grinsegold wrote: But unless people like o4saken show me how they get the nice results in texturing strands, .
Photoshop and a Drawing tablet. Colour your base one colour and then add darker and lighter strokes over the whole thing many times till it looks like hair. This is obviously not easy and requires a bit of practice, but does produce best results.
Easier yet still effective method if you are able to get good particle hair results - is to use blender. add a plane, align the camera looking directly over the plane, add particle hairs to the plane, comb the particles a bit, set background transparency on and render.
This method can be downloaded here as an already set up blend file -
http://www.blendswap.com/blends/view/25701The above from blendswap works, but i prefer to set it up myself lighting etc.
As a very quick not good example at all as the beard is floating off of face slightly i rendered a plane that i made transparent with hair particles, saved this image, then take my human duplicated the beard area and assigned this new "hair texture" -
Hair texture is transparent and black hair so might not show up here.