by Elvaerwyn » Fri Dec 08, 2017 1:58 pm
The new*ish bento skeleton(for use in opensim/sl and similar universes)uses tail and wing bones-also hinds, this skeleton works well with flying, quadruped, and tails, antennae etc that one might choose to append a character/avatar with. Blender and its addons, manage to work with this skeleton for porting/conversion. However, this becomes quite clunky quickly when working with makehuman builds and assets back and forth. Actually in between updates on a blender addon, the porting process was very broken, and had to be worked around. I have seen in past others stating a skeleton file(rig) including the bento bone structure for use in makehuman was not only possible but most likely forthcoming? If not I would like to make a formal request from a rig builder for this asset upload, and if there is anything I can do to help would love to do just that! Ty.
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