I exported a mesh into blender(2.55 rl32739) using Makehuman 1.0 alpha 5 some time ago and when I shift the legs to IK the entire leg rotates, and the foot will be rotated in a strange manner.
I have a similar issue as the one posted here viewtopic.php?f=3&t=1243
After altering the angle of the pole targets (as suggested in one of the replies to that post) disabling 'inherit rotation' on the IK foot bone would fix part of the problem. However the UpLegIK bone is rotated and it causes the characters Thigh to rotate out of place. I tried experimenting with the limit rotation constraint on UpLegIK but I'm not really sure what I'm doing so I'm not trying to muck up things any further.
I intend to post Screenshots for visual reference in the differences between IK & FK. Currently I'm getting network errors while attempting to upload them to photobucket.
edit: Still no luck with photobucket so I Uploaded them to facebook instead
http://www.facebook.com/photo.php?pid=3 ... =142301262 Legs in IK
http://www.facebook.com/photo.php?pid=3 ... =142301262 Legs in FK