Hello everyone,
I'm trying to figure out how to reduce the polygon count of models while keeping them low-poly using the latest version of MPFB within Blender 4.3. I came across something called " proxies ," but I couldn't find any tutorials or detailed
information on how to use them or whether they are the correct method for reducing polygons.
only found this link :
https://static.makehumancommunity.org/m ... 0A7_a-MM0g
My goal is to create a human model, texture it, and then reduce the polygon count efficiently. What is the best approach to achieve this? Any guidance or resources would be greatly appreciated!
Thanks!