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MHX2 export into Blender - no FK to IK Switch

PostPosted: Wed Mar 23, 2016 9:54 am
by Shurex
Hello,

Problem i dont see the Layers for the FK-IK Switch

problem11.PNG
Problem i dont see the Layers for the FK-IK Switch




It should look like that. Left and rechts side has those switches i would need to get my inverse Kinematics
Lösung111.png
It should look like that. Left and rechts side has those switches i would need to get my inverse Kinematics




Is there a way anyone could perhaps help me out?

I try to get an answer for long time now, but i dont find it...

so i would appreciate any minor help. Thank you.

Re: MHX2 export into Blender - no FK to IK Switch

PostPosted: Wed Mar 23, 2016 10:00 am
by joepal
Possible reasons:

* Upon import, you did not override the rig. You need check "override presets" and then apply the rig "mhx" or "exported mhx" to get IK.
* Version mismatch between your mhx2 file and the version running in blender

Re: MHX2 export into Blender - no FK to IK Switch

PostPosted: Wed Mar 23, 2016 11:57 am
by Shurex
Thanks for helping me.
.

1222.png



This is the Result with Exported MHX




Unbenannt333.PNG


This seems to do more with just MHX but it still not makes me able to use inverse kinematics at all. i cant move the whole body like i want to.

so what to do? or do i need to do the invsere kinematics manually?

Re: MHX2 export into Blender - no FK to IK Switch

PostPosted: Wed Mar 23, 2016 2:16 pm
by joepal
This works fine for me, which makes me believe something is astray with either your procedure or your installation.

ik.png
I have the ik/fk switch


Further suggestions on what may be wrong:

* You're using MakeHuman 1.0.2. All development is targeted at 1.1.0, and it's possible newer mhx2 versions are glitching with 1.0.2.
* You have made an export for mhx2 a while ago with a different version of mhx2, and try to import it with a newer mhx2 which has changed somehow
* You have exported a character from MH with a skeleton which was not "default" or "default-no-toes"

What exact versions of MH and MHX2 are you using? And what options and skeleton are you using when exporting from MH? I see from the screenshots that you're using blender 2.76, which should work fine.