makehuman character without scripts?

MakeHuman python API, python plugins, etc

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makehuman character without scripts?

Postby Hypure » Wed Jul 27, 2016 2:19 am

So I need to set up a .blend file with "auto load scripts" disabled so I can use Sheep It render farm. This ruins the makehuman rig. Is there a way to apply all scripts to make this possible?-regards
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Re: makehuman character without scripts?

Postby joepal » Wed Jul 27, 2016 6:06 am

You don't need scripts to have a rigged character.

You are probably confusing rigging as such with the MHX2 helper functions.

Export via collada instead of MHX2 to get a rigged character in a standard format.
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Re: makehuman character without scripts?

Postby Hypure » Wed Jul 27, 2016 10:18 pm

joepal wrote:

Export via collada instead of MHX2 to get a rigged character in a standard format.


Thanks for the sugestion but when I do that with facial pose units enabled, I can't find them in blender. Also, when I move my place on the timeline the model gets destroyed like this.
Attachments
vern destroyed.JPG
Hypure
 
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Re: makehuman character without scripts?

Postby joepal » Thu Jul 28, 2016 7:46 am

Pose units are broken in 1.1.0 for collada. There are known bugs such as http://bugtracker.makehumancommunity.org/issues/1025

Anyway, you're in a bind if you need functionality which is driven by python scripts, but cannot enable python scripts. I very much doubt you'll ever be able to "apply" a python script such as you would with a modifier.

You can have a rig as such without python. But you cannot have python-scripted intelligent functionality for that rig without python.

For specific functionality I guess you could ask in the MHX forum if there's a workaround though.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
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Re: makehuman character without scripts?

Postby Hypure » Thu Jul 28, 2016 6:43 pm

Well thanks for the heads up.
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