armature wrong when export a char in FBX from MH to blenderr

Tech support and suggestions forum. If you only have a basic question on how to get started, please use the "newbies" forum in the community section.

Moderator: joepal

armature wrong when export a char in FBX from MH to blenderr

Postby marietto » Tue Aug 28, 2018 5:43 pm

Hello,

I have exported a character created in make human (mesh + armature) in blender in FBX format but something gone wrong. In the attached file you can see what happened when I have imported it in blender. What's the problem ? thanks.
Attachments
2018-08-28_19-09-05.png
marietto
 
Posts: 5
Joined: Thu Feb 23, 2017 3:22 pm

Re: armature wrong when export a char in FBX from MH to blen

Postby bogdan666 » Tue Aug 28, 2018 5:49 pm

You have to export it as mhx2 with "feet on ground", "binary file", "expressions" and "poses" checked.
Then open a new file in blender and import it as mhx2.
But don't forget to activate the mhx2 import addon at first.
bogdan666
 
Posts: 77
Joined: Wed Aug 08, 2018 6:16 pm

Re: armature wrong when export a char in FBX from MH to blen

Postby marietto » Tue Aug 28, 2018 6:01 pm

yeah I know this. But I need to export the character created in MH to FBX for another purpose.
marietto
 
Posts: 5
Joined: Thu Feb 23, 2017 3:22 pm

Re: armature wrong when export a char in FBX from MH to blen

Postby Aranuvir » Tue Aug 28, 2018 6:58 pm

Use mhx2 to bring your character to Blender and export from there to FBX.
Aranuvir
 
Posts: 1314
Joined: Sun Oct 12, 2014 2:12 pm


Return to Bugs, problems and feature requests

Who is online

Users browsing this forum: No registered users and 1 guest