So I'm having some trouble using make human for game characters. The new mhx2 format uses drivers and blend shapes instead of bones for facial animation. This works fine in blender, but will not show in an engine, as all the drivers are lost. Does anyone know a way around this? I could use a normal fbx export from make human, but I would lose the good rig. I've also tried manually rigging with pichipoy, but I just get errors. Thanks
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