I feel like putting these in a separate post, these renderman renders which are also from a few days ago/last week(?). I wasn't satisfied with these being incomplete, but since I posted my cycles/prman comparison renders in another thread, I guess I'll post these too.
These use greg zaal's cave wall hdri, lindsay's asian targets, my custom targets, I think harvey's neck definition target, and clothing assets I haven't uploaded. And knit texture displacement map from here
http://sockgardener.tumblr.com/post/19244710989I applied the pixar hair shader to the polygon hair I made, as a placeholder, while I then combed particle hair over top of it.
The tie lost its color in the second pic because having random objects be visible would crash blender, and then sometimes making a new blank material would fix it, but then changing the color from default white to anything else would break it. Like with the third pic, why the tongue is white. Changing the diffuse color to pink crashed it. Which was a huge disappointment, because the shadows in renderman are lovely. That kind of indirect/complex/narrow(?) lighting in the mouth is the kind of thing cycles currently struggles with.
And with creepy expression just because I can, and I felt like it.
I don't know if everyone is going to be amazed by these, or wonder why I spammed my own thread with all this weird stuff.