There has been a lot of amazing stuff posted on here lately - Mindfront, Punkduck. Seeing all of these i found some inspiration again - so thank you guys for that.
I know i probably could never create something as good as Mindfront is currently doing, but that doesnt mean i cant try push myself.
That said this picture is using only the base model from make clothes and as such the eyes are part of the whole model and i just added texture so they arent plain white..
The hair is a WIP as is the beard - however the beard is proving difficult and is making dark faces for some reason.
then the main reason for this picture is the skin - this is all texture driven, using a diffuse, a freckle overlay, normal maps x2, and then working on a Specularity map in hopes of getting the body, in this case the face, to shine like skin where it is shinier in certain places than others. this is evident in picture arround the eyes, bridge of nose and lips - although the lips need work on the normal map. Anyway i am quite happy with how things are looking and thought i would share.
Below is some more renders - the first being a different angle but same image as above, only lighting is higher to show how it catches on the face.
then below is an extreme close up of the nose to show how the textures are looking.
my hopes is to get a skin that can do closeups - obviously one would use particle hair then aswell to get realistic results, i am just using these now so that the guy doesnt look like an alien.
there are some issues with textures, as can be seen on eye lid, but they are easy to fix.