Packager's notes ====&lt;br /&gt;
[[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) 	Packaging procedure and setup. ]]&lt;br /&gt;
==== Tutorials ====&lt;br /&gt;
[[ Tutorial MH1.0 alpha8 ]]&lt;br /&gt;
[[ [Alpha8] Making diapers for a baby. 	A tutorial illustrating the MakeClothes workflow. ]]&lt;br /&gt;
[[ MakeClothes: Making a simple dress 	The basic MakeClothes workflow. ]]&lt;br /&gt;
[[ MakeClothes: Controlling the result with vertex groups 	The output of the clothes-making process depends on how vertex groups are assigned. ]]&lt;br /&gt;
[[ Creating a Custom Target with MakeTarget Standalone 	A practical example of custom target ]]&lt;br /&gt;
[[ MakeWalk: The making of Running feet 	MakeWalk tutorial, focusing on the Edit Action panel. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 1 	Making an extended run on a plane. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 2 	High heels and slopes. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 3 	The race. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 4 	Rough terrain. ]]&lt;br /&gt;
[[ MakeWalk: Automatic animation 	Tutorial on using the editing tools in MakeWalk. ]]&lt;br /&gt;
[[ Advertisement ]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Please put all documentation nodes in namespace &amp;quot;Documentation&amp;quot;, like &amp;lt;nowiki&amp;gt;[[Documentation:Introduction to the interface|Introduction to the interface]]&amp;lt;/nowiki&amp;gt; (which would resolve as [[Documentation:Introduction to the interface|Introduction to the interface]])&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=23</id>
		<title>Documentation:Index</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=23"/>
				<updated>2015-06-29T22:15:50Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: /* Define Human Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
=== Makehuman Manual ===&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
* [[MakeHuman™ and its Purpose ]] &lt;br /&gt;
MakeHuman definition and vision.&lt;br /&gt;
* [[ Short and Long Pipeline ]]&lt;br /&gt;
The goal of Makehuman is to see it used in 2 different professional pipelines. &lt;br /&gt;
* [[ Professional mesh topology ]]&lt;br /&gt;
An overview of the professional topology provided by MakeHuman&lt;br /&gt;
* [[ Legal ]]&lt;br /&gt;
The various licenses that apply to MakeHuman and External tools&lt;br /&gt;
&lt;br /&gt;
==== General overview ====&lt;br /&gt;
* [[ Install MakeHuman™  ]]&lt;br /&gt;
How to install MH on Windows, Osx and Linux.&lt;br /&gt;
* [[ The Interface and basic functions. ]]&lt;br /&gt;
The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help.&lt;br /&gt;
* [[ Zoom, pan and rotate using the orbital camera ]]&lt;br /&gt;
Navigating the scene using the orbital camera.&lt;br /&gt;
[[ Load Save and Export  ]]&lt;br /&gt;
Describe file actions for MakeHuman&lt;br /&gt;
&lt;br /&gt;
==== Define Human Characteristics ====&lt;br /&gt;
[[ Parametric Modelling  ]]&lt;br /&gt;
A quick introduction to the parametric modelling and sliders usage.&lt;br /&gt;
[[ Using MakeHuman Hairstyles and Clothes  ]]&lt;br /&gt;
Hair in the MakeHuman Geometries group &lt;br /&gt;
[[ Skin and other materials]]&lt;br /&gt;
How to change skin and materials for hair and clothes.&lt;br /&gt;
[[ Gender, Random, Measure and Custom ]]&lt;br /&gt;
Special modifiers.&lt;br /&gt;
[[ Makehuman alternative topologies ]]&lt;br /&gt;
MakeHuman provides a smart alternative topologies library&lt;br /&gt;
&lt;br /&gt;
==== Rendering Your Work ====&lt;br /&gt;
[[ Quick rendering and advanced rendering 	This section explains how render the character in MakeHuman ]]&lt;br /&gt;
[[ Scene and Viewer 	How to set lights and how to see and save the rendering ]]&lt;br /&gt;
==== Settings ====&lt;br /&gt;
[[ General 	How to set the general preferences ]]&lt;br /&gt;
[[ Background 	How to use backgrounds for reference. ]]&lt;br /&gt;
[[ Mouse 	Explanation of mouse settings ]]&lt;br /&gt;
[[ Shortcuts 	Configuration of shortcuts in Makehuman ]]&lt;br /&gt;
[[ Plugins 	Management of Makehuman plugins ]]&lt;br /&gt;
==== Tools and contributing methods ====&lt;br /&gt;
[[ MHBlenderTools: Download and installation 	How to download and install the addons for Blender ]]&lt;br /&gt;
[[MHBlenderTools: MakeTarget 	Description of MakeTarget™ tool, to create custom morphings for MakeHuman. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeClothes 	Description of MakeClothes and its user interface. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk basic workflow 	MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk user interface 	Description of the GUI integrated in Blender. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk armatures 	Explain the meaning and use of source and target armature. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk utilities 	Utilities: save and restore the defaults, manage actions, t-pose, etc. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk troubleshooting. 	This document will describe common errors and corrective actions. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX importer basic usage. 	MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX default rigging 	If pose/animate &amp;gt; skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX other rigging systems 	The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender devoped by Nathan Vegdahl). ]]&lt;br /&gt;
[[ MHBlenderTools: MHX Layers and masks 	The mhx importer creates objects on the first four layers. ]]&lt;br /&gt;
[[ MakeTarget standalone 	Converting files produced with the most common modelling software, without Blender. ]]&lt;br /&gt;
[[ GUI languages and translations. 	MakeHuman support a variety of languages. It's very easy to add translations. ]]&lt;br /&gt;
==== Reporting a Bug ====&lt;br /&gt;
[[ Using the Makehuman bug tracker 	Introduction to the new Makehuman bug tracker ]]&lt;br /&gt;
[[ Using the Makehuman log files for error reporting 	How to report bugs using the log files. ]]&lt;br /&gt;
==== Developers' note ====&lt;br /&gt;
[[ Getting started 	The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it. ]]&lt;br /&gt;
[[ Development infrastructure 	A description of the MakeHuman development infrastructure. ]]&lt;br /&gt;
[[ OpenGL Notes 	Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code. ]]&lt;br /&gt;
[[ Development organization 	The organization of distributed development. ]]&lt;br /&gt;
[[ Libraries and build procedures 	Describes the details of creating installable packages on major platforms ]]&lt;br /&gt;
[[ Directory structure and core modules 	Summary of the MH API reference.  ]]&lt;br /&gt;
[[ File formats and extensions 	Describes the formats used internally for data and object storage. [CRUDE NOTES]  ]]&lt;br /&gt;
[[ Makehuman Plugin System 	How to make a new plugin and use it in MakeHuman  ]]&lt;br /&gt;
==== Packager's notes ====&lt;br /&gt;
[[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) 	Packaging procedure and setup. ]]&lt;br /&gt;
==== Tutorials ====&lt;br /&gt;
[[ Tutorial MH1.0 alpha8 ]]&lt;br /&gt;
[[ [Alpha8] Making diapers for a baby. 	A tutorial illustrating the MakeClothes workflow. ]]&lt;br /&gt;
[[ MakeClothes: Making a simple dress 	The basic MakeClothes workflow. ]]&lt;br /&gt;
[[ MakeClothes: Controlling the result with vertex groups 	The output of the clothes-making process depends on how vertex groups are assigned. ]]&lt;br /&gt;
[[ Creating a Custom Target with MakeTarget Standalone 	A practical example of custom target ]]&lt;br /&gt;
[[ MakeWalk: The making of Running feet 	MakeWalk tutorial, focusing on the Edit Action panel. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 1 	Making an extended run on a plane. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 2 	High heels and slopes. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 3 	The race. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 4 	Rough terrain. ]]&lt;br /&gt;
[[ MakeWalk: Automatic animation 	Tutorial on using the editing tools in MakeWalk. ]]&lt;br /&gt;
[[ Advertisement ]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Please put all documentation nodes in namespace &amp;quot;Documentation&amp;quot;, like &amp;lt;nowiki&amp;gt;[[Documentation:Introduction to the interface|Introduction to the interface]]&amp;lt;/nowiki&amp;gt; (which would resolve as [[Documentation:Introduction to the interface|Introduction to the interface]])&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=22</id>
		<title>Documentation:Index</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=22"/>
				<updated>2015-06-29T22:14:23Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: /* General overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
=== Makehuman Manual ===&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
* [[MakeHuman™ and its Purpose ]] &lt;br /&gt;
MakeHuman definition and vision.&lt;br /&gt;
* [[ Short and Long Pipeline ]]&lt;br /&gt;
The goal of Makehuman is to see it used in 2 different professional pipelines. &lt;br /&gt;
* [[ Professional mesh topology ]]&lt;br /&gt;
An overview of the professional topology provided by MakeHuman&lt;br /&gt;
* [[ Legal ]]&lt;br /&gt;
The various licenses that apply to MakeHuman and External tools&lt;br /&gt;
&lt;br /&gt;
==== General overview ====&lt;br /&gt;
* [[ Install MakeHuman™  ]]&lt;br /&gt;
How to install MH on Windows, Osx and Linux.&lt;br /&gt;
* [[ The Interface and basic functions. ]]&lt;br /&gt;
The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help.&lt;br /&gt;
* [[ Zoom, pan and rotate using the orbital camera ]]&lt;br /&gt;
Navigating the scene using the orbital camera.&lt;br /&gt;
[[ Load Save and Export  ]]&lt;br /&gt;
Describe file actions for MakeHuman&lt;br /&gt;
&lt;br /&gt;
==== Define Human Characteristics ====&lt;br /&gt;
[[ Parametric Modelling 	A quick introduction to the parametric modelling and sliders usage. ]]&lt;br /&gt;
[[ Using MakeHuman Hairstyles and Clothes 	Hair in the MakeHuman Geometries group ]]&lt;br /&gt;
[[ Skin and other materials 	How to change skin and materials for hair and clothes. ]]&lt;br /&gt;
[[ Gender, Random, Measure and Custom 	Special modifiers. ]]&lt;br /&gt;
[[ Makehuman alternative topologies 	MakeHuman provides a smart alternative topologies library ]]&lt;br /&gt;
==== Rendering Your Work ====&lt;br /&gt;
[[ Quick rendering and advanced rendering 	This section explains how render the character in MakeHuman ]]&lt;br /&gt;
[[ Scene and Viewer 	How to set lights and how to see and save the rendering ]]&lt;br /&gt;
==== Settings ====&lt;br /&gt;
[[ General 	How to set the general preferences ]]&lt;br /&gt;
[[ Background 	How to use backgrounds for reference. ]]&lt;br /&gt;
[[ Mouse 	Explanation of mouse settings ]]&lt;br /&gt;
[[ Shortcuts 	Configuration of shortcuts in Makehuman ]]&lt;br /&gt;
[[ Plugins 	Management of Makehuman plugins ]]&lt;br /&gt;
==== Tools and contributing methods ====&lt;br /&gt;
[[ MHBlenderTools: Download and installation 	How to download and install the addons for Blender ]]&lt;br /&gt;
[[MHBlenderTools: MakeTarget 	Description of MakeTarget™ tool, to create custom morphings for MakeHuman. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeClothes 	Description of MakeClothes and its user interface. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk basic workflow 	MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk user interface 	Description of the GUI integrated in Blender. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk armatures 	Explain the meaning and use of source and target armature. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk utilities 	Utilities: save and restore the defaults, manage actions, t-pose, etc. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk troubleshooting. 	This document will describe common errors and corrective actions. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX importer basic usage. 	MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX default rigging 	If pose/animate &amp;gt; skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX other rigging systems 	The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender devoped by Nathan Vegdahl). ]]&lt;br /&gt;
[[ MHBlenderTools: MHX Layers and masks 	The mhx importer creates objects on the first four layers. ]]&lt;br /&gt;
[[ MakeTarget standalone 	Converting files produced with the most common modelling software, without Blender. ]]&lt;br /&gt;
[[ GUI languages and translations. 	MakeHuman support a variety of languages. It's very easy to add translations. ]]&lt;br /&gt;
==== Reporting a Bug ====&lt;br /&gt;
[[ Using the Makehuman bug tracker 	Introduction to the new Makehuman bug tracker ]]&lt;br /&gt;
[[ Using the Makehuman log files for error reporting 	How to report bugs using the log files. ]]&lt;br /&gt;
==== Developers' note ====&lt;br /&gt;
[[ Getting started 	The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it. ]]&lt;br /&gt;
[[ Development infrastructure 	A description of the MakeHuman development infrastructure. ]]&lt;br /&gt;
[[ OpenGL Notes 	Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code. ]]&lt;br /&gt;
[[ Development organization 	The organization of distributed development. ]]&lt;br /&gt;
[[ Libraries and build procedures 	Describes the details of creating installable packages on major platforms ]]&lt;br /&gt;
[[ Directory structure and core modules 	Summary of the MH API reference.  ]]&lt;br /&gt;
[[ File formats and extensions 	Describes the formats used internally for data and object storage. [CRUDE NOTES]  ]]&lt;br /&gt;
[[ Makehuman Plugin System 	How to make a new plugin and use it in MakeHuman  ]]&lt;br /&gt;
==== Packager's notes ====&lt;br /&gt;
[[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) 	Packaging procedure and setup. ]]&lt;br /&gt;
==== Tutorials ====&lt;br /&gt;
[[ Tutorial MH1.0 alpha8 ]]&lt;br /&gt;
[[ [Alpha8] Making diapers for a baby. 	A tutorial illustrating the MakeClothes workflow. ]]&lt;br /&gt;
[[ MakeClothes: Making a simple dress 	The basic MakeClothes workflow. ]]&lt;br /&gt;
[[ MakeClothes: Controlling the result with vertex groups 	The output of the clothes-making process depends on how vertex groups are assigned. ]]&lt;br /&gt;
[[ Creating a Custom Target with MakeTarget Standalone 	A practical example of custom target ]]&lt;br /&gt;
[[ MakeWalk: The making of Running feet 	MakeWalk tutorial, focusing on the Edit Action panel. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 1 	Making an extended run on a plane. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 2 	High heels and slopes. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 3 	The race. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 4 	Rough terrain. ]]&lt;br /&gt;
[[ MakeWalk: Automatic animation 	Tutorial on using the editing tools in MakeWalk. ]]&lt;br /&gt;
[[ Advertisement ]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Please put all documentation nodes in namespace &amp;quot;Documentation&amp;quot;, like &amp;lt;nowiki&amp;gt;[[Documentation:Introduction to the interface|Introduction to the interface]]&amp;lt;/nowiki&amp;gt; (which would resolve as [[Documentation:Introduction to the interface|Introduction to the interface]])&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=21</id>
		<title>Documentation:Index</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=21"/>
				<updated>2015-06-29T22:12:55Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
=== Makehuman Manual ===&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
* [[MakeHuman™ and its Purpose ]] &lt;br /&gt;
MakeHuman definition and vision.&lt;br /&gt;
* [[ Short and Long Pipeline ]]&lt;br /&gt;
The goal of Makehuman is to see it used in 2 different professional pipelines. &lt;br /&gt;
* [[ Professional mesh topology ]]&lt;br /&gt;
An overview of the professional topology provided by MakeHuman&lt;br /&gt;
* [[ Legal ]]&lt;br /&gt;
The various licenses that apply to MakeHuman and External tools&lt;br /&gt;
&lt;br /&gt;
==== General overview ====&lt;br /&gt;
[[ Install MakeHuman™ 	How to install MH on Windows, Osx and Linux. ]]&lt;br /&gt;
[[ The Interface and basic functions. 	The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help. ]]&lt;br /&gt;
[[ Zoom, pan and rotate using the orbital camera 	Navigating the scene using the orbital camera. ]]&lt;br /&gt;
[[ Load Save and Export 	Describe file actions for MakeHuman ]]&lt;br /&gt;
==== Define Human Characteristics ====&lt;br /&gt;
[[ Parametric Modelling 	A quick introduction to the parametric modelling and sliders usage. ]]&lt;br /&gt;
[[ Using MakeHuman Hairstyles and Clothes 	Hair in the MakeHuman Geometries group ]]&lt;br /&gt;
[[ Skin and other materials 	How to change skin and materials for hair and clothes. ]]&lt;br /&gt;
[[ Gender, Random, Measure and Custom 	Special modifiers. ]]&lt;br /&gt;
[[ Makehuman alternative topologies 	MakeHuman provides a smart alternative topologies library ]]&lt;br /&gt;
==== Rendering Your Work ====&lt;br /&gt;
[[ Quick rendering and advanced rendering 	This section explains how render the character in MakeHuman ]]&lt;br /&gt;
[[ Scene and Viewer 	How to set lights and how to see and save the rendering ]]&lt;br /&gt;
==== Settings ====&lt;br /&gt;
[[ General 	How to set the general preferences ]]&lt;br /&gt;
[[ Background 	How to use backgrounds for reference. ]]&lt;br /&gt;
[[ Mouse 	Explanation of mouse settings ]]&lt;br /&gt;
[[ Shortcuts 	Configuration of shortcuts in Makehuman ]]&lt;br /&gt;
[[ Plugins 	Management of Makehuman plugins ]]&lt;br /&gt;
==== Tools and contributing methods ====&lt;br /&gt;
[[ MHBlenderTools: Download and installation 	How to download and install the addons for Blender ]]&lt;br /&gt;
[[MHBlenderTools: MakeTarget 	Description of MakeTarget™ tool, to create custom morphings for MakeHuman. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeClothes 	Description of MakeClothes and its user interface. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk basic workflow 	MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk user interface 	Description of the GUI integrated in Blender. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk armatures 	Explain the meaning and use of source and target armature. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk utilities 	Utilities: save and restore the defaults, manage actions, t-pose, etc. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk troubleshooting. 	This document will describe common errors and corrective actions. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX importer basic usage. 	MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX default rigging 	If pose/animate &amp;gt; skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX other rigging systems 	The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender devoped by Nathan Vegdahl). ]]&lt;br /&gt;
[[ MHBlenderTools: MHX Layers and masks 	The mhx importer creates objects on the first four layers. ]]&lt;br /&gt;
[[ MakeTarget standalone 	Converting files produced with the most common modelling software, without Blender. ]]&lt;br /&gt;
[[ GUI languages and translations. 	MakeHuman support a variety of languages. It's very easy to add translations. ]]&lt;br /&gt;
==== Reporting a Bug ====&lt;br /&gt;
[[ Using the Makehuman bug tracker 	Introduction to the new Makehuman bug tracker ]]&lt;br /&gt;
[[ Using the Makehuman log files for error reporting 	How to report bugs using the log files. ]]&lt;br /&gt;
==== Developers' note ====&lt;br /&gt;
[[ Getting started 	The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it. ]]&lt;br /&gt;
[[ Development infrastructure 	A description of the MakeHuman development infrastructure. ]]&lt;br /&gt;
[[ OpenGL Notes 	Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code. ]]&lt;br /&gt;
[[ Development organization 	The organization of distributed development. ]]&lt;br /&gt;
[[ Libraries and build procedures 	Describes the details of creating installable packages on major platforms ]]&lt;br /&gt;
[[ Directory structure and core modules 	Summary of the MH API reference.  ]]&lt;br /&gt;
[[ File formats and extensions 	Describes the formats used internally for data and object storage. [CRUDE NOTES]  ]]&lt;br /&gt;
[[ Makehuman Plugin System 	How to make a new plugin and use it in MakeHuman  ]]&lt;br /&gt;
==== Packager's notes ====&lt;br /&gt;
[[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) 	Packaging procedure and setup. ]]&lt;br /&gt;
==== Tutorials ====&lt;br /&gt;
[[ Tutorial MH1.0 alpha8 ]]&lt;br /&gt;
[[ [Alpha8] Making diapers for a baby. 	A tutorial illustrating the MakeClothes workflow. ]]&lt;br /&gt;
[[ MakeClothes: Making a simple dress 	The basic MakeClothes workflow. ]]&lt;br /&gt;
[[ MakeClothes: Controlling the result with vertex groups 	The output of the clothes-making process depends on how vertex groups are assigned. ]]&lt;br /&gt;
[[ Creating a Custom Target with MakeTarget Standalone 	A practical example of custom target ]]&lt;br /&gt;
[[ MakeWalk: The making of Running feet 	MakeWalk tutorial, focusing on the Edit Action panel. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 1 	Making an extended run on a plane. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 2 	High heels and slopes. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 3 	The race. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 4 	Rough terrain. ]]&lt;br /&gt;
[[ MakeWalk: Automatic animation 	Tutorial on using the editing tools in MakeWalk. ]]&lt;br /&gt;
[[ Advertisement ]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Please put all documentation nodes in namespace &amp;quot;Documentation&amp;quot;, like &amp;lt;nowiki&amp;gt;[[Documentation:Introduction to the interface|Introduction to the interface]]&amp;lt;/nowiki&amp;gt; (which would resolve as [[Documentation:Introduction to the interface|Introduction to the interface]])&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=20</id>
		<title>Documentation:Index</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=20"/>
				<updated>2015-06-29T22:11:22Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
=== Makehuman Manual ===&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
* [[MakeHuman™ and its Purpose ]] MakeHuman definition and vision.&lt;br /&gt;
* [[ Short and Long Pipeline ]]&lt;br /&gt;
The goal of Makehuman is to see it used in 2 different professional pipelines. &lt;br /&gt;
* [[ Professional mesh topology 	An overview of the professional topology provided by MakeHuman ]]&lt;br /&gt;
* [[ Legal 	The various licenses that apply to MakeHuman and External tools ]]&lt;br /&gt;
==== General overview ====&lt;br /&gt;
[[ Install MakeHuman™ 	How to install MH on Windows, Osx and Linux. ]]&lt;br /&gt;
[[ The Interface and basic functions. 	The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help. ]]&lt;br /&gt;
[[ Zoom, pan and rotate using the orbital camera 	Navigating the scene using the orbital camera. ]]&lt;br /&gt;
[[ Load Save and Export 	Describe file actions for MakeHuman ]]&lt;br /&gt;
==== Define Human Characteristics ====&lt;br /&gt;
[[ Parametric Modelling 	A quick introduction to the parametric modelling and sliders usage. ]]&lt;br /&gt;
[[ Using MakeHuman Hairstyles and Clothes 	Hair in the MakeHuman Geometries group ]]&lt;br /&gt;
[[ Skin and other materials 	How to change skin and materials for hair and clothes. ]]&lt;br /&gt;
[[ Gender, Random, Measure and Custom 	Special modifiers. ]]&lt;br /&gt;
[[ Makehuman alternative topologies 	MakeHuman provides a smart alternative topologies library ]]&lt;br /&gt;
==== Rendering Your Work ====&lt;br /&gt;
[[ Quick rendering and advanced rendering 	This section explains how render the character in MakeHuman ]]&lt;br /&gt;
[[ Scene and Viewer 	How to set lights and how to see and save the rendering ]]&lt;br /&gt;
==== Settings ====&lt;br /&gt;
[[ General 	How to set the general preferences ]]&lt;br /&gt;
[[ Background 	How to use backgrounds for reference. ]]&lt;br /&gt;
[[ Mouse 	Explanation of mouse settings ]]&lt;br /&gt;
[[ Shortcuts 	Configuration of shortcuts in Makehuman ]]&lt;br /&gt;
[[ Plugins 	Management of Makehuman plugins ]]&lt;br /&gt;
==== Tools and contributing methods ====&lt;br /&gt;
[[ MHBlenderTools: Download and installation 	How to download and install the addons for Blender ]]&lt;br /&gt;
[[MHBlenderTools: MakeTarget 	Description of MakeTarget™ tool, to create custom morphings for MakeHuman. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeClothes 	Description of MakeClothes and its user interface. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk basic workflow 	MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk user interface 	Description of the GUI integrated in Blender. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk armatures 	Explain the meaning and use of source and target armature. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk utilities 	Utilities: save and restore the defaults, manage actions, t-pose, etc. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk troubleshooting. 	This document will describe common errors and corrective actions. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX importer basic usage. 	MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX default rigging 	If pose/animate &amp;gt; skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX other rigging systems 	The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender devoped by Nathan Vegdahl). ]]&lt;br /&gt;
[[ MHBlenderTools: MHX Layers and masks 	The mhx importer creates objects on the first four layers. ]]&lt;br /&gt;
[[ MakeTarget standalone 	Converting files produced with the most common modelling software, without Blender. ]]&lt;br /&gt;
[[ GUI languages and translations. 	MakeHuman support a variety of languages. It's very easy to add translations. ]]&lt;br /&gt;
==== Reporting a Bug ====&lt;br /&gt;
[[ Using the Makehuman bug tracker 	Introduction to the new Makehuman bug tracker ]]&lt;br /&gt;
[[ Using the Makehuman log files for error reporting 	How to report bugs using the log files. ]]&lt;br /&gt;
==== Developers' note ====&lt;br /&gt;
[[ Getting started 	The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it. ]]&lt;br /&gt;
[[ Development infrastructure 	A description of the MakeHuman development infrastructure. ]]&lt;br /&gt;
[[ OpenGL Notes 	Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code. ]]&lt;br /&gt;
[[ Development organization 	The organization of distributed development. ]]&lt;br /&gt;
[[ Libraries and build procedures 	Describes the details of creating installable packages on major platforms ]]&lt;br /&gt;
[[ Directory structure and core modules 	Summary of the MH API reference.  ]]&lt;br /&gt;
[[ File formats and extensions 	Describes the formats used internally for data and object storage. [CRUDE NOTES]  ]]&lt;br /&gt;
[[ Makehuman Plugin System 	How to make a new plugin and use it in MakeHuman  ]]&lt;br /&gt;
==== Packager's notes ====&lt;br /&gt;
[[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) 	Packaging procedure and setup. ]]&lt;br /&gt;
==== Tutorials ====&lt;br /&gt;
[[ Tutorial MH1.0 alpha8 ]]&lt;br /&gt;
[[ [Alpha8] Making diapers for a baby. 	A tutorial illustrating the MakeClothes workflow. ]]&lt;br /&gt;
[[ MakeClothes: Making a simple dress 	The basic MakeClothes workflow. ]]&lt;br /&gt;
[[ MakeClothes: Controlling the result with vertex groups 	The output of the clothes-making process depends on how vertex groups are assigned. ]]&lt;br /&gt;
[[ Creating a Custom Target with MakeTarget Standalone 	A practical example of custom target ]]&lt;br /&gt;
[[ MakeWalk: The making of Running feet 	MakeWalk tutorial, focusing on the Edit Action panel. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 1 	Making an extended run on a plane. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 2 	High heels and slopes. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 3 	The race. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 4 	Rough terrain. ]]&lt;br /&gt;
[[ MakeWalk: Automatic animation 	Tutorial on using the editing tools in MakeWalk. ]]&lt;br /&gt;
[[ Advertisement ]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Please put all documentation nodes in namespace &amp;quot;Documentation&amp;quot;, like &amp;lt;nowiki&amp;gt;[[Documentation:Introduction to the interface|Introduction to the interface]]&amp;lt;/nowiki&amp;gt; (which would resolve as [[Documentation:Introduction to the interface|Introduction to the interface]])&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=19</id>
		<title>Documentation:Index</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=19"/>
				<updated>2015-06-29T22:10:07Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: testing index flow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
=== Makehuman Manual ===&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
* [[MakeHuman™ and its Purpose ]]&lt;br /&gt;
MakeHuman definition and vision.&lt;br /&gt;
* [[ Short and Long Pipeline ]]&lt;br /&gt;
The goal of Makehuman is to see it used in 2 different professional pipelines. &lt;br /&gt;
* [[ Professional mesh topology 	An overview of the professional topology provided by MakeHuman ]]&lt;br /&gt;
* [[ Legal 	The various licenses that apply to MakeHuman and External tools ]]&lt;br /&gt;
==== General overview ====&lt;br /&gt;
[[ Install MakeHuman™ 	How to install MH on Windows, Osx and Linux. ]]&lt;br /&gt;
[[ The Interface and basic functions. 	The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help. ]]&lt;br /&gt;
[[ Zoom, pan and rotate using the orbital camera 	Navigating the scene using the orbital camera. ]]&lt;br /&gt;
[[ Load Save and Export 	Describe file actions for MakeHuman ]]&lt;br /&gt;
==== Define Human Characteristics ====&lt;br /&gt;
[[ Parametric Modelling 	A quick introduction to the parametric modelling and sliders usage. ]]&lt;br /&gt;
[[ Using MakeHuman Hairstyles and Clothes 	Hair in the MakeHuman Geometries group ]]&lt;br /&gt;
[[ Skin and other materials 	How to change skin and materials for hair and clothes. ]]&lt;br /&gt;
[[ Gender, Random, Measure and Custom 	Special modifiers. ]]&lt;br /&gt;
[[ Makehuman alternative topologies 	MakeHuman provides a smart alternative topologies library ]]&lt;br /&gt;
==== Rendering Your Work ====&lt;br /&gt;
[[ Quick rendering and advanced rendering 	This section explains how render the character in MakeHuman ]]&lt;br /&gt;
[[ Scene and Viewer 	How to set lights and how to see and save the rendering ]]&lt;br /&gt;
==== Settings ====&lt;br /&gt;
[[ General 	How to set the general preferences ]]&lt;br /&gt;
[[ Background 	How to use backgrounds for reference. ]]&lt;br /&gt;
[[ Mouse 	Explanation of mouse settings ]]&lt;br /&gt;
[[ Shortcuts 	Configuration of shortcuts in Makehuman ]]&lt;br /&gt;
[[ Plugins 	Management of Makehuman plugins ]]&lt;br /&gt;
==== Tools and contributing methods ====&lt;br /&gt;
[[ MHBlenderTools: Download and installation 	How to download and install the addons for Blender ]]&lt;br /&gt;
[[MHBlenderTools: MakeTarget 	Description of MakeTarget™ tool, to create custom morphings for MakeHuman. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeClothes 	Description of MakeClothes and its user interface. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk basic workflow 	MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk user interface 	Description of the GUI integrated in Blender. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk armatures 	Explain the meaning and use of source and target armature. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk utilities 	Utilities: save and restore the defaults, manage actions, t-pose, etc. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk troubleshooting. 	This document will describe common errors and corrective actions. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX importer basic usage. 	MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX default rigging 	If pose/animate &amp;gt; skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX other rigging systems 	The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender devoped by Nathan Vegdahl). ]]&lt;br /&gt;
[[ MHBlenderTools: MHX Layers and masks 	The mhx importer creates objects on the first four layers. ]]&lt;br /&gt;
[[ MakeTarget standalone 	Converting files produced with the most common modelling software, without Blender. ]]&lt;br /&gt;
[[ GUI languages and translations. 	MakeHuman support a variety of languages. It's very easy to add translations. ]]&lt;br /&gt;
==== Reporting a Bug ====&lt;br /&gt;
[[ Using the Makehuman bug tracker 	Introduction to the new Makehuman bug tracker ]]&lt;br /&gt;
[[ Using the Makehuman log files for error reporting 	How to report bugs using the log files. ]]&lt;br /&gt;
==== Developers' note ====&lt;br /&gt;
[[ Getting started 	The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it. ]]&lt;br /&gt;
[[ Development infrastructure 	A description of the MakeHuman development infrastructure. ]]&lt;br /&gt;
[[ OpenGL Notes 	Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code. ]]&lt;br /&gt;
[[ Development organization 	The organization of distributed development. ]]&lt;br /&gt;
[[ Libraries and build procedures 	Describes the details of creating installable packages on major platforms ]]&lt;br /&gt;
[[ Directory structure and core modules 	Summary of the MH API reference.  ]]&lt;br /&gt;
[[ File formats and extensions 	Describes the formats used internally for data and object storage. [CRUDE NOTES]  ]]&lt;br /&gt;
[[ Makehuman Plugin System 	How to make a new plugin and use it in MakeHuman  ]]&lt;br /&gt;
==== Packager's notes ====&lt;br /&gt;
[[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) 	Packaging procedure and setup. ]]&lt;br /&gt;
==== Tutorials ====&lt;br /&gt;
[[ Tutorial MH1.0 alpha8 ]]&lt;br /&gt;
[[ [Alpha8] Making diapers for a baby. 	A tutorial illustrating the MakeClothes workflow. ]]&lt;br /&gt;
[[ MakeClothes: Making a simple dress 	The basic MakeClothes workflow. ]]&lt;br /&gt;
[[ MakeClothes: Controlling the result with vertex groups 	The output of the clothes-making process depends on how vertex groups are assigned. ]]&lt;br /&gt;
[[ Creating a Custom Target with MakeTarget Standalone 	A practical example of custom target ]]&lt;br /&gt;
[[ MakeWalk: The making of Running feet 	MakeWalk tutorial, focusing on the Edit Action panel. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 1 	Making an extended run on a plane. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 2 	High heels and slopes. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 3 	The race. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 4 	Rough terrain. ]]&lt;br /&gt;
[[ MakeWalk: Automatic animation 	Tutorial on using the editing tools in MakeWalk. ]]&lt;br /&gt;
[[ Advertisement ]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Please put all documentation nodes in namespace &amp;quot;Documentation&amp;quot;, like &amp;lt;nowiki&amp;gt;[[Documentation:Introduction to the interface|Introduction to the interface]]&amp;lt;/nowiki&amp;gt; (which would resolve as [[Documentation:Introduction to the interface|Introduction to the interface]])&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=18</id>
		<title>Documentation:Index</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=18"/>
				<updated>2015-06-29T22:09:14Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;11&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;background-color: #E6E6E6; padding:.5em;&amp;quot;|&lt;br /&gt;
=== Makehuman Manual ===&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
[[MakeHuman™ and its Purpose ]]&lt;br /&gt;
MakeHuman definition and vision.&lt;br /&gt;
[[ Short and Long Pipeline ]]&lt;br /&gt;
The goal of Makehuman is to see it used in 2 different professional pipelines. &lt;br /&gt;
[[ Professional mesh topology 	An overview of the professional topology provided by MakeHuman ]]&lt;br /&gt;
[[ Legal 	The various licenses that apply to MakeHuman and External tools ]]&lt;br /&gt;
==== General overview ====&lt;br /&gt;
[[ Install MakeHuman™ 	How to install MH on Windows, Osx and Linux. ]]&lt;br /&gt;
[[ The Interface and basic functions. 	The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help. ]]&lt;br /&gt;
[[ Zoom, pan and rotate using the orbital camera 	Navigating the scene using the orbital camera. ]]&lt;br /&gt;
[[ Load Save and Export 	Describe file actions for MakeHuman ]]&lt;br /&gt;
==== Define Human Characteristics ====&lt;br /&gt;
[[ Parametric Modelling 	A quick introduction to the parametric modelling and sliders usage. ]]&lt;br /&gt;
[[ Using MakeHuman Hairstyles and Clothes 	Hair in the MakeHuman Geometries group ]]&lt;br /&gt;
[[ Skin and other materials 	How to change skin and materials for hair and clothes. ]]&lt;br /&gt;
[[ Gender, Random, Measure and Custom 	Special modifiers. ]]&lt;br /&gt;
[[ Makehuman alternative topologies 	MakeHuman provides a smart alternative topologies library ]]&lt;br /&gt;
==== Rendering Your Work ====&lt;br /&gt;
[[ Quick rendering and advanced rendering 	This section explains how render the character in MakeHuman ]]&lt;br /&gt;
[[ Scene and Viewer 	How to set lights and how to see and save the rendering ]]&lt;br /&gt;
==== Settings ====&lt;br /&gt;
[[ General 	How to set the general preferences ]]&lt;br /&gt;
[[ Background 	How to use backgrounds for reference. ]]&lt;br /&gt;
[[ Mouse 	Explanation of mouse settings ]]&lt;br /&gt;
[[ Shortcuts 	Configuration of shortcuts in Makehuman ]]&lt;br /&gt;
[[ Plugins 	Management of Makehuman plugins ]]&lt;br /&gt;
==== Tools and contributing methods ====&lt;br /&gt;
[[ MHBlenderTools: Download and installation 	How to download and install the addons for Blender ]]&lt;br /&gt;
[[MHBlenderTools: MakeTarget 	Description of MakeTarget™ tool, to create custom morphings for MakeHuman. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeClothes 	Description of MakeClothes and its user interface. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk basic workflow 	MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk user interface 	Description of the GUI integrated in Blender. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk armatures 	Explain the meaning and use of source and target armature. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk utilities 	Utilities: save and restore the defaults, manage actions, t-pose, etc. ]]&lt;br /&gt;
[[ MHBlenderTools: MakeWalk troubleshooting. 	This document will describe common errors and corrective actions. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX importer basic usage. 	MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX default rigging 	If pose/animate &amp;gt; skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features. ]]&lt;br /&gt;
[[ MHBlenderTools: MHX other rigging systems 	The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender devoped by Nathan Vegdahl). ]]&lt;br /&gt;
[[ MHBlenderTools: MHX Layers and masks 	The mhx importer creates objects on the first four layers. ]]&lt;br /&gt;
[[ MakeTarget standalone 	Converting files produced with the most common modelling software, without Blender. ]]&lt;br /&gt;
[[ GUI languages and translations. 	MakeHuman support a variety of languages. It's very easy to add translations. ]]&lt;br /&gt;
==== Reporting a Bug ====&lt;br /&gt;
[[ Using the Makehuman bug tracker 	Introduction to the new Makehuman bug tracker ]]&lt;br /&gt;
[[ Using the Makehuman log files for error reporting 	How to report bugs using the log files. ]]&lt;br /&gt;
==== Developers' note ====&lt;br /&gt;
[[ Getting started 	The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it. ]]&lt;br /&gt;
[[ Development infrastructure 	A description of the MakeHuman development infrastructure. ]]&lt;br /&gt;
[[ OpenGL Notes 	Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code. ]]&lt;br /&gt;
[[ Development organization 	The organization of distributed development. ]]&lt;br /&gt;
[[ Libraries and build procedures 	Describes the details of creating installable packages on major platforms ]]&lt;br /&gt;
[[ Directory structure and core modules 	Summary of the MH API reference.  ]]&lt;br /&gt;
[[ File formats and extensions 	Describes the formats used internally for data and object storage. [CRUDE NOTES]  ]]&lt;br /&gt;
[[ Makehuman Plugin System 	How to make a new plugin and use it in MakeHuman  ]]&lt;br /&gt;
==== Packager's notes ====&lt;br /&gt;
[[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) 	Packaging procedure and setup. ]]&lt;br /&gt;
==== Tutorials ====&lt;br /&gt;
[[ Tutorial MH1.0 alpha8 ]]&lt;br /&gt;
[[ [Alpha8] Making diapers for a baby. 	A tutorial illustrating the MakeClothes workflow. ]]&lt;br /&gt;
[[ MakeClothes: Making a simple dress 	The basic MakeClothes workflow. ]]&lt;br /&gt;
[[ MakeClothes: Controlling the result with vertex groups 	The output of the clothes-making process depends on how vertex groups are assigned. ]]&lt;br /&gt;
[[ Creating a Custom Target with MakeTarget Standalone 	A practical example of custom target ]]&lt;br /&gt;
[[ MakeWalk: The making of Running feet 	MakeWalk tutorial, focusing on the Edit Action panel. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 1 	Making an extended run on a plane. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 2 	High heels and slopes. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 3 	The race. ]]&lt;br /&gt;
[[ MakeWalk: Running feet scene 4 	Rough terrain. ]]&lt;br /&gt;
[[ MakeWalk: Automatic animation 	Tutorial on using the editing tools in MakeWalk. ]]&lt;br /&gt;
[[ Advertisement ]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Please put all documentation nodes in namespace &amp;quot;Documentation&amp;quot;, like &amp;lt;nowiki&amp;gt;[[Documentation:Introduction to the interface|Introduction to the interface]]&amp;lt;/nowiki&amp;gt; (which would resolve as [[Documentation:Introduction to the interface|Introduction to the interface]])&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=17</id>
		<title>Documentation:Index</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=17"/>
				<updated>2015-06-29T20:16:49Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: /* Instructions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Start page for documentation&lt;br /&gt;
&lt;br /&gt;
Start page for documentation&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
== MakeHuman™ and its Purpose 	MakeHuman definition and vision. ==&lt;br /&gt;
=== Short and Long Pipeline 	The goal of Makehuman is to see it used in 2 different professional pipelines. ===&lt;br /&gt;
=== Professional mesh topology 	An overview of the professional topology provided by MakeHuman ===&lt;br /&gt;
=== Legal 	The various licenses that apply to MakeHuman and External tools ===&lt;br /&gt;
== General overview ==&lt;br /&gt;
=== Install MakeHuman™ 	How to install MH on Windows, Osx and Linux. ===&lt;br /&gt;
The Interface and basic functions. 	The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help.===&lt;br /&gt;
=== Zoom, pan and rotate using the orbital camera 	Navigating the scene using the orbital camera.===&lt;br /&gt;
=== Load Save and Export 	Describe file actions for MakeHuman===&lt;br /&gt;
== Define Human Characteristics ==&lt;br /&gt;
Parametric Modelling 	A quick introduction to the parametric modelling and sliders usage.===&lt;br /&gt;
Using MakeHuman Hairstyles and Clothes 	Hair in the MakeHuman Geometries group ===&lt;br /&gt;
Skin and other materials 	How to change skin and materials for hair and clothes.===&lt;br /&gt;
Gender, Random, Measure and Custom 	Special modifiers.===&lt;br /&gt;
Makehuman alternative topologies 	MakeHuman provides a smart alternative topologies library ===&lt;br /&gt;
== Rendering Your Work ==&lt;br /&gt;
Quick rendering and advanced rendering 	This section explains how render the character in MakeHuman ===&lt;br /&gt;
Scene and Viewer 	How to set lights and how to see and save the rendering ===&lt;br /&gt;
== Settings == &lt;br /&gt;
General 	How to set the general preferences ===&lt;br /&gt;
Background 	How to use backgrounds for reference.===&lt;br /&gt;
Mouse 	Explanation of mouse settings ===&lt;br /&gt;
Shortcuts 	Configuration of shortcuts in Makehuman ===&lt;br /&gt;
Plugins 	Management of Makehuman plugins ===&lt;br /&gt;
==  Tools and contributing methods ==&lt;br /&gt;
MHBlenderTools: Download and installation 	How to download and install the addons for Blender ===&lt;br /&gt;
MHBlenderTools: MakeTarget 	Description of MakeTarget™ tool, to create custom morphings for MakeHuman. ===&lt;br /&gt;
MHBlenderTools: MakeClothes 	Description of MakeClothes and its user interface.===&lt;br /&gt;
MHBlenderTools: MakeWalk basic workflow 	MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature. ===&lt;br /&gt;
MHBlenderTools: MakeWalk user interface 	Description of the GUI integrated in Blender. ===&lt;br /&gt;
MHBlenderTools: MakeWalk armatures 	Explain the meaning and use of source and target armature. ===&lt;br /&gt;
MHBlenderTools: MakeWalk utilities 	Utilities: save and restore the defaults, manage actions, t-pose, etc. ===&lt;br /&gt;
MHBlenderTools: MakeWalk troubleshooting. 	This document will describe common errors and corrective actions. ===&lt;br /&gt;
MHBlenderTools: MHX importer basic usage. 	MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender. ===&lt;br /&gt;
MHBlenderTools: MHX default rigging 	If pose/animate &amp;gt; skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features.&lt;br /&gt;
MHBlenderTools: MHX other rigging systems 	The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender devoped by Nathan Vegdahl). ===&lt;br /&gt;
MHBlenderTools: MHX Layers and masks 	The mhx importer creates objects on the first four layers. ===&lt;br /&gt;
MakeTarget standalone 	Converting files produced with the most common modelling software, without Blender.===&lt;br /&gt;
GUI languages and translations. 	MakeHuman support a variety of languages. It's very easy to add translations.===&lt;br /&gt;
== Reporting a Bug ==&lt;br /&gt;
Using the Makehuman bug tracker 	Introduction to the new Makehuman bug tracker ===&lt;br /&gt;
Using the Makehuman log files for error reporting 	How to report bugs using the log files. ===&lt;br /&gt;
== Developers' note == &lt;br /&gt;
Getting started 	The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it. ===&lt;br /&gt;
Development infrastructure 	A description of the MakeHuman development infrastructure. ===&lt;br /&gt;
OpenGL Notes 	Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code. ===&lt;br /&gt;
Development organization 	The organization of distributed development. ===&lt;br /&gt;
Libraries and build procedures 	Describes the details of creating installable packages on major platforms ===&lt;br /&gt;
Directory structure and core modules 	Summary of the MH API reference. ===&lt;br /&gt;
File formats and extensions 	Describes the formats used internally for data and object storage. [CRUDE NOTES} ===&lt;br /&gt;
Makehuman Plugin System 	How to make a new plugin and use it in MakeHuman ===&lt;br /&gt;
== Packager's notes == &lt;br /&gt;
Packaging RPM's for Suse/Fedora using Open Build Service (OBS) 	Packaging procedure and setup. ===&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
Tutorial MH1.0 alpha8 ===&lt;br /&gt;
[Alpha8] Making diapers for a baby. 	A tutorial illustrating the MakeClothes workflow. ===&lt;br /&gt;
MakeClothes: Making a simple dress 	The basic MakeClothes workflow. ===&lt;br /&gt;
MakeClothes: Controlling the result with vertex groups 	The output of the clothes-making process depends on how vertex groups are assigned. ===&lt;br /&gt;
Creating a Custom Target with MakeTarget Standalone 	A practical example of custom target ===&lt;br /&gt;
MakeWalk: The making of Running feet 	MakeWalk tutorial, focusing on the Edit Action panel. ===&lt;br /&gt;
MakeWalk: Running feet scene 1 	Making an extended run on a plane. ===&lt;br /&gt;
MakeWalk: Running feet scene 2 	High heels and slopes. ===&lt;br /&gt;
MakeWalk: Running feet scene 3 	The race. ===&lt;br /&gt;
MakeWalk: Running feet scene 4 	Rough terrain. ===&lt;br /&gt;
MakeWalk: Automatic animation 	Tutorial on using the editing tools in MakeWalk. ===&lt;br /&gt;
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== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Please put all documentation nodes in namespace &amp;quot;Documentation&amp;quot;, like &amp;lt;nowiki&amp;gt;[[Documentation:Introduction to the interface|Introduction to the interface]]&amp;lt;/nowiki&amp;gt; (which would resolve as [[Documentation:Introduction to the interface|Introduction to the interface]])&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Foo&amp;diff=16</id>
		<title>Documentation:Foo</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Foo&amp;diff=16"/>
				<updated>2015-06-29T17:44:40Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is a test&lt;br /&gt;
GO BACK TO THE INDEX [[Documentation:Index|Index]]&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Foo&amp;diff=15</id>
		<title>Documentation:Foo</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Foo&amp;diff=15"/>
				<updated>2015-06-29T17:41:04Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: Created page with &amp;quot;this is a test GO BACK TO THE INDEX Documentation:Index&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is a test&lt;br /&gt;
GO BACK TO THE INDEX [[Documentation:Index]]&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=12</id>
		<title>Documentation:Index</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Index&amp;diff=12"/>
				<updated>2015-06-28T11:46:58Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Start page for documentation&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Please put all documentation nodes in namespace &amp;quot;Documentation&amp;quot;, like &amp;lt;nowiki&amp;gt;[[Documentation:Introduction to the interface|Introduction to the interface]]&amp;lt;/nowiki&amp;gt; (which would resolve as [[Documentation:Introduction to the interface|Introduction to the interface]])&lt;/div&gt;</summary>
		<author><name>Aiena1</name></author>	</entry>

	</feed>