the daily life of models
Posted: Mon Oct 17, 2016 8:30 pm
Hi folks
I'm new in this forum. Normally I'm modelling scenes non-virtually, mostly model railway layouts and other sceneries. But I'm very happy about the MakeHuman project because now I can do this modelling work virtually more exact and I can put humans into the focus of a scenery instead of technical objects.
I started to try out MakeHuman 18 months ago. I also had no idea about Blender when I started. So it was a long way to go. My first goal are sceneries of daily life using my own characters. Since I'm male and not a real artist, have a guess what I prefer ...
So I started with MakeHuman 1.0 and the assets included. But I was not satisfied with clothes and textures.
After understanding the techniques I created the first 4096x4096 skin-texture based on the female adult proxy. I'm using the same method as David Moratillo (I call it "Hannibal Lecter method"), I cut out about 4000 pieces from different pictures of a real person and reassembled that on the given proxy mesh (approx. 40 hours of work per texture).
After the change of this adult proxy because of wrong position of genitals in the MakeHuman project I decided to create my own proxy on the basis of the current proxy. This proxy is now used for all my "dolls". I also made new clothes based on real clothes using blender, makeclothes and GIMP for the textures. These clothes have visible seams and attachments, they also should not look like paper so the edges normally end in the character itself or they are in some way "solidified". So e.g. straps of a bra are at least u-shaped. I also use transparency in some cases, e.g. when I create lingerie.
After importing figures and clothes back to blender (cycles-render), I normally change all materials and I add special materials for buckles or buttons. Since my models have a bigger cup size than "the average female" there is always additional work on the geometry necessary. Btw.: Is there are method to create an additional mannequin for this problem?
Last not least I create all objects like chairs, tables etc. for a scene myself, of course based on real objects. The first picture shows 3 models. I named them from l.t.r Leska, Evi and Dani, if someone figures out the names of the original models, I will NOT comment on it
They are sitting on a terrace which allows me to use a non-HDRI background picture (a photo I took in Split, Croatia). Setting an emission shader to the background picture avoids shadows ...
The position of the hands of Leska and Evi results from problems with the skirts. I had cut off parts because the skirts are visible under the seat (when the legs will meet in the middle, the vertices of a skirt do not know where to go) . Here I will invest some time in future ...
On the second picture Evi is wearing a bikini. For the texture I took photos from a real bikini pinned on a table and put that directly on the UV-Map. After using makeclothes and reimporting it into Blender, some geometries and materials are changed or added.
The hair of all 3 models is made with 3 particle-systems, left, right and back-hair. So it is simple to comb/model the hair according to different poses. To achieve glossiness of the lips I marked the faces of the lips and assigned them to another material, so the model is able to use the same skin-texture, but partly uses a different shader to make objects look wet. Here is an example:
http://blender.stackexchange.com/questions/57588/how-do-i-make-an-object-look-wet
The model uses the default-no-toes rig. To make her smile/laugh you have to lower the teeth about 5 mm and to arrange the face bones (took me some time to understand that). The background also has some emission to avoid fireflies of cycles. The foreground is pitch-black and the scene is lit up with three area lamps (at least 30x30 cm). One is positioned to get the reflection in the pupils.
In the third picture Leska poses with a tank top. Crinkles are produced by using a normal map. To get a pose like this one, simply google for "posing guide". Btw.: this pose will produce a lot of trouble using clothes with sleeves.
In the next picture Dani is posing with french lingerie in front of a camera. You are able to see the light setup mainly provided by the rendered softboxes. The setup is fully integrated into the scene. And it really works ... I created assets of a photo studio, so I can arrange lots of interresting scenes.
The last picture shows all three in Split again. This time they are presenting a new collection of beach wear fashion.
If you are interrested in more pictures and in my work I will add them and give information. But be aware that I'm still learning, especially Blender.
One note: my proxy works with modified adult textures (I separated part of the breast region for more details, and genitals are separated again as well). I will only show pictures and poses which will not show everything ... this is not an xxx-forum
Since the assets are modelled from originals I've no idea about copy-rights. When I make a photo of a person wearing specific clothes normally I do not have to ask the vendor if I'm allowed to wear these clothes on a picture visible in the internet. But when I put e.g. a pair of long jeans of a famous frankonian U.S. immigrant into the assets ... big lawsuit ... I don't know ... ?!
The 17 mbyte skin-textures made of 3000-5000 parts of different photos are even more private I guess ...
On the other hand, for me it is only a hobby, I'm not earning money with that. I also have no problems to give away for free all .blend files etc., all textures and assets ...
That's all for today (sorry if there are errors in the english text, it is not my native language ...)
I'm new in this forum. Normally I'm modelling scenes non-virtually, mostly model railway layouts and other sceneries. But I'm very happy about the MakeHuman project because now I can do this modelling work virtually more exact and I can put humans into the focus of a scenery instead of technical objects.
I started to try out MakeHuman 18 months ago. I also had no idea about Blender when I started. So it was a long way to go. My first goal are sceneries of daily life using my own characters. Since I'm male and not a real artist, have a guess what I prefer ...
So I started with MakeHuman 1.0 and the assets included. But I was not satisfied with clothes and textures.
After understanding the techniques I created the first 4096x4096 skin-texture based on the female adult proxy. I'm using the same method as David Moratillo (I call it "Hannibal Lecter method"), I cut out about 4000 pieces from different pictures of a real person and reassembled that on the given proxy mesh (approx. 40 hours of work per texture).
After the change of this adult proxy because of wrong position of genitals in the MakeHuman project I decided to create my own proxy on the basis of the current proxy. This proxy is now used for all my "dolls". I also made new clothes based on real clothes using blender, makeclothes and GIMP for the textures. These clothes have visible seams and attachments, they also should not look like paper so the edges normally end in the character itself or they are in some way "solidified". So e.g. straps of a bra are at least u-shaped. I also use transparency in some cases, e.g. when I create lingerie.
After importing figures and clothes back to blender (cycles-render), I normally change all materials and I add special materials for buckles or buttons. Since my models have a bigger cup size than "the average female" there is always additional work on the geometry necessary. Btw.: Is there are method to create an additional mannequin for this problem?
Last not least I create all objects like chairs, tables etc. for a scene myself, of course based on real objects. The first picture shows 3 models. I named them from l.t.r Leska, Evi and Dani, if someone figures out the names of the original models, I will NOT comment on it
They are sitting on a terrace which allows me to use a non-HDRI background picture (a photo I took in Split, Croatia). Setting an emission shader to the background picture avoids shadows ...
The position of the hands of Leska and Evi results from problems with the skirts. I had cut off parts because the skirts are visible under the seat (when the legs will meet in the middle, the vertices of a skirt do not know where to go) . Here I will invest some time in future ...
On the second picture Evi is wearing a bikini. For the texture I took photos from a real bikini pinned on a table and put that directly on the UV-Map. After using makeclothes and reimporting it into Blender, some geometries and materials are changed or added.
The hair of all 3 models is made with 3 particle-systems, left, right and back-hair. So it is simple to comb/model the hair according to different poses. To achieve glossiness of the lips I marked the faces of the lips and assigned them to another material, so the model is able to use the same skin-texture, but partly uses a different shader to make objects look wet. Here is an example:
http://blender.stackexchange.com/questions/57588/how-do-i-make-an-object-look-wet
The model uses the default-no-toes rig. To make her smile/laugh you have to lower the teeth about 5 mm and to arrange the face bones (took me some time to understand that). The background also has some emission to avoid fireflies of cycles. The foreground is pitch-black and the scene is lit up with three area lamps (at least 30x30 cm). One is positioned to get the reflection in the pupils.
In the third picture Leska poses with a tank top. Crinkles are produced by using a normal map. To get a pose like this one, simply google for "posing guide". Btw.: this pose will produce a lot of trouble using clothes with sleeves.
In the next picture Dani is posing with french lingerie in front of a camera. You are able to see the light setup mainly provided by the rendered softboxes. The setup is fully integrated into the scene. And it really works ... I created assets of a photo studio, so I can arrange lots of interresting scenes.
The last picture shows all three in Split again. This time they are presenting a new collection of beach wear fashion.
If you are interrested in more pictures and in my work I will add them and give information. But be aware that I'm still learning, especially Blender.
One note: my proxy works with modified adult textures (I separated part of the breast region for more details, and genitals are separated again as well). I will only show pictures and poses which will not show everything ... this is not an xxx-forum
Since the assets are modelled from originals I've no idea about copy-rights. When I make a photo of a person wearing specific clothes normally I do not have to ask the vendor if I'm allowed to wear these clothes on a picture visible in the internet. But when I put e.g. a pair of long jeans of a famous frankonian U.S. immigrant into the assets ... big lawsuit ... I don't know ... ?!
The 17 mbyte skin-textures made of 3000-5000 parts of different photos are even more private I guess ...
On the other hand, for me it is only a hobby, I'm not earning money with that. I also have no problems to give away for free all .blend files etc., all textures and assets ...
That's all for today (sorry if there are errors in the english text, it is not my native language ...)