I have been learning how Blender 4.2 works, both as a modelling engine for MakeHuman as well as making scenery for the models to be placed within.
One thing I am wanting to do is give a model a task within a scene and then render it with complete realism.
First things first. Create the model, then create the scene.
The model I already have. The scene I do not.
As one who does these things already knows, a scene is simply a collection of objects, including the model. The scene I am working on has a piano being played by a woman. I have both the woman and the piano, but they have not been placed in a scene yet.
I figured I should first have a look at the piano, an upright grand built by Yamaha. This is a very nice glossy black full size studio piano. To have a gander, I loaded it up and positioned the camera off to the left side and shot across the keyboard from a low angle slightly below the keys. This way, I could have a look at that beautidful black finish. I then told Blender to Cycle render. After six minutes of chugging, this is what I got:
If you look close, the sheet music can almost be read! Now all I have to do is build a scene for the piano (a nice music room in a quaint English cottage, perhaps) and then get my model to take the bench for a concerto. That would be none other than my female_003, since she really likes traditional big band jazz and can play the dickens out of a keyboard, any keyboard (piano, organ, synth, etc.).
I need to give that model a name.