There is a problem with the rendering engine in MakeHuman v1.3.0 running on Linux Mint installed on a workstation with a Xeon E1246v3 CPU and an nVidia GTX960 GPU. This box runs at 3.8GHz on eight threads, and it has 4GB of GPU RAM and 32GB of system RAM. The OS and hot files live on a 1TB Samsung EVO879 SSD. It has 6TB of mechanical HDD storage.
Model saves and screen grabs result in the black ghost effect wherein the model turns into a silhouette after saving or grabbing.
Also, the scene selector in the Rendering tab no longer shows a preview of the lights in other scenes and stays unchanged from the default. It used to change when a different scene was selected.
Combined with the body cavity issue in basic rendering and the clothing showing through hair no matter what, the program is only useful as a model creator. I can take the model into Blender using the MPFB plugin, but functionality is limited if I import the model from MakeHuman rather than generate it inside the plugin which gives the full set of Blender options.
Blender is epic in what it does, but it is very complicated and rendering basic model images takes much longer and is somewhat difficult to set up whereas MakeHuman is quick and easy. It was flawless in v1.2.0 on the Focal fork of Mint, but Jammy is riddled with so many issues running v1.3.0 that it has stalled my work there.
Unless I learn how to do in Blender what I used to be able to do in MakeHuman when it comes to rendering the model, I am dead in the water going forward if I do my work in MakeHuman. I cannot roll back to the earlier version and I cannot figure out what is wrong with the new version.
The solution is to dive into Blender and bite the bullet of the learning curve. I had almost figured out everything in MakeHuman but I am a rank newbie in Blender.
Such is way of world...
What to do next?