hi everyone. Im trying to realign the skeleton after applying shape keys in three js. the reason for realignment is to apply the same pose to different models, so if there's an easier way to do that please let me know.
i rigged the model with rigify in mpfb, then saved the rig definition as json using the developer section of the addon. I can position bones with cube, vertex, and mean strategies fine, but some bones have "default" as strategy and have no reference points on the base mesh. what reference point do i use to position those bones?
for example "eye.L" has default strategy for both head and tail positions of the bone.