I am hoping there's a setting in MakeHuman that omits the mouth cavity -- that is to say, with the mouth closed, just makes the head a solid.
I am trying to export a MakeHuman model to STL, insert into a Fusion 360 scene, and then 3D print it. The human figure is about 70mm tall, and at that size the slicer thinks that the front wall of the mouth is so thin that it won't print it, leaving a hole in the front of the head. This would be solved if the mouth cavity "balloon" was simply omitted.
Thanks.