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Elvaerwyn wrote:Allo! The simplest way to pipe this without these areas seen, such as ears- if they are not part of the overall look of the model is to use delete group. If you want a more realistic look that the mask is pulled over the ear tissue just pull the mask away from skull some before porting. Z depth may help here a little bit, possibly add some depth to the mask before hitting make clothes.
Danewilliams wrote:Elvaerwyn wrote:Allo! The simplest way to pipe this without these areas seen, such as ears- if they are not part of the overall look of the model is to use delete group. If you want a more realistic look that the mask is pulled over the ear tissue just pull the mask away from skull some before porting. Z depth may help here a little bit, possibly add some depth to the mask before hitting make clothes.
Thank you for that, but I'm afraid I don't understand how.
Elvaerwyn wrote:Danewilliams wrote:Elvaerwyn wrote:Allo! The simplest way to pipe this without these areas seen, such as ears- if they are not part of the overall look of the model is to use delete group. If you want a more realistic look that the mask is pulled over the ear tissue just pull the mask away from skull some before porting. Z depth may help here a little bit, possibly add some depth to the mask before hitting make clothes.
Thank you for that, but I'm afraid I don't understand how.
NP fair enough. Which version of makeclothes are you using out of curiosity, the old one or the new one made by punkduck? In short the delete group is the best choice and this is achieved by assigning the vertexes of the dummy that you wish to be hidden and assigning this as a group to the delete group of vertexes. I hope that made some semblance of sense.
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