This is just a question: would it make sense for the appearance of the default skin in MH to be closer to how it appears when exported? My guess is that the default shader is taking its color from a litsphere of the color it appears in MH. That's what it looks like in the material editor. But I notice that if I set a skin texture and go to the material editor the litsphere sphere looks like it has been colored with the actual default color that one sees on export or under some of the other shaders. So, would it make sense to change the default litsphere to match the default color? Or change the default color to match the litsphere?
It just doesn't seem right that the default appearance is so different when exported.
Probably everyone sets a skin before exporting so probably not a high priority, but still, I don't see any advantage to the current state.
Also, can I suggest a lower value than .96 for default shininess? I can't imagine that many people want a really shiny toon. 0.5 at most I would say. Just takes an edit of defaultSkin.