Rotate bone along local axis

MakeHuman python API, python plugins, etc

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Rotate bone along local axis

Postby ShatteredEssence » Wed Jun 14, 2017 11:50 am

How do i rotate say finger2-1.R by 45 degrees along X. Screenshot from skeleton debug included
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Re: Rotate bone along local axis

Postby RobBaer » Sat Jun 24, 2017 3:34 am

This is done in a downstream program of your choosing. It can not be done in MH skeleton debug which is a utility included in build versions for viewing weight painting, not rotating joints.

For example in Blender you might select the bone and hit the R key. Using local rather than global axes can sometimes help. If you import with the mhx2 control rig, I believe you can hit s with the finger control and move all the bones of a finger together.
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