I decided that i want to learn to make normal maps, experiment arround with different methods, and see what i get. Hopefully in the end to be able to make some awesome assets.
Anyhow, first attempt was my more detailed male model skin texture, and then i decided to try it out on the elegant male suit.
I am posting this as work in progress as i will be adding more as i go along.
Here is the normal map/ occlusion map for the suit for anyone who is interested, as well as render examples with and without it. I set the normal map to strength 1.5, which is a bit strong but i wanted to see the difference.