VScorpion videos gone

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VScorpion videos gone

Postby jjones » Mon Jul 01, 2024 2:52 am

I'm sad to see that VScorpion has deleted her makeclothes videos. Now where will I turn for expert info? sigh...
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Re: VScorpion videos gone

Postby joepal » Sun Jul 07, 2024 9:42 am

It's a pity. They might be dated, but they were very educational.

I've been considering making an updated introductory video for the modern MakeClothes version, but that won't replace all the videos from VScorpion.
Joel Palmius (LinkedIn)
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http://www.palmius.com/joel
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Re: VScorpion videos gone

Postby jjones » Tue Nov 26, 2024 2:43 am

jjones wrote:I'm sad to see that VScorpion has deleted her makeclothes videos. Now where will I turn for expert info? sigh...


did anyone by chance download any of them and save them somewhere?

I'm having a hard time finding tutorials. I'm admittedly terribly late to the game, but I want to figure out how to create/load a character in Blender and transfer it into makehuman as a target or proxy or something like this. I'm still trying to sort out the terminology.

Basically I want to take a character, e.g., one I downloaded from Sketchup warehouse, load it up in Blender and then somehow transfer it to Makehuman to become a character that can be posed with a skeleton, etc. So far, in my stumbling around, I have the idea that I need to use Blender to turn the mesh into a "proxy" which I can then use in Makehuman.

I appreciate any and all clues and hints and whatnot

Thank you
-j_jones
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Re: VScorpion videos gone

Postby punkduck » Tue Nov 26, 2024 10:51 pm

Hi

As long as your character kinda fits to a human that would work. What not really works, is that you add stuff like tail or wings, which can be moved. There are simply the bones missing. Yes I did a test even for that. But it was a hack and it was years ago. The new version will be more flexible, and one could do that, but who will create all the targets? ;)

http://www.makehumancommunity.org/forum/viewtopic.php?t=16927

So anyway, for a proxy simply use MakeClothes, Assign your new character as clothes, the standard one as Human. Be careful with vertex groups, I would propose to do one for each leg, arm, body and head.
The .mhclo file must be renamed to .proxy and put into the correct folder.

There are limits: Makeclothes (and makehuman internally) use an approximation algorithm based on barycentric coordinates, so 3 vertices near the vertex you want to create. Classically that means that too much distance to the original character will fail, but also when you use a lot of geometry where only a few vertices are around or the other way round. Sometimes it looks fine on the standard until you move the first slider in makehuman or pose the character.

Greetings
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Re: VScorpion videos gone

Postby jjones » Wed Nov 27, 2024 8:54 pm

Thank you! You've given me lots to think about.
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Re: VScorpion videos gone

Postby jjones » Tue Feb 04, 2025 9:39 pm

I really want to make this work.

So, in MakeHuman, I made a model as close as I could to a person, let's call him "Pudgy Politician."

Then I brought this model into Blender via MPFB, where I put some finer details on the model with sculpting tools. This way the character is composed entirely of quads, which is required for MakeHuman afaict.

However, I goofed it up somehow and I can't seem to make it either a Target with MakeTarget or Clothes with MakeClothes.

I created "clothes" out of him, and exported them, but they don't seem to work.

Here is the Blend file of the character
pudgy_politician.blend
(6.45 MiB) Downloaded 1 time


Here is the "Proxy" I created out of him
Note that this website strangely won't let me upload a file with the extension "proxy" or "mhclo" so I will use the "txt" extension instead
zzzgrump2.txt
mhclo (proxy) file
(67.92 KiB) Not downloaded yet


And here is the obj file, if it helps
zzzgrump2.obj
obj file
(1.11 MiB) Not downloaded yet


I appreciate any and all clues!
thank you!
-j_jones
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Re: VScorpion videos gone

Postby jjones » Tue Feb 04, 2025 10:15 pm

Just to see, I tried this again using the latest MPFB Blender Add-on
(found here: https://extensions.blender.org/add-ons/mpfb/)

For some reason it insists that I select "exactly two objects" before I can create the clothes? Why tho?
why-two-objects.png



I'm so confused, thanks for any clues
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