I am trying to make a tutorial for using MakeHuman in UE4, and I am trying to make a better workflow for that. Two issues solved would help us a lot.
1. Making new Shape keys?
The base Makehuman character come with some +50 shape keys, they work fine in blender and as long as you remove the Smooth modifier, they will work fine in UE4 also. But how do I add more shape keys?
You can create new shape keys in Blender and you can even import two odd characters and make a shape key from the difference between the two. This is however both a trivial and clumsy task to undertake.
What I would like to do is to make shape keys for all of the expressions, the custom targets, measures and the modelings etc. - that is, whatever shapes I can customize in MH could be turned into a shape key?
How can that be done? Enabling this would add so much value to everyone and naturally the shape keys would work for all MH characters.
2. Making more realistic skin
I really miss a tutorial on how to add new skin, i see that there are ways of getting high quality... but I miss some tutorials. (Say this: http://www.makehumancommunity.org/forum/viewtopic.php?f=7&t=18488 )
The challenge is how to get high quality skins, both for internal use in MH and for exported characters used in blender and games.