Hello, when i choose cm while exporting and then opening in blender, (exporting for UE4 and UE4 has default CM right?) model is quite large, however .dae and .fbx are fine
is there any fix?
Thomas`s bugtracker link is down so...
Moderator: joepal
loki1950 wrote:BTW mhx2 will not work with blender 2.8 another api change
loki1950 wrote:BTW mhx2 will not work with blender 2.8 another api change
Enjoy the Choice
loki1950 wrote:Just means we have to update mhx2 as Thomas seems to have moved on to his DAZ importer as his main focus while we are at that we should be able to support EEVE materials and strart using the principled shader in cycles.
loki1950 wrote:What I do is Just scale everything by .1 just after import or choose a different scale on the right panel of the mhx export options.
BTW mhx2 will not work with blender 2.8 another api change
Enjoy the Choice
Aranuvir wrote:loki1950 wrote:Just means we have to update mhx2 as Thomas seems to have moved on to his DAZ importer as his main focus while we are at that we should be able to support EEVE materials and strart using the principled shader in cycles.
The emphasis is on "JUST". And who is we ?????
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