Hi,
So, I am a solo indie developer, looking to develop a game with the Unreal Engine. I'm hoping to use Make Human as my choice for creating custom characters. I've never worked on a game before, but I have a lot of experience modding games such as Skyrim and Fallout 3, New Vegas, and Fallout 4.
I will need to create a number of characters with a few different clothing options. I would like to be able to quickly adapt different body shapes to these outfits. At the current moment, the current alpha is only providing me with a blank white screen. I'm running Windows 10, with a 4th generation i7, 16GB of DDR3 and an RX580 8GB DDR5.
What is the, general process used to export a body to blender, create custom clothing, then port said custom clothing that is already rigged and fully morphable back to Make Human. Do I need any custom plugins or exporters?
Do I need to copy bone weights?
Is it okay to create a custom character... or should I just make the clothing for the default body and morph it later? What is best practice?