171 bones work with mixamo

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171 bones work with mixamo

Postby Luz_Iferato » Tue Oct 03, 2023 5:21 pm

I have created a skelet for MPFB v2.0-a4.
The idea: a skeleton with many bones that works with mixamo.
mixamo does not support rigified character.
but i didn't want to miss the details in the face, and i didn't want to miss the hips.
my solution: I created a skeleton with MPFB suitable for mixamo, next to it I created a rigified skeleton.
I then copied the hips and the bones in the face from the 2 skeletons.
my character with 171 bones is taken over by mixamo, and i can use any animation.
since i am certainly not the only one with such a wish, i make my skeleton available to you, the skeleton is adapted to a neutral, unmodified human.

171bones works with mixamo.png


171bones works with maximo.zip
You have to need load the mhw-file (weights) too
(296.34 KiB) Downloaded 87 times


p.s. excuse my bad english, i can read it well, but writing without a translator usually goes wrong :lol:
Last edited by Luz_Iferato on Wed Oct 11, 2023 1:16 pm, edited 1 time in total.
if can_done_today == "yes":
action = "do_it_tomorrow"
else:
action = "do_it_someday"
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Re: 171 bones work with mixamo

Postby Ricardo2020 » Thu Oct 05, 2023 4:44 am

Your English is quite good. I had no trouble understanding this. I added the file to my dataset on the rendering machine, now to go test it...
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Re: 171 bones work with mixamo

Postby Luz_Iferato » Tue Oct 10, 2023 11:02 am

Ricardo2020 wrote:Your English is quite good. I had no trouble understanding this. I added the file to my dataset on the rendering machine, now to go test it...

i've found some errors in 171bones works with maximo.mhw
all bones at head dont work with mesh.
I'm currently working on fixing these errors.
when i've done, then i'll upload an update
if can_done_today == "yes":
action = "do_it_tomorrow"
else:
action = "do_it_someday"
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Posts: 3
Joined: Wed Sep 27, 2023 9:50 am

Re: 171 bones work with mixamo

Postby joepal » Wed Oct 11, 2023 5:16 am

Thanks. Something similar was actually planned since before: https://github.com/makehumancommunity/mpfb2/issues/127. But I never got particularly far with that.

This will help a lot with that issue.
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http://www.palmius.com/joel
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