Hi,
I used skin_male_african_middleage_NRM on a female figure, this was the result, but I put the strength at 0.6. (Watch this video, http://gl.ict.usc.edu/Research/SkinStretch/)
Moderator: joepal
Way to go A normal map can be reused on a lot of different characters. Skin microstructure deformation is intresting and should be possible even on an MakeHuman. There is an Blender addon "Tension Map" https://blenderartists.org/forum/showth ... nsion-Map/ that looks promising but I haven't had the time to try it out. When I do and if it works it solves a lot of small problems like creating folds on the skin e.g. when bending the thumbs.ivmeneze wrote:Hi,
I used skin_male_african_middleage_NRM on a female figure, this was the result, but I put the strength at 0.6. (Watch this video, http://gl.ict.usc.edu/Research/SkinStretch/)
Mindfront wrote:Way to go A normal map can be reused on a lot of different characters. Skin microstructure deformation is intresting and should be possible even on an MakeHuman. There is an Blender addon "Tension Map" https://blenderartists.org/forum/showth ... nsion-Map/ that looks promising but I haven't had the time to try it out. When I do and if it works it solves a lot of small problems like creating folds on the skin e.g. when bending the thumbs.ivmeneze wrote:Hi,
I used skin_male_african_middleage_NRM on a female figure, this was the result, but I put the strength at 0.6. (Watch this video, http://gl.ict.usc.edu/Research/SkinStretch/)
Mindfront wrote:The lack of veins is prominent but I don't care to make any, at the time being.
Mindfront wrote:I know this pose is such a cliche, a male showing muscles, but I had a moment in lack of imagination . This show my improvised corrective shape-keys for the upper arm muscles and is not ment to be other than a deforming enhancement not physical accurate as I am not intrested to be a muscle artist.
Yes all muscles details is a normal map.punkduck wrote:Maybe you didn't create veins but the muscles in stomach area and upper arms and legs are created by a normal map, right?
I placed a MakeHuman character over an 3D scan of a real body and baked. Not because it was easy, but because it was hard . At the beginning I thought of sculpting but felt I havent had the skills. To paint a height map/displacement map was nether an option as it would also need some skills to get it right, as all bodys have tiny unevenness that would be too time consuming to paint, at that time, but now, I would consider making an displacement from an BW photo at least when adding some larger details, like Jennifer's knees is baked from an displacement texture made from a real knee photo. I recommend doing all baking in Blender Internal as it is much faster and easier to manage.punkduck wrote:Did you sculpt that and create a normal map or did you use a method by "painting" a height map before?
punkduck wrote:I didn't really create a male character until now, but If I will create one, it would also not be an ugly fat guy ...
Samuel is about 42 years have I decided.punkduck wrote:And most of us males are not looking as good as Samuel does ... but obviously I've an excuse, he is younger than me.
Thank you! I have soon after this sent you a PM...punkduck wrote:I like all these pictures ...
Mindfront wrote:The final test render of Samuel before continue with next character. For once I am satisfied with the result. It seems Samuel is ready to work in serious (for fun) projects.
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