Trying to understading MH internal files

MakeHuman python API, python plugins, etc

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Trying to understading MH internal files

Postby aristocrata » Sun Oct 04, 2009 9:06 pm

Can someone tell me about?
I'm trying to understand how works internal MH file system to make a decent MH importer to Blender.

Is Makehuman\data\3dobjs the place where are placed make human meshes?
Is base.OBJ the base mesh?
Are lines beginning with v inside the base.OBJ vertices coordinates?
Are lines beginning with f face vertices? Why it has the format int/int/int?
What means other lines inside base.OBJ?
What means other files and its line contents?
How works MH pose system? Is there a Skeleton/Armature?
Last edited by aristocrata on Thu Oct 22, 2009 5:43 am, edited 1 time in total.
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Re: Trying to understading MH insernal files

Postby mflerackers » Sun Oct 04, 2009 11:59 pm

The base.obj is just a standard wavefront object file http://www.martinreddy.net/gfx/3d/OBJ.spec, this can be imported into blender by default. When you make modifications in makehuman, these modifications are stored in /models. When you export these changed models, they are exported as a wavefront object file in /exports together with a bvh file containing the skeleton.
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