This handbag is created to be suitable for female characters. The size is big enough for a small laptop ... I used the denim jacket as a base for the clothes below the strap. So typically you have to change geometry a bit, when you use other clothes. The bag itself is created with a rigid group based on a triangle (one vertex near armpit and two near wasteline). For poses you also have to change geometry if the right arm will be near the body. In Blender best reduce the input of the glossy shader from white to grey, also change buttons and buckles to a metal-like material.
CC-BY - Creative Commons Attribution