by Ricardo2020 » Fri May 10, 2024 8:27 pm
Howdy, tomcat.
I know nothing about gaming or the engines used to build the parts of a game. I have read on this forum that things like Godot, Maximo and Unreal Engine are useful tools within such a session, but I do not have them on my 'station and lack the knowledge to use them.
There are so many rigs.... so many methods... so many use cases... it would be hard to cover them in a forum replay, which this individual appears to be looking for. However, the question does have interest to me since I am wanting to get into making clothes for larger models, both male and female. I plan to use Blender for this.
My first attempts have been futile. The learning curve for Blender is steep and I am old. I tend to forget stuff...
Am I right in saying that the rig is where all the physics will be, taking the mesh and all it entails with it? Does the rig determine weighting, posing and such? Is this why one needs a certain rig for a given purpose, say, game animation verses movie animation?
I really need to learn more...
Paddle faster. I hear charango music!