Request: Proper Unreal Engine 4 skeleton

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Request: Proper Unreal Engine 4 skeleton

Postby Angius » Tue Oct 24, 2017 11:34 pm

A proper UE4 skeleton, with all 67 bones and a single root bone.

"Game Engine" skeleton might be "UE4-compliant", but it most certainly isn't "UE4-working". It can be imported, sure, but to say the results are hilarious would be a massive understatement:
Image

Also, a comparison between the two skeletons, to show just how different even the basic structure is:
Image

I did find this, but it seems to be no different than "game engine" skeleton.
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Re: Request: Proper Unreal Engine 4 skeleton

Postby Angius » Mon Nov 06, 2017 10:07 pm

*cough*

Seems like no character creator will ever have a proper UE4 rig. A pity.
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Re: Request: Proper Unreal Engine 4 skeleton

Postby loki1950 » Mon Nov 06, 2017 11:38 pm

IIRC there is a blender add-on for migrating from MH to blender to the UE4 engine it uses the default UE4 skeleton which we can not provide because of licencing issues in that we can not legally do so period. That add-on allows you to re-target with the new skeleton found it using goggle so have a go at that.

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Re: Request: Proper Unreal Engine 4 skeleton

Postby Angius » Wed Nov 15, 2017 12:54 am

Unfortunately, I can't find the addon you're talking about, unless the ones I find have the retargetting functionality but don;t disclose it anywhere. Could you give me a link, a name, or at least a search query you used to find it?
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Re: Request: Proper Unreal Engine 4 skeleton

Postby loki1950 » Wed Nov 15, 2017 4:13 am

From the UE4 forums https://forums.unrealengine.com/communi ... r-ue-tools

Enjoy the Choice :)
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Re: Request: Proper Unreal Engine 4 skeleton

Postby Angius » Thu Nov 16, 2017 1:10 pm

Problem is, Makehuman skeleton and Epic skeleton are too different to retarget properly.
Image
(white is MH)

If I try to adjust the Makehuman bone positions to match those of Epic's skeleton, the whole mesh comes out deformed.
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Re: Request: Proper Unreal Engine 4 skeleton

Postby Mireneye » Mon May 28, 2018 2:14 pm

Any news regarding this? I would love a solution that works better for our cause. Just having a pose that is at the right scale 1/1 with the ue4 pose would be neat for retargeting in-engine. And also with the solutions to the scaling issues added.
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Re: Request: Proper Unreal Engine 4 skeleton

Postby joepal » Tue May 29, 2018 8:51 pm

No-one in the MH crew work with UE4 otherwise. If anything is going to happen in this area, it would likely have to be as a user contribution.
Joel Palmius (LinkedIn)
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http://www.palmius.com/joel
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Re: Request: Proper Unreal Engine 4 skeleton

Postby Mireneye » Tue Sep 04, 2018 2:34 pm

Really hoping for one then! ^- ^
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