by joepal » Tue Nov 07, 2023 4:33 pm
I think you're correct in playing with the ray cast distance here. My best guess is that the deformation falls outside the range that blender handles when canculating the difference between the base and the sculpt.
The method proposed in the tutorial video is intended for fine details, and it will fail horribly for larger deformations. For example, adding a pair of female breasts to an undeformed base mesh will never work using that method.
The trick here is to first do the macro deformation (such as breast size) using target sliders and then start with that as basis for the sculpt.
Now, this said: the proposed method in the video is just one of the ways to bake normal maps from sculpts. There are several others suggested in various videos on youtube. I didn't have much luck with these as they failed in other ways instead, but maybe your use case would fit better with another approach.