Patator wrote:I use MH in my project too trying to generate a database of images to train machine learning model.
I did a similar thing a while back, you can find the paper here
http://jonas.ejibe.net/papers/dhm2013_submission_54.pdfThis was done with version A7 of MakeHuman and the posing code was never really finalized for production.
I did use a lot of it to design the new posing system in MakeHuman, though, but optimizing it for realtime animation playback or retargetting of motions were never done.
The old code is still available on kbuys and my github repositories I think.
Patator wrote:I'm really interested in contributing on the animation/posing aspect of MH. I'll try to make some time to do it. A tool to convert the CMU database into MH compatible BVH files would be wonderful. Do you think it's hard to do ? How should I start doing that ? by looking at the makewalk plugin ? Should I revitalize the animation plugin first ?
Cool
The tool we have that comes closest to what you need, namely retargetting mocap animations to the MakeHuman rig, is the MakeWalk blender plugin.
It probably needs some updating, as I especially think that it does not work well with the most recent "default" rig that MakeHuman uses. This is something we have not tackled yet completely, but would greatly benefit the software.
We do have some other tools for importing bvh animations on different body types of a MakeHuman rig, which are in the makehuman-utils repository:
https://bitbucket.org/MakeHuman/makehuman-utilsThe retarget script there could be of interest.
Patator wrote:More generally, I see MH as a very useful tool for researchers and it's a shame it's a bit difficult to generate good databases with it even though it's very promising.
MakeHuman is by nature not that simple, which is probably the reason why making such tools that are easy to use is not an easy task.
But perhaps with the help of other researchers that use MH for a particular purpose a better toolset could be constructed.