Hair and eyes not affected by armature

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Hair and eyes not affected by armature

Postby rogerdv » Sat Dec 01, 2018 3:56 pm

I have found a weird behaviour in Makehuman generated characters: when I export the mesh to Blender, and then export to fbx to use in Unity, the haird and eyes are not affected by the armature, unless I join both of them to the head, making them a single object. Is there some way to solve this?
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Re: Hair and eyes not affected by armature

Postby joepal » Sat Dec 01, 2018 4:04 pm

Does the same happen if you export as FBX from makehuman and then import directly in unity without the round-trip via blender?

I realize you might ultimately need blender in the pipeline, but it'd help to know where in the process the problem arises.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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Re: Hair and eyes not affected by armature

Postby joepal » Sat Dec 01, 2018 4:05 pm

Oh, by the way. If you are using the alpha version, there are known problems with rigs and FBX in it. In that case you could try the 1.1.1 version instead.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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Re: Hair and eyes not affected by armature

Postby rogerdv » Sat Dec 01, 2018 9:08 pm

Will try that, the problem of using blender is that I need to split the body in parts (head, limbs, torso). And Im using version 1.1
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