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		<id>http://www.makehumancommunity.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aiena</id>
		<title>MakeHuman Community Wiki - User contributions [en]</title>
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		<updated>2026-05-10T20:06:21Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Legal&amp;diff=117</id>
		<title>Documentation:Legal</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Legal&amp;diff=117"/>
				<updated>2015-07-10T15:23:09Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena: fixed licensing TODO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Legal ====&lt;br /&gt;
The MakeHuman License&lt;br /&gt;
The MakeHuman license is a split AGPL/CC0 setup.[http://www.makehuman.org/license.php The full text of the license can be found here]. There is also a [http://www.makehuman.org/license_explanation.php license explanation page.]&lt;br /&gt;
&lt;br /&gt;
==== External Tools Licenses ====&lt;br /&gt;
From time to time the MakeHuman™ Team may release new external tools in various forms. Unless otherwise explicitly stated they are covered by the GNU AGPL 3.&lt;br /&gt;
&lt;br /&gt;
===== Current tools are: =====&lt;br /&gt;
* MakeTarget scripts for Blender is distributed under the GNU AGPL 3. The MakeHuman morph target files that it generates are by default is not covered by any license, since they are designed by you. However, if you make a morph target based on another pre-existing morph target (or a combination of pre-existing morph targets) you must fulfill the license terms of the pre-existing morph target.&lt;br /&gt;
Note: All targets in the MakeHuman base distribution are licensed AGPL. Also that any target derived from these must also be licensed AGPL unless you get written permission by the author of the target file you derive from.&lt;br /&gt;
* MakeClothes script for Blender is distributed under the GNU AGPL 3. If the user is the original author of the clothes, he is free to choose any license for them.&lt;br /&gt;
* MakeWalk script for Blender is distributed under the GNU GPL 2. The license of output files generated using it is free to determine by the user, except when mocap data was used that enforces a specific license.&lt;br /&gt;
* MHX Importer.It is distributed under the GNU GPL 2.&lt;br /&gt;
* MakeTarget standalone is distributed under the GNU AGPL 3. The MakeHuman morph target files that it generates are by default not covered by any license, since they are designed by you. However, if you make a morph target based on another pre-existing morph target (or a combination of pre-existing morph targets) you must fulfill the license terms of the pre-existing morph target.&lt;br /&gt;
Note: All targets in the MakeHuman base distribution are licensed AGPL. Also that any target derived from these must also be licensed AGPL unless you get written permission by the author of the target file you derive from.&lt;br /&gt;
See the [http://www.gnu.org/licenses/agpl-3.0.html GNU Affero General Public License!]and [http://www.gnu.org/licenses/gpl-2.0.html General Public License!] for more details&lt;/div&gt;</summary>
		<author><name>Aiena</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Legal&amp;diff=116</id>
		<title>Documentation:Legal</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Legal&amp;diff=116"/>
				<updated>2015-07-10T14:27:16Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena: /* Legal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Legal ====&lt;br /&gt;
The MakeHuman License&lt;br /&gt;
The MakeHuman license is a split AGPL/CC0 setup.[/content/license.html The full text of the license can be found here]. There is also a [/content/license_explanation.html license explanation page.]&lt;br /&gt;
&lt;br /&gt;
==== External Tools Licenses ====&lt;br /&gt;
From time to time the MakeHuman™ Team may release new external tools in various forms. Unless otherwise explicitly stated they are covered by the GNU AGPL 3.&lt;br /&gt;
&lt;br /&gt;
===== Current tools are: =====&lt;br /&gt;
* MakeTarget scripts for Blender is distributed under the GNU AGPL 3. The MakeHuman morph target files that it generates are by default is not covered by any license, since they are designed by you. However, if you make a morph target based on another pre-existing morph target (or a combination of pre-existing morph targets) you must fulfill the license terms of the pre-existing morph target.&lt;br /&gt;
Note: All targets in the MakeHuman base distribution are licensed AGPL. Also that any target derived from these must also be licensed AGPL unless you get written permission by the author of the target file you derive from.&lt;br /&gt;
* MakeClothes script for Blender is distributed under the GNU AGPL 3. If the user is the original author of the clothes, he is free to choose any license for them.&lt;br /&gt;
* MakeWalk script for Blender is distributed under the GNU GPL 2. The license of output files generated using it is free to determine by the user, except when mocap data was used that enforces a specific license.&lt;br /&gt;
* MHX Importer.It is distributed under the GNU GPL 2.&lt;br /&gt;
* MakeTarget standalone is distributed under the GNU AGPL 3. The MakeHuman morph target files that it generates are by default not covered by any license, since they are designed by you. However, if you make a morph target based on another pre-existing morph target (or a combination of pre-existing morph targets) you must fulfill the license terms of the pre-existing morph target.&lt;br /&gt;
Note: All targets in the MakeHuman base distribution are licensed AGPL. Also that any target derived from these must also be licensed AGPL unless you get written permission by the author of the target file you derive from.&lt;br /&gt;
See the [http://www.gnu.org/licenses/agpl-3.0.html GNU Affero General Public License!]and [http://www.gnu.org/licenses/gpl-2.0.html General Public License!] for more details&lt;/div&gt;</summary>
		<author><name>Aiena</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Legal&amp;diff=115</id>
		<title>Documentation:Legal</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Legal&amp;diff=115"/>
				<updated>2015-07-10T14:10:47Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena: Add initial updated Legal page (TODO: make a local /content/license.html)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Legal ====&lt;br /&gt;
The MakeHuman License&lt;br /&gt;
The MakeHuman license is a split AGPL/CC0 setup.[/content/license.html The full text of the license can be found here]. There is also a [/content/license_explanation.html license explanation page.&lt;br /&gt;
&lt;br /&gt;
==== External Tools Licenses ====&lt;br /&gt;
From time to time the MakeHuman™ Team may release new external tools in various forms. Unless otherwise explicitly stated they are covered by the GNU AGPL 3.&lt;br /&gt;
&lt;br /&gt;
===== Current tools are: =====&lt;br /&gt;
* MakeTarget scripts for Blender is distributed under the GNU AGPL 3. The MakeHuman morph target files that it generates are by default is not covered by any license, since they are designed by you. However, if you make a morph target based on another pre-existing morph target (or a combination of pre-existing morph targets) you must fulfill the license terms of the pre-existing morph target.&lt;br /&gt;
Note: All targets in the MakeHuman base distribution are licensed AGPL. Also that any target derived from these must also be licensed AGPL unless you get written permission by the author of the target file you derive from.&lt;br /&gt;
* MakeClothes script for Blender is distributed under the GNU AGPL 3. If the user is the original author of the clothes, he is free to choose any license for them.&lt;br /&gt;
* MakeWalk script for Blender is distributed under the GNU GPL 2. The license of output files generated using it is free to determine by the user, except when mocap data was used that enforces a specific license.&lt;br /&gt;
* MHX Importer.It is distributed under the GNU GPL 2.&lt;br /&gt;
* MakeTarget standalone is distributed under the GNU AGPL 3. The MakeHuman morph target files that it generates are by default not covered by any license, since they are designed by you. However, if you make a morph target based on another pre-existing morph target (or a combination of pre-existing morph targets) you must fulfill the license terms of the pre-existing morph target.&lt;br /&gt;
Note: All targets in the MakeHuman base distribution are licensed AGPL. Also that any target derived from these must also be licensed AGPL unless you get written permission by the author of the target file you derive from.&lt;br /&gt;
See the [http://www.gnu.org/licenses/agpl-3.0.html GNU Affero General Public License!]and [http://www.gnu.org/licenses/gpl-2.0.html General Public License!] for more details&lt;/div&gt;</summary>
		<author><name>Aiena</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Professional_mesh_topology&amp;diff=114</id>
		<title>Documentation:Professional mesh topology</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Professional_mesh_topology&amp;diff=114"/>
				<updated>2015-07-10T13:24:50Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena: update heading markup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Homunculus ===&lt;br /&gt;
&lt;br /&gt;
The principal aim of MakeHuman project is to develop an open source application capable to create realistic tridimensional humans. Since the early release in 2001, by pursuing this aim the MakeHuman Team have developed a model that can combine different anatomical parameters to transition smoothly from the infant to the elderly, from man to woman and from fat to slim. The vast wealth of potential combinations provides the artist an extraordinarily broad range of possibilities for artistic expression but presents many problems to the development team. &lt;br /&gt;
&lt;br /&gt;
[[File:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
In particular it adds to the classical problems of 3D modelling (number of polygons, square or triangular faces, etc.) the problems of constructing a super mesh that can be transformed into any form of human while being sufficiently optimised to be able to be manipulated on desktop machines, yet still producing a professional quality of output. These discussions resulted in agreement that the initial mesh should occupy a middle ground, being neither pronounced masculine, nor pronounced feminine, neither young nor old and having a medium muscular definition. An androgynous form, the HoMunculus. &lt;br /&gt;
&lt;br /&gt;
[[File:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Homunculus 00 (2002). No male, no female, nor young or old. A perfect neutral body.&lt;/div&gt;</summary>
		<author><name>Aiena</name></author>	</entry>

	<entry>
		<id>http://www.makehumancommunity.org/w/index.php?title=Documentation:Professional_mesh_topology&amp;diff=113</id>
		<title>Documentation:Professional mesh topology</title>
		<link rel="alternate" type="text/html" href="http://www.makehumancommunity.org/w/index.php?title=Documentation:Professional_mesh_topology&amp;diff=113"/>
				<updated>2015-07-10T13:23:15Z</updated>
		
		<summary type="html">&lt;p&gt;Aiena: Added skeleton text and dumy placeholders for images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Homunculus&lt;br /&gt;
&lt;br /&gt;
The principal aim of MakeHuman project is to develop an open source application capable to create realistic tridimensional humans. Since the early release in 2001, by pursuing this aim the MakeHuman Team have developed a model that can combine different anatomical parameters to transition smoothly from the infant to the elderly, from man to woman and from fat to slim. The vast wealth of potential combinations provides the artist an extraordinarily broad range of possibilities for artistic expression but presents many problems to the development team. &lt;br /&gt;
&lt;br /&gt;
[[File:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
In particular it adds to the classical problems of 3D modelling (number of polygons, square or triangular faces, etc.) the problems of constructing a super mesh that can be transformed into any form of human while being sufficiently optimised to be able to be manipulated on desktop machines, yet still producing a professional quality of output. These discussions resulted in agreement that the initial mesh should occupy a middle ground, being neither pronounced masculine, nor pronounced feminine, neither young nor old and having a medium muscular definition. An androgynous form, the HoMunculus. &lt;br /&gt;
&lt;br /&gt;
[[File:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Homunculus 00 (2002). No male, no female, nor young or old. A perfect neutral body.&lt;/div&gt;</summary>
		<author><name>Aiena</name></author>	</entry>

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