Eyes with alternative topology

Description: 

These eyes use a single mesh with a cornea. If you set the cornea (bump over the iris) material to glass you will get a much closer model of the eye than the default, and avoid things like dark corners in the eye and reflections off the iris. The glass need only be the Cycles Glass shader with default settings "wired" directly to the material output node.

status: 

OK

License: 

CC0 - Creative Commons Zero

Category: 

Eyes

Compatibility: 

1.1.x

MHCLO file: 

OBJ file: 

MHMAT file: 

Optional thumb file: 

Optional diffuse texture: 

Optional specular (glossy) texture: 

Optional illustration: