I'm working with someone trying to get makehuman working inside Godot game engine.
We are running into various issues, but this one is really bothering me. Can someone explain it to me?
MPFB looks great in blender.
Exporting to .glb and importing into godot does not look very good. There are many shading artifacts, some of which are shown in the picture attached.
At first I thought godot shading was just bad, but...
While trying to get animations working I uploaded the same mesh to mixamo, downloaded it as fbx, imported it back into blender and exported it back into Godot. Suddenly it looks a lot better. So it's not just a Godot looks bad thing. I can't figure out what is happening. Does anyone have any ideas?