The thing I like about this is that you can use Blender as a render window, giving a quality render with unlimited control over the view, lighting, background, etc..
At some point I will probably create another button that tries to update all the objects in the scene with one button push. And perhaps I will create another button that basically exports the toon over the socket and imports it on the Blender side, so you can transfer a toon with one button push in Blender. Which would be useful if you change clothes etc., as right now you can only update objects that are in the scene.
Notes:
- The body mesh is called "Base" in MH and gets named "Body" when exported and imported into Blender, if you rename it in Blender then the Sync Object button will also work on the body mesh.
- Uncheck the "Hide faces under clothes" option as it changes the number of vertices in the mesh, ruining everything
- Better not to use the "Feet on ground" option on export (?)
- New clothes etc. added in MH won't get reflected in Blender without another export/import cycle
- Only the geometry is synced, materials and other settings are not affected