by CallHarvey3d » Tue Jan 03, 2017 2:09 pm
quite sure it is full of tris. i use face gen a lot and one of the things id really like to do is generate a topology for MH that lines up neck verts with facegen. that way you can export MH model and in blender or whatever scale and rotate your head to line up with the body. hide or delete MH head polygons and snap Facegen verts. this is something i wind up doing per character and it would be nice to at least have a topology with equal vert count. one of the problems is the facegen hi poly head model has no bust so you have to make your seam at the neck and its always pretty visible. to take it a step further i could probably create a new topology for facegen using a default MH model. but i would need some advice as to what specific MH obj to use and i think my customizer license is expired. ill have to shoot them an email and find out. also this is getting into a lot of work, possibly a fair amount of money, and possibly a valuable asset. I'm going talk to the guys at Facegen and get back to you before going forward.